Difference between revisions of "Community Viaduct strategy"
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The Soldier can [[rocket jump]] to great heights to gain a wide view of the battlefield and rain down rockets on the other team. Using blast damage to deal massive damage to the other team is very useful, and sometimes one critical rocket can take out multiple enemies. A good place to do this on this map is behind the sign that borders the control point because (1) Your opponents don't expect you to fly out from behind a sign (2) You are immediately above the control point. | The Soldier can [[rocket jump]] to great heights to gain a wide view of the battlefield and rain down rockets on the other team. Using blast damage to deal massive damage to the other team is very useful, and sometimes one critical rocket can take out multiple enemies. A good place to do this on this map is behind the sign that borders the control point because (1) Your opponents don't expect you to fly out from behind a sign (2) You are immediately above the control point. | ||
− | Due to the concentration of the enemies, use of the [[Black Box]] can significantly increase your average lifespan on this map, but keep in mind the downsides of having one extra rocket | + | Due to the concentration of the enemies, use of the [[Black Box]] can significantly increase your average lifespan on this map, but keep in mind the downsides of having one extra rocket. |
=={{Class link|Pyro}}== | =={{Class link|Pyro}}== |
Revision as of 00:59, 18 April 2011
Community Viaduct strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, snowy |
Map Photos | |
General
While playing on this map, it is a good idea to always keep in mind the size of this map.
Snipers can and will be a huge nuisance on this map – the sheltered catwalks, the area underneath and the ledges on either side all have great sightlines and are difficult to hit from the point itself. This is compounded by the fact there are no side routes, which makes ambushing and spying difficult.
Due to the fact that the map size is relatively small and narrow, the Demoman has the advantage of using his stickybombs to hold the point, and his pipe bombs to easily bombard the other side.
Scout
Because the map is small, dodging is nearly impossible because of the constant cross fire, using the Force-A-Nature, or Scattergun can be very useful here in dishing out large amounts of damage. Or using Bonk! can get you in advantageous positions for flanking by simply running through the cross fire with Bonk!'s invulnerability effect.
Soldier
The Soldier can rocket jump to great heights to gain a wide view of the battlefield and rain down rockets on the other team. Using blast damage to deal massive damage to the other team is very useful, and sometimes one critical rocket can take out multiple enemies. A good place to do this on this map is behind the sign that borders the control point because (1) Your opponents don't expect you to fly out from behind a sign (2) You are immediately above the control point.
Due to the concentration of the enemies, use of the Black Box can significantly increase your average lifespan on this map, but keep in mind the downsides of having one extra rocket.
Pyro
The Pyro has an advantage due to the small size of the map. Using the compression blast to reflect enemy projectiles and in turn dealing mini-crits and circle-strafing enemy Sentry Guns or groups of enemies can make the Pyro very useful in this map.
Demoman
Demomen are an excellent choice on this map – they can clear the point both defensively and offensively, shell the ledges and act as an anti-Sniper and Engineer class. While in the pathway connecting the control point to the Valley, using the pipe bomb and air spamming is valid strategy that will distract and erode the enemy team's health.
Stickybombs can also be hidden on the back of the rock (relative to your opponents) bordering the control point. Or just placed on the control point for a distraction. If your team has successfully pushed the enemy team back into their Valley, sticky trapping the pathways and spamming pipes down the slope that lead to the control point is also a good strategy to keep the enemies in the Valley.
Heavy
In this map, the battle is always upon you. Keeping your Minigun spun up is necessary yet dangerous at the same time due to the Snipers. Because of this you as a Heavies must keep moving and use the advantage of spinning up in midair to prevent yourself from being killed. Using the side covers is also valid, but be careful as the enemy Snipers are likely to be waiting for you.
The Sandvich is a very useful weapon also to keep handy when there are no medics, or if your Medic is low on health. Dropping the Sandvich is usually the best idea when out of cover, but if you choose to eat it, take cover first, otherwise you will be like a sitting duck to enemy Snipers.
Engineer
The ledges are an excellent place for a Sentry Gun. If the point has been taken by the enemy, consider setting up in the lower area with the health pack/ammo crate to the left of the Scullery, and teleporting your teammates in.
The small lower areas looking onto the capture point are good Sentry Gun locations. A good setup there can hold of the enemies from the point and allow your team to control the mid. Just beware of enemy Snipers if you decide to set up here.
Use of the Gunslinger here will require strategic positioning due to the small map size because the mini sentry can easily be overwhelmed and destroyed. Likewise goes for the normal Sentry Gun. Strategic placement is very important in this map.
Medic
As a Medic healing your teammates is as usual something useful here, but be careful of Snipers, the control point itself is very exposed so, taking any shelter is useful. Also taunting with the Amputator behind shelter is a valid strategy, as the map is narrow, the healing effect can cover a good handful of your teammates. Use of cover is vital in such a small map.
Also due to the small map size, there is a constant battle for the control point. Being a efficient Medic here is vital, and being able to double ÜberCharge can come in very handy here.
Sniper
One of the most formidable classes on this map is the Sniper, with an easy lookout over the entire battle, the Sniper can hide himself in the Valley, Scullery exterior or the ledges of the map and be able to pick off enemies. Take advantage of this as it can help your teammates a good deal if you are are able to pick off an incoming Heavy before he can even spin his Minigun.
Jarate is also useful here, as the enemies are bunched up due to the narrowness of the map. Throwing a jar of Jarate into the midst of a battle can turn the tides for your allies.
Using the Huntsman and loosing arrows into the group of enemies is also a valid strategy here because of the size of the map and how the enemies have to squeeze through narrow areas to gain access to the control point.
Spy
As a Spy, take advantage of the Scullery for transportation to flank the enemies. However, be careful as you and your enemies have to squeeze through the narrow pathways to get to the control point, getting behind them would have to require you to be in very close terms with your enemies and bumping into them would mean the end.
The Deadringer can prove to be very useful in this map as the enemies have no time to think about whether they really killed you, and if they do, they are doomed to be finished off by friendly Snipers. Also bumping into enemies while cloaked using the Deadringer does not reveal your presence. Beware though, the loud de-cloaking sound may alert the entire enemy team due to the small map size, so use of the Saharan Spy set can also prove to be useful.
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