Difference between revisions of "Classes (Classic)