Difference between revisions of "Jiggle bones"
SilverForce (talk | contribs) m (Maybe it is the pupil that is jiggleboned... Can someone check the game files?) |
SilverForce (talk | contribs) (The entire eyeball of Googly Gazer is jiggleboned.) |
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| '''[[Googly Gazer]]''' | | '''[[Googly Gazer]]''' | ||
− | |align="left"| The | + | |align="left"| The eye. |
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| {{Class link|Medic}} | | {{Class link|Medic}} |
Revision as of 17:28, 10 April 2011
Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Objects that use jiggle bones
Demonstration
Bugs
- Currently, all jigglebones will appear fixed at their furthest position during movement. Whilst in this position they seem to vibrate.
External links
- $jigglebone on the Valve Developer Community – technical explanation of
$jigglebone