Difference between revisions of "Community Badlands (Arena) strategy"

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=='''General'''==
 
=='''General'''==
* As the map has many twists and turns, Demomen and Heavies can be highly useful, especially with a Medic on the team.
 
 
 
* Unlike in other versions of Badlands, the arena version has [[water]], located under the small bridges by the spires.
 
* Unlike in other versions of Badlands, the arena version has [[water]], located under the small bridges by the spires.
 +
* Firing on enemy choke points is an effective way to deal damage on this map. Even if no enemies are killed, they will be likely be permanently weakened.
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*
  
* As a Soldier, Demoman or even a Huntsman Sniper be sure to spam enemy choke points such as the enemy house entrances with rockets, rollers or arrows this will block off the enemy and maybe get you some kills as well.
 
  
 
== {{class link|Scout}} ==
 
== {{class link|Scout}} ==
 
* The Scout's extra speed allows him to quickly loop back behind the enemy team by running under the bridge to flank the enemy team.
 
* The Scout's extra speed allows him to quickly loop back behind the enemy team by running under the bridge to flank the enemy team.
 
* The house is a very tight area, crippling the Scout's ability to dodge enemy fire.  
 
* The house is a very tight area, crippling the Scout's ability to dodge enemy fire.  
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== {{class link|Soldier}} ==
 
== {{class link|Soldier}} ==
 
* The crates by the control point can be used to gain a minor height advantage. This will allow you to get the maximum amount of splash damage on the enemy.
 
* The crates by the control point can be used to gain a minor height advantage. This will allow you to get the maximum amount of splash damage on the enemy.
 
* Rocket jumping costs a significant portion of the Soldier's health and should be avoided unless Medics or Dispensers are available.
 
* Rocket jumping costs a significant portion of the Soldier's health and should be avoided unless Medics or Dispensers are available.
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== {{class link|Pyro}} ==
 
== {{class link|Pyro}} ==
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* The Axtinguisher allows Pyros to make fast, clean kills without taking much damage.
 
* The Axtinguisher allows Pyros to make fast, clean kills without taking much damage.
 
* The [[First Blood]] critboost effect significantly extends the effective range of the [[Shotgun]].
 
* The [[First Blood]] critboost effect significantly extends the effective range of the [[Shotgun]].
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== {{class link|Demoman}} ==
 
== {{class link|Demoman}} ==
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== {{class link|Heavy}} ==
 
== {{class link|Heavy}} ==
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* The [[Sandvich]] is very valuable in arena owing to the lack of health kits.
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* The bridge is small enough that the [[Minigun]] will kill any opposing players extremely quickly. However, the crates provide excellent cover for enemies to hide behind.
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* The bridge is extremely exposed to any enemy snipers in the valley.
  
  
 
== {{class link|Engineer}} ==
 
== {{class link|Engineer}} ==
* A good Sentry Gun location is peeking out of the window at the balcony. With control over the central battleground, and a decent ammo pickup nearby, it's an effective location.
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* A Sentry Gun in the house pointed through the window onto the point effectively keeps the enemy team off the point. The nearby ammunition supplies make this location easy to setup at.
 
* Dispensers placed in the building by spawn or in your house provide your teammates with a safe place to heal and to restock on ammunition.
 
* Dispensers placed in the building by spawn or in your house provide your teammates with a safe place to heal and to restock on ammunition.
  
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== {{class link|Medic}} ==
 
== {{class link|Medic}} ==
 
* Medics are essential on this map due to the lack of health pickups.
 
* Medics are essential on this map due to the lack of health pickups.
 +
* Badlands is a particularly large arena map, which means that there is plenty of space to hide in. The Medic's regeneration is invaluable on this health-starved map.
  
  
 
== {{class link|Sniper}} ==
 
== {{class link|Sniper}} ==
* Due to the open nature of this map, Snipers are useful, with the two main spots being at either end of the Control point bridge or in the lower area underneath the bridge, both giving the Sniper a view of large areas of the battlefield where he can pick of enemies with ease.  
+
* Snipers on the bridge and at either end of the valley can see most of the map and can pick off enemies with ease.
* You can be invaluable in the end game by hitting Engineers turtling by spawn. Sit by gray bridge and pick them off while staying out of range of their Sentry Guns. Watch out if the Engineer is using a [[Wrangler]] as this can have fatal consequences.
+
* Snipers have an almost unique ability in the late game to deal with turtling engineers. They can kill the engineer without ever coming within Sentry Gun range. However, the [[Wrangler]] does give the Engineer an effective way to fight back.
  
  
 
== {{class link|Spy}} ==
 
== {{class link|Spy}} ==
 +
  
  

Revision as of 01:52, 25 March 2011

General

  • Unlike in other versions of Badlands, the arena version has water, located under the small bridges by the spires.
  • Firing on enemy choke points is an effective way to deal damage on this map. Even if no enemies are killed, they will be likely be permanently weakened.


Leaderboard class scout.png Scout

  • The Scout's extra speed allows him to quickly loop back behind the enemy team by running under the bridge to flank the enemy team.
  • The house is a very tight area, crippling the Scout's ability to dodge enemy fire.


Leaderboard class soldier.png Soldier

  • The crates by the control point can be used to gain a minor height advantage. This will allow you to get the maximum amount of splash damage on the enemy.
  • Rocket jumping costs a significant portion of the Soldier's health and should be avoided unless Medics or Dispensers are available.


Leaderboard class pyro.png Pyro

  • Badlands has many open spaces that allow classes with ranged weaponry to harass Pyros very effectively. Scouts are particularly dangerous.
  • The Axtinguisher allows Pyros to make fast, clean kills without taking much damage.
  • The First Blood critboost effect significantly extends the effective range of the Shotgun.


Leaderboard class demoman.png Demoman

  • Sticky traps can be effectively placed on the left side of the enemy house to thwart incoming enemies.
  • Enemies coming out of the valley across the bridge from the house have a lot of cover to hide their approach, but well-placed stickies will make their stay a short one.


Leaderboard class heavy.png Heavy

  • The Sandvich is very valuable in arena owing to the lack of health kits.
  • The bridge is small enough that the Minigun will kill any opposing players extremely quickly. However, the crates provide excellent cover for enemies to hide behind.
  • The bridge is extremely exposed to any enemy snipers in the valley.


Leaderboard class engineer.png Engineer

  • A Sentry Gun in the house pointed through the window onto the point effectively keeps the enemy team off the point. The nearby ammunition supplies make this location easy to setup at.
  • Dispensers placed in the building by spawn or in your house provide your teammates with a safe place to heal and to restock on ammunition.


Leaderboard class medic.png Medic

  • Medics are essential on this map due to the lack of health pickups.
  • Badlands is a particularly large arena map, which means that there is plenty of space to hide in. The Medic's regeneration is invaluable on this health-starved map.


Leaderboard class sniper.png Sniper

  • Snipers on the bridge and at either end of the valley can see most of the map and can pick off enemies with ease.
  • Snipers have an almost unique ability in the late game to deal with turtling engineers. They can kill the engineer without ever coming within Sentry Gun range. However, the Wrangler does give the Engineer an effective way to fight back.


Leaderboard class spy.png Spy

See Also