Difference between revisions of "February 14, 2011 Patch"
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| source = http://store.steampowered.com/news/5008/ | | source = http://store.steampowered.com/news/5008/ | ||
− | | source-title = | + | | source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released |
| notes = | | notes = |
Revision as of 16:49, 28 March 2011
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Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Improved the version mismatch error message received when connecting to a server with a different version than your client.
Team Fortress 2
- Made Bill's Hat always tradable.
- Fixed a client crash caused by malformed custom client spray.
- Added a Red team skin to the Fists of Steel.
- Fixed melee attacks not destroying remote detonation pipes.
- Added the Rimmed Raincatcher to the list of Unusual hats.
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team Blue.
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- Updated PL_Thundermountain
- Updated the final stage to have the train begin receding after 25 seconds (15 seconds on the final stretch).
Undocumented changes
- Grenade Launchers, Pistols, and Shotguns using Name or Description Tags now properly use the
c_model
equivalent. - Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
- Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities.
- Updated PL_Thundermountain
- Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed.
- Force-a-Nature changes:
- The weapon no longer clips into itself or shows shells hovering outside.