Difference between revisions of "Community Well (Capture the Flag) strategy"
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− | + | *When using the [[Ambassador]], you can make use of the intel room's large open spaces to "snipe" any Engineers you might find defending the intel. As long as you make sure you are out of their sentry's range, you just need to land a head shot and then a body shot to kill them. You can then disguise and go and sap their buildings. This works even better with the [[Cloak and Dagger]], which allows you to remain hidden when you aren't firing. | |
== See also == | == See also == |
Revision as of 15:40, 19 March 2011
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Well (Capture the Flag) strategy.
Contents
General
- Spies and Scouts work wonders here. Due to the sparse nature of the map, a Spy can sap defensive Sentry
Guns while the Scouts dart past to pick up the Intelligence.
- Build a teleporter underwater for surprise team attacks. Be sure to warn your team, though.
- You can also add a Dispenser underwater for infinite survival underwater and a Sentry Gun for mind
tricks and easy kills on anyone that tries to douse flames or escape from tight battles.
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
Spy
- When using the Ambassador, you can make use of the intel room's large open spaces to "snipe" any Engineers you might find defending the intel. As long as you make sure you are out of their sentry's range, you just need to land a head shot and then a body shot to kill them. You can then disguise and go and sap their buildings. This works even better with the Cloak and Dagger, which allows you to remain hidden when you aren't firing.
See also
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