Difference between revisions of "Jiggle bones"
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! class="header" | Location of jiggle bones | ! class="header" | Location of jiggle bones | ||
|- | |- | ||
− | | rowspan=2|{{ | + | | rowspan=2|{{Class link|Scout}} |
| rowspan=2|[[Weapons]] | | rowspan=2|[[Weapons]] | ||
| '''[[Mad Milk]]''' | | '''[[Mad Milk]]''' | ||
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|align="left"| The fish. | |align="left"| The fish. | ||
|- | |- | ||
− | | rowspan=2|{{ | + | | rowspan=2|{{Class link|Soldier}} |
| rowspan=2|[[Weapons]] | | rowspan=2|[[Weapons]] | ||
| '''[[Black Box]]''' | | '''[[Black Box]]''' | ||
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|align="left"| The flag. | |align="left"| The flag. | ||
|- | |- | ||
− | | rowspan=5|{{ | + | | rowspan=5|{{Class link|Pyro}} |
| rowspan=4|[[Hats]] | | rowspan=4|[[Hats]] | ||
| '''[[Handyman's Handle]]''' | | '''[[Handyman's Handle]]''' | ||
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|align="left"| The tie. | |align="left"| The tie. | ||
|- | |- | ||
− | | rowspan=2|{{ | + | | rowspan=2|{{Class link|Demoman}} |
| rowspan=2|[[Hats]] | | rowspan=2|[[Hats]] | ||
| '''[[Hustler's Hallmark]]''' | | '''[[Hustler's Hallmark]]''' | ||
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|align="left"| The straps. | |align="left"| The straps. | ||
|- | |- | ||
− | | rowspan=2|{{ | + | | rowspan=2|{{Class link|Heavy}} |
| rowspan=2|[[Hats]] | | rowspan=2|[[Hats]] | ||
| '''[[Coupe D'isaster]]''' | | '''[[Coupe D'isaster]]''' | ||
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|align="left"| The straps. | |align="left"| The straps. | ||
|- | |- | ||
− | | {{ | + | | {{Class link|Medic}} |
| [[Weapons]] | | [[Weapons]] | ||
| '''[[Vita-Saw]]''' | | '''[[Vita-Saw]]''' | ||
|align="left"| The liquid in the container. | |align="left"| The liquid in the container. | ||
|- | |- | ||
− | | {{ | + | | {{Class link|Sniper}} |
| [[Weapons]] | | [[Weapons]] | ||
| '''[[Darwin's Danger Shield]]''' | | '''[[Darwin's Danger Shield]]''' |
Revision as of 04:41, 3 April 2011
Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Objects that use jiggle bones
Class | Type | Object | Location of jiggle bones |
---|---|---|---|
Scout | Weapons | Mad Milk | The milk inside the bottle. |
Holy Mackerel | The fish. | ||
Soldier | Weapons | Black Box | The flap on the back. |
Buff Banner | The flag. | ||
Pyro | Hats | Handyman's Handle | The wooden handle. |
Napper's Respite | The tip of the hat. | ||
Respectless Rubber Glove | The glove's fingers. | ||
Triboniophorus Tyrannus | The entire creature. | ||
Misc. | Stockbroker's Scarf | The tie. | |
Demoman | Hats | Hustler's Hallmark | The feather. |
Sober Stuntman | The straps. | ||
Heavy | Hats | Coupe D'isaster | The toupee. |
Pugilist's Protector | The straps. | ||
Medic | Weapons | Vita-Saw | The liquid in the container. |
Sniper | Weapons | Darwin's Danger Shield | The crocodile's tail. |
All classes | Hats | A Rather Festive Tree | The tree. |
Alien Swarm Parasite | The tail. | ||
Max's Severed Head | The ears. | ||
Treasure Hat | The chest's lid. | ||
Misc. | Companion Cube Pin | The cube. | |
Earbuds | The cords. | ||
NPC | N/A | Horseless Headless Horsemann | The Horsemann's cape. |
Demonstration
Bugs
- Currently, all jigglebones will appear fixed at their furthest position during movement. Whilst in this position they seem to vibrate.
External links
- $jigglebone on the Valve Developer Community – technical explanation of
$jigglebone