Difference between revisions of "Audio cues"
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[[File:Call for a Coach.png|right|256px|Coaching]] | [[File:Call for a Coach.png|right|256px|Coaching]] | ||
− | '''Audio | + | '''Audio cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Duelling]] and [[Trading]]. Most audio cues will be accompanied by a small [[Alerts|alert]] window that pops up in the player's [[HUD]] or a visual effect of some sort. |
== Coaching == | == Coaching == | ||
{{main|Coaching}} | {{main|Coaching}} | ||
These are accompanied by a HUD box with an arrow that points to the specified area, object or player. | These are accompanied by a HUD box with an arrow that points to the specified area, object or player. | ||
− | *[[Media:Coach_attack_here.wav|Attack Here Command.]] | + | * [[Media:Coach_attack_here.wav|Attack Here Command.]] |
− | *[[Media:Coach_defend_here.wav|Defend Here Command.]] | + | * [[Media:Coach_defend_here.wav|Defend Here Command.]] |
− | *[[Media:Coach_go_here.wav|Go Here Command.]] | + | * [[Media:Coach_go_here.wav|Go Here Command.]] |
− | *[[Media:Coach_look_here.wav|Look Here Command.]] | + | * [[Media:Coach_look_here.wav|Look Here Command.]] |
== Domination / Revenge == | == Domination / Revenge == | ||
{{main|Domination}} | {{main|Domination}} | ||
These sound effects are accompanied by a special line in the kill feed and a [[Responses#Class responses|class response]]. | These sound effects are accompanied by a special line in the kill feed and a [[Responses#Class responses|class response]]. | ||
− | *[[Media:Tf_nemesis.wav|You are now being dominated.]] | + | * [[Media:Tf_nemesis.wav|You are now being dominated.]] |
− | *[[Media:Tf_domination.wav|You are now dominating someone.]] | + | * [[Media:Tf_domination.wav|You are now dominating someone.]] |
− | *[[Media:Tf_revenge.wav|Got revenge on your nemesis.]] | + | * [[Media:Tf_revenge.wav|Got revenge on your nemesis.]] |
− | == Duelling | + | == Duelling cues == |
{{main|Dueling Mini-Game}} | {{main|Dueling Mini-Game}} | ||
These sound effects are part of a Duelling [[alerts]]. | These sound effects are part of a Duelling [[alerts]]. | ||
− | *[[Media:Duel challenge.wav|Unrestricted duel initiated.]]<sup>‡</sup> | + | * [[Media:Duel challenge.wav|Unrestricted duel initiated.]]<sup>‡</sup> |
− | *[[Media:Duel challenge with restriction.wav|Class restricted duel initiated.]]<sup>‡</sup> | + | * [[Media:Duel challenge with restriction.wav|Class restricted duel initiated.]]<sup>‡</sup> |
− | *[[Media:Duel challenge accepted.wav|Duel challenge has been accepted.]] | + | * [[Media:Duel challenge accepted.wav|Duel challenge has been accepted.]] |
− | *[[Media:Duel challenge accepted with restriction.wav|Class restricted duel challenge has been accepted.]] | + | * [[Media:Duel challenge accepted with restriction.wav|Class restricted duel challenge has been accepted.]] |
− | *[[Media:Duel challenge rejected.wav|Duel challenge has been declined.]]<sup>‡</sup>. | + | * [[Media:Duel challenge rejected.wav|Duel challenge has been declined.]]<sup>‡</sup>. |
− | *[[Media:Duel challenge rejected with restriction.wav|Class restricted duel challenge has been declined.]]<sup>‡</sup> | + | * [[Media:Duel challenge rejected with restriction.wav|Class restricted duel challenge has been declined.]]<sup>‡</sup> |
− | *[[Media:Duel event.wav|Duel challenge score has been updated.]] | + | * [[Media:Duel event.wav|Duel challenge score has been updated.]] |
− | *[[Media:Duel score behind.wav|Duel challenge score has been updated, where you are behind.]] | + | * [[Media:Duel score behind.wav|Duel challenge score has been updated, where you are behind.]] |
− | <sup>‡</sup> | + | <sup>‡</sup> indicates the audio cue is accompanied by a [[Responses#Class responses|class response]]. |
− | == General | + | == General cues == |
− | *[[Media:Notification_alert.wav|You have a new notification.]] This plays for any general [[Alerts|alert]] without a specific sound effect. | + | * [[Media:Notification_alert.wav|You have a new notification.]] This plays for any general [[Alerts|alert]] without a specific sound effect. |
− | *[[Media:Hud_warning.wav|Building being sapped.]] This is the sound that accompanies the warning on the [[Engineer]]'s buildings [[HUD]] while one or more of his buildings are being [[Electro Sapper|sapped]]. | + | * [[Media:Hud_warning.wav|Building being sapped.]] This is the sound that accompanies the warning on the [[Engineer]]'s buildings [[HUD]] while one or more of his buildings are being [[Electro Sapper|sapped]]. |
