Difference between revisions of "Community Well (Arena) strategy"

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=='''General'''==
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'''[[Well (Arena)]]''' [[strategy]].
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== General ==
 
* At the start of a round, Snipers will usually take positions at either entrance to the main building, aiming specifically between the wall and train carriage in order to pick off slow moving classes before they even enter the building. Demomen can solve this problem by firing Grenades or Stickybombs over the carriage to dissuade sniping.
 
* At the start of a round, Snipers will usually take positions at either entrance to the main building, aiming specifically between the wall and train carriage in order to pick off slow moving classes before they even enter the building. Demomen can solve this problem by firing Grenades or Stickybombs over the carriage to dissuade sniping.
  
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* Luring enemies into the oncoming path of the [[Train]] can quickly change the tide of the battlefield. This may not work, however, with more aware and experienced players.
 
* Luring enemies into the oncoming path of the [[Train]] can quickly change the tide of the battlefield. This may not work, however, with more aware and experienced players.
  
=={{Icon class|class=Scout|icon-size=40x40px}} '''[[Scout]]'''==
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== {{class link|Scout}} ==
 
* It is possible for the Scout to quickly climb into the main building from either side of the map by double-jumping onto the window ledges embedded into the walls below the battlements, or by [[force jump]]ing. Any Scout is capable of using this technique, regardless of loadout.
 
* It is possible for the Scout to quickly climb into the main building from either side of the map by double-jumping onto the window ledges embedded into the walls below the battlements, or by [[force jump]]ing. Any Scout is capable of using this technique, regardless of loadout.
  
=={{Icon class|class=Soldier|icon-size=40x40px}} '''[[Soldier]]'''==
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== {{class link|Soldier}} ==
 
* Soldiers can enter the building quickly by [[rocket Jumping]] to the upper entrance. There, they can cover the enemy entrances to the building.
 
* Soldiers can enter the building quickly by [[rocket Jumping]] to the upper entrance. There, they can cover the enemy entrances to the building.
  
=={{Icon class|class=Pyro|icon-size=40x40px}} '''[[Pyro]]'''==
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== {{class link|Pyro}} ==
  
  
=={{Icon class|class=Demoman|icon-size=40x40px}} '''[[Demoman]]'''==
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== {{class link|Demoman}} ==
  
  
=={{Icon class|class=Heavy|icon-size=40x40px}} '''[[Heavy]]'''==
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== {{class link|Heavy}} ==
  
  
=={{Icon class|class=Engineer|icon-size=40x40px}} '''[[Engineer]]'''==
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== {{class link|Engineer}} ==
 
* Engineers can set up their Sentry Guns outside of the spawn to attack any enemies that approach from the building. Once numbers have dwindled, Sentry Guns and Dispensers can be hauled into the Central Building and set up to cover the Control Point.
 
* Engineers can set up their Sentry Guns outside of the spawn to attack any enemies that approach from the building. Once numbers have dwindled, Sentry Guns and Dispensers can be hauled into the Central Building and set up to cover the Control Point.
  
=={{Icon class|class=Medic|icon-size=40x40px}} '''[[Medic]]'''==
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== {{class link|Medic}} ==
  
  
=={{Icon class|class=Sniper|icon-size=40x40px}} '''[[Sniper]]'''==
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== {{class link|Sniper}} ==
  
  
=={{Icon class|class=Spy|icon-size=40x40px}} '''[[Spy]]'''==
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== {{class link|Spy}} ==
 
* The underwater entrances can provide Spies with clear movement behind enemies, but doing so will cause them to drip water that can be spotted by eagle-eyed players.
 
* The underwater entrances can provide Spies with clear movement behind enemies, but doing so will cause them to drip water that can be spotted by eagle-eyed players.
  
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[[Category:Strategy]]
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{{Class strategy}}
[[Category:Map Strategy]]
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[[Category:Map strategy]]
[[Category:User Guides]]
 

Revision as of 07:13, 14 March 2011

Well (Arena) strategy.

General

  • At the start of a round, Snipers will usually take positions at either entrance to the main building, aiming specifically between the wall and train carriage in order to pick off slow moving classes before they even enter the building. Demomen can solve this problem by firing Grenades or Stickybombs over the carriage to dissuade sniping.
  • The lower Central Building will normally be traversed by agile classes, such as Pyros and Scouts. Slow moving or weaker classes would be better suited to wait outside the main building until the area is clear.
  • Luring enemies into the oncoming path of the Train can quickly change the tide of the battlefield. This may not work, however, with more aware and experienced players.

Leaderboard class scout.png Scout

  • It is possible for the Scout to quickly climb into the main building from either side of the map by double-jumping onto the window ledges embedded into the walls below the battlements, or by force jumping. Any Scout is capable of using this technique, regardless of loadout.

Leaderboard class soldier.png Soldier

  • Soldiers can enter the building quickly by rocket Jumping to the upper entrance. There, they can cover the enemy entrances to the building.

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • Engineers can set up their Sentry Guns outside of the spawn to attack any enemies that approach from the building. Once numbers have dwindled, Sentry Guns and Dispensers can be hauled into the Central Building and set up to cover the Control Point.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

  • The underwater entrances can provide Spies with clear movement behind enemies, but doing so will cause them to drip water that can be spotted by eagle-eyed players.
  • Spies should try camping above the inner side or in an underwater corner in the hopes of backstabbing a passer-by.

See Also