Difference between revisions of "Item levels"
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− | + | {{Backpack item | |
+ | | style = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em; | ||
+ | | item-name = Axtinguisher | ||
+ | | item-level = Level 50 Fire Axe | ||
+ | | quality = Community | ||
+ | | att-1-neutral = Given to valuable Community Contributors | ||
+ | | att-2-positive = 100% critical hit vs burning players | ||
+ | | att-3-negative = -50% damage vs non-burning players | ||
+ | | att-4-negative = No critical hits vs non-burning players | ||
+ | }} | ||
The majority of [[items]] in Team Fortress 2 have '''levels''' associated with them. Levels, viewed with the item name in the [[loadout]] menu, are purely cosmetic and do not modify the effectiveness of any weapon or item. | The majority of [[items]] in Team Fortress 2 have '''levels''' associated with them. Levels, viewed with the item name in the [[loadout]] menu, are purely cosmetic and do not modify the effectiveness of any weapon or item. | ||
− | Originally, when the Backpack was first implemented in the [[May 21, 2009 Patch|Sniper vs. Spy Update]], item levels were added by the developers to test if level functionality could be included in the [[item drop system]]. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players | + | Originally, when the Backpack was first implemented in the [[May 21, 2009 Patch|Sniper vs. Spy Update]], item levels were added by the developers to test if level functionality could be included in the [[item drop system]]. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players. |
Random leveling is no longer a feature as of the [[May 29, 2009 Patch]]. All new items receive a standard level. However, it appears that most [[hats]] will still receive random levels (which can only be seen in a backpack viewing website, and only between 1 and 100, rather than 0 and 100), and all existing items with random levels will still retain them. | Random leveling is no longer a feature as of the [[May 29, 2009 Patch]]. All new items receive a standard level. However, it appears that most [[hats]] will still receive random levels (which can only be seen in a backpack viewing website, and only between 1 and 100, rather than 0 and 100), and all existing items with random levels will still retain them. | ||
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− | | [[Buffalo Steak Sandvich]]{{n}}[[Dalokohs Bar]]{{n}}[[Direct Hit]]{{n}}[[Stock items|Normal items]]{{n}}[[Rocket Jumper]]{{n}}[[Sandvich]]{{n}}[[Shortstop]]{{n}}[[Sticky Jumper]]{{n}}[[Sydney Sleeper]]{{n}}[[Your Eternal Reward]] | + | | [[Buffalo Steak Sandvich]]{{n}}[[Conniver's Kunai]]{{n}}[[Dalokohs Bar]]{{n}}[[Direct Hit]]{{n}}[[Stock items|Normal items]]{{n}}[[Rocket Jumper]]{{n}}[[Sandvich]]{{n}}[[Shortstop]]{{n}}[[Sticky Jumper]]{{n}}[[Sydney Sleeper]]{{n}}[[Your Eternal Reward]] |
|- | |- | ||
! 5 | ! 5 | ||
− | | [[Ambassador]]{{n}}[[Battalion's Backup]]{{n}}[[Black Box]]{{n}}[[Big Kill]]{{n}}[[Blutsauger]]{{n}}[[Bonk! Atomic Punch]]{{n}}[[Brass Beast]]{{n}}[[Buff Banner]]{{n}}[[Bushwacka]]{{n}}[[Claidheamohmor]]{{n}}[[Crit-a-Cola]]{{n}}[[Enthusiast's Timepiece]]{{n}}[[Eyelander]]{{n}}[[Frontier Justice]]{{n}}[[Frying Pan]]{{n}}[[Homewrecker]]{{n}}[[Iron Curtain]]{{n}}[[Jarate]]{{n}}[[L'Etranger]]{{n}}[[Lugermorph]]{{n}}[[Mad Milk]]{{n}}[[Natascha]]{{n}}[[Pain Train]]{{n}}[[Powerjack]]{{n}}[[Scotsman's Skullcutter]]{{n}}[[Scottish Resistance]]{{n}}[[Tribalman's Shiv]]{{n}}[[Vita-Saw]]{{n}}[[Wrangler]]{{n}}[[Ullapool Caber]] | + | | [[Ambassador]]{{n}}[[Battalion's Backup]]{{n}}[[Black Box]]{{n}}[[Big Kill]]{{n}}[[Blutsauger]]{{n}}[[Bonk! Atomic Punch]]{{n}}[[Brass Beast]]{{n}}[[Buff Banner]]{{n}}[[Bushwacka]]{{n}}[[Claidheamohmor]]{{n}}[[Concheror]]{{n}}[[Crit-a-Cola]]{{n}}[[Enthusiast's Timepiece]]{{n}}[[Eyelander]]{{n}}[[Frontier Justice]]{{n}}[[Frying Pan]]{{n}}[[Half-Zatoichi]]{{n}}[[Homewrecker]]{{n}}[[Iron Curtain]]{{n}}[[Jarate]]{{n}}[[L'Etranger]]{{n}}[[Lugermorph]]{{n}}[[Mad Milk]]{{n}}[[Natascha]]{{n}}[[Pain Train]]{{n}}[[Powerjack]]{{n}}[[Scotsman's Skullcutter]]{{n}}[[Scottish Resistance]]{{n}}[[Tribalman's Shiv]]{{n}}[[Vita-Saw]]{{n}}[[Wrangler]]{{n}}[[Ullapool Caber]] |
|- | |- | ||
! 7 | ! 7 | ||
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|- | |- | ||
! 25 | ! 25 | ||
− | |[[Boston Basher]]{{n}}[[Candy Cane]]{{n}}[[Golden Wrench]] | + | |[[Boston Basher]]{{n}}[[Candy Cane]]{{n}}[[Golden Wrench]]{{n}}[[Fan O'War]] |
|- | |- | ||
! 42 | ! 42 | ||
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|- | |- | ||
! 1 | ! 1 | ||
− | | [[Cheater's Lament]]{{n}}[[Foster's Facade]]{{n}}[[Polycount Pin]]{{n}}[[Stockbroker's Scarf]] | + | | [[Cheater's Lament]]{{n}}[[Foster's Facade]]{{n}}[[Hero's Hachimaki]]{{n}}[[Polycount Pin]]{{n}}[[Stockbroker's Scarf]] |
|- | |- | ||
! 5 | ! 5 |
Revision as of 13:19, 17 March 2011
Community Axtinguisher
Level 50 Fire Axe
Given to valuable Community Contributors
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players
The majority of items in Team Fortress 2 have levels associated with them. Levels, viewed with the item name in the loadout menu, are purely cosmetic and do not modify the effectiveness of any weapon or item.
Originally, when the Backpack was first implemented in the Sniper vs. Spy Update, item levels were added by the developers to test if level functionality could be included in the item drop system. Dropped items were given a random level between 0 and 100, and the level would appear under the name of the item, visible to all players.
Random leveling is no longer a feature as of the May 29, 2009 Patch. All new items receive a standard level. However, it appears that most hats will still receive random levels (which can only be seen in a backpack viewing website, and only between 1 and 100, rather than 0 and 100), and all existing items with random levels will still retain them.
The Dueling Badges are the only items to change level. The Badge's level increases by 1 for every 10 duels won by the player. Once the Badge reaches a certain level (25, 50, 75), it will change into the next tier of badge, meaning that, for example, you cannot have a level 20 Silver Dueling Badge.
List of item levels
Weapons
Hats and misc. items
Level | Items |
---|---|
1 | Cheater's Lament – Foster's Facade – Hero's Hachimaki – Polycount Pin – Stockbroker's Scarf |
5 | Mercenary |
10 | Athletic Supporter – Bill's Hat – Ellis' Cap – Essential Accessories – Ghastlier Gibus – Ghastly Gibus – Halloween Masks – Mann Co. Cap – Mildly Disturbing Halloween Mask – Saxton Hale Mask – Soldier of Fortune – Superfan |
15 | Grizzled Veteran – Treasure Hat |
20 | Alien Swarm Parasite – Dangeresque, Too? – License to Maim – Primeval Warrior – Wiki Cap |
1-24 | Bronze Dueling Badge |
25-49 | Silver Dueling Badge |
28 | Hat of Undeniable Wealth And Respect |
30 | Bounty Hat |
31 | Cadaver's Cranium – Horseless Headless Horsemann's Head – Horrific Headsplitter – Spine-Chilling Skull – Voodoo Juju |
50 | Dealer's Visor |
50-74 | Gold Dueling Badge |
0-100 | Hats prior to the release of the standard level patch |
1-100 | All other hats and Miscellaneous items |
75-100 | Platinum Dueling Badge |
100 | Gentle Manne's Service Medal |