Difference between revisions of "Item quality"
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Items bearing the Community quality are specially granted by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have the [[Particle effects#Community Sparkle|Community Sparkle]] particle effect attached and an [[List of Item Attributes#community description|attribute]] with an additional description string set to "Given to valuable Community Contributors". Community items derived from certain stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance. | Items bearing the Community quality are specially granted by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have the [[Particle effects#Community Sparkle|Community Sparkle]] particle effect attached and an [[List of Item Attributes#community description|attribute]] with an additional description string set to "Given to valuable Community Contributors". Community items derived from certain stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance. | ||
− | Community items that existed before name and description tags were introduced have a schema ID of the [[# | + | Community items that existed before name and description tags were introduced have a schema ID of the [[#Normal items|Normal]] variant if one exists. This makes them unable to be described or named, however newer variants have the correct schema ID and behave as expected. |
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Revision as of 21:00, 28 March 2011
“ | Hmmm, have a gander at this little beauty.
Click to listen
— The Sniper
|
” |
Items can be found in different qualities, or rarities. The quality of an item alters the colour of its displayed name and often affects its perceived trade value.
The names of item qualities, and the term "quality" itself, are derived from the game files.
Contents
Normal items
Normal items are also known as 'stock' items. These are the standard weapons that all players start with and are not stored in the backpack. Therefore they are the only available weapons if the game cannot connect to Steam. Unique variants of these items can be made by using a Name Tag or Description Tag with a Normal weapon, which are seen by checking the "Show Stock Items" box in the backpack view.
Unique items
Unique is the quality assigned to items which can be dropped randomly through gameplay, obtained through achievements, crafted or purchased from the Mann Co. Store. As such, Unique is regarded as the "default" quality for items.
Vintage items
Vintage Natascha
Level 5 Minigun
On Hit: 100% chance to slow target
-25% damage done
30% slower spin up time
Vintage was introduced alongside the Mann-Conomy Update, in which certain items were assigned this quality to increase their appeal in trading; however, they bear no functional difference to their Unique counterparts. In some cases, items that have been re-granted to users by Steam support were assigned Vintage quality.
Genuine items
Genuine Sun-on-a-Stick
Level 10 RIFT Mace
100% minicrits vs burning players
-15% damage done
Spiky end goes into other man.
Genuine was introduced alongside the RIFT Sun-on-a-Stick and Sharpened Volcano Fragment promotion for those players who had pre-ordered before March 1, 2011. The Genuine quality is used to distinguish items obtained through participation in a promotion opposed to other means.
Unusual items
Unusual hats
Unusual hats are hats with an attached particle effect.
The only methods of obtaining an Unusual hat are by unlocking a Mann Co. Supply Crate with a Mann Co. Supply Crate Key, or via trading. Unusual versions of the hats contained in a Festive Winter Crate could also be obtained by unlocking the crate with a Festive Winter Crate Key during the Australian Christmas event.
Crafting together two Unusual hats will not produce an Unusual hat in return; it will simply produce a Unique hat.
Scream Fortress Update
Two new items with the Unusual quality were introduced with this update: the Haunted Metal Scrap and the Horseless Headless Horsemann's Headtaker. Besides bearing the Unusual quality, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the Eyelander.
Community items
Community Medi Gun
Level 50 Medi Gun
Given to valuable Community Contributors
Effect: Community Sparkle
( Not Tradable or Usable in Crafting )
Items bearing the Community quality are specially granted by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have the Community Sparkle particle effect attached and an attribute with an additional description string set to "Given to valuable Community Contributors". Community items derived from certain stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance.
Community items that existed before name and description tags were introduced have a schema ID of the Normal variant if one exists. This makes them unable to be described or named, however newer variants have the correct schema ID and behave as expected.
Self-Made items
Self-Made Dalokohs Bar
Level 50 Lunch Box
Adds +50 max health for 30 seconds.
Effect: Community Sparkle
I made this!
( Not Tradable or Usable in Crafting )
The Self-Made quality is assigned to items specially granted by Valve to their creators. Like Community items, they have the "Community Sparkle" particle effect attached and an attribute with an additional description string set to "I made this!". See the Contribution page for when the items were added in-game.
- Selfmadedalokohs.png
In-game example
Valve weapons
Valve Rocket Launcher
Level 100 Rocket Launcher
+1009900% damage done
+109900% clip size
+75% faster firing speed
On Hit: +250 health
On Kill: 10 seconds of 100% critical chance
+50% projectile speed
+100% faster move speed on wearer
Effect: Flying Bits
( Not Tradable or Usable in Crafting )
Valve weapons are alternate versions of stock weapons given to Valve employees. All Valve weapons are Level 100. These weapons can also have a special particle effect attachment called Flying Bits. Because of their nature as developer weapons, certain Valve items possess stacked item attributes as seen in the backpack example; however, these attributes are not a requirement of bearing the Valve quality. The Valve weapon shown in the backpack example is Robin Walker's Rocket Launcher. It can be seen here.
Flying Bits attached to an Equalizer
Item name colors
Color | Quality Name | Example |
---|---|---|
#B2B2B2 | Normal | Scattergun |
#FFD700 | Unique | The Degreaser |
#476291 | Vintage | Vintage Natascha |
#4D7455 | Genuine | Genuine Sun-On-A-Stick |
#8650AC | Unusual | Unusual Napper's Respite |
#70B04A | Community | Community Medi Gun |
Self-made | Self-Made Dalokohs Bar | |
#A50F79 | Developer | Valve Rocket Launcher |
Unused colors
Color | Quality Name | Example |
---|---|---|
#8D834B | Rarity2 | Rarity2 |
#CF6A32 | Rarity3 | Rarity3 |
#476291 | Customized | Customized |