Difference between revisions of "Community Well (Capture the Flag) strategy"
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== General == | == General == | ||
− | * Spies and Scouts work wonders here. Due to the sparse nature of the map, a Spy can sap defensive Sentry | + | * Spies and Scouts work wonders here. Due to the sparse nature of the map, a Spy can sap defensive Sentry Guns while the Scouts dart past to pick up the Intelligence. |
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− | Guns while the Scouts dart past to pick up the Intelligence. | ||
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== {{class link|Scout}} == | == {{class link|Scout}} == | ||
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== {{class link|Engineer}} == | == {{class link|Engineer}} == | ||
+ | * Build a teleporter underwater for surprise team attacks. Be sure to warn your team, though. | ||
+ | * You can also add a Dispenser underwater for infinite survival underwater and a Sentry Gun for mind tricks and easy kills on anyone that tries to douse flames or escape from tight battles. | ||
== {{class link|Medic}} == | == {{class link|Medic}} == |
Revision as of 02:05, 1 April 2011
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Well (Capture the Flag) strategy.
Contents
General
- Spies and Scouts work wonders here. Due to the sparse nature of the map, a Spy can sap defensive Sentry Guns while the Scouts dart past to pick up the Intelligence.
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
- Build a teleporter underwater for surprise team attacks. Be sure to warn your team, though.
- You can also add a Dispenser underwater for infinite survival underwater and a Sentry Gun for mind tricks and easy kills on anyone that tries to douse flames or escape from tight battles.
Medic
Sniper
Spy
- When using the Ambassador, you can make use of the Intelligence room's large open spaces to "snipe" any Engineers you might find defending the Intelligence. As long as you make sure you are out of their Sentry Gun's range, you just need to land a head shot and then a body shot to kill them. You can then disguise and go and sap their buildings. This works even better with the Cloak and Dagger, which allows you to remain hidden when you aren't firing.
See also
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