− | *[[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer settings. | + | * [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer settings. |
− | *[[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been marked for death by the [[Fan O'War]]. | + | * [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been marked for death by the [[Fan O'War]]. |
− | *[[Media:Achievement_earned.wav|Achievement Earned.]] Accompanied by a [[:File:Achieved.png|trophy symbol]] above the achievement earners head. | + | * [[Media:Achievement_earned.wav|Achievement Earned.]] Accompanied by a [[:File:Achieved.png|trophy symbol]] above the achievement earners head. |
− | == Trading | + | == Trading cues == |
− | *[[Media:Trade_changed.wav|Items in the trade have changed.]] | + | * [[Media:Trade_changed.wav|Items in the trade have changed.]] |
− | *[[Media:Trade_failure.wav|The trade was cancelled.]] | + | * [[Media:Trade_failure.wav|The trade was cancelled.]] |
− | *[[Media:Trade_ready.wav|Both players have accepted the offer.]] | + | * [[Media:Trade_ready.wav|Both players have accepted the offer.]] |
− | *[[Media:Trade_sucess.wav|Trade complete.]] | + | * [[Media:Trade_sucess.wav|Trade complete.]] |
− | == Special | + | == Special event == |
These cues were active during the [[Scream Fortress]] update. | These cues were active during the [[Scream Fortress]] update. | ||
− | *[[Media:halloween_boss_summoned_fx.wav|Halloween Boss has spawned]]<sup>‡</sup> | + | * [[Media:halloween_boss_summoned_fx.wav|Halloween Boss has spawned]]<sup>‡</sup> |
− | *[[Media:halloween_boss_chosen_it.wav|You have been tagged as 'it'.]] | + | * [[Media:halloween_boss_chosen_it.wav|You have been tagged as 'it'.]] |
− | *[[Media:halloween_boss_tagged_other_it.wav|Another player has been tagged as 'it'.]] | + | * [[Media:halloween_boss_tagged_other_it.wav|Another player has been tagged as 'it'.]] |
− | *[[Media:halloween_boss_defeated_fx.wav|Halloween Boss has been defeated.]]<sup>‡</sup> | + | * [[Media:halloween_boss_defeated_fx.wav|Halloween Boss has been defeated.]]<sup>‡</sup> |
− | *[[Media:halloween_loot_spawn.wav|The hidden gift has spawned.]]<sup>‡</sup> | + | * [[Media:halloween_loot_spawn.wav|The hidden gift has spawned.]]<sup>‡</sup> |
− | *[[Media:halloween_loot_found.wav|The hidden gift has been found.]]<sup>‡</sup> | + | * [[Media:halloween_loot_found.wav|The hidden gift has been found.]]<sup>‡</sup> |
− | <sup>‡</sup> | + | <sup>‡</sup> indicates the audio cue is accompanied by a [[Alerts|alert]] popup. |
− | [[Category: | + | [[Category:Audio cues]] |
Revision as of 03:08, 17 April 2011
Audio cues, similar to class responses, are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general dominations and revenge to Duelling and Trading. Most audio cues will be accompanied by a small alert window that pops up in the player's HUD or a visual effect of some sort.
Contents
Coaching
These are accompanied by a HUD box with an arrow that points to the specified area, object or player.
Domination / Revenge
These sound effects are accompanied by a special line in the kill feed and a class response.
Duelling cues
These sound effects are part of a Duelling alerts.
- Unrestricted duel initiated.‡
- Class restricted duel initiated.‡
- Duel challenge has been accepted.
- Class restricted duel challenge has been accepted.
- Duel challenge has been declined.‡.
- Class restricted duel challenge has been declined.‡
- Duel challenge score has been updated.
- Duel challenge score has been updated, where you are behind.
‡ indicates the audio cue is accompanied by a class response.
General cues
- You have a new notification. This plays for any general alert without a specific sound effect.
- Building being sapped. This is the sound that accompanies the warning on the Engineer's buildings HUD while one or more of his buildings are being sapped.
- Medic Auto Call. This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer settings.
- Marked for death. This is the sound is heard when you have been marked for death by the Fan O'War.
- Achievement Earned. Accompanied by a trophy symbol above the achievement earners head.
Trading cues
- Items in the trade have changed.
- The trade was cancelled.
- Both players have accepted the offer.
- Trade complete.
Special event
These cues were active during the Scream Fortress update.
- Halloween Boss has spawned‡
- You have been tagged as 'it'.
- Another player has been tagged as 'it'.
- Halloween Boss has been defeated.‡
- The hidden gift has spawned.‡
- The hidden gift has been found.‡
‡ indicates the audio cue is accompanied by a alert popup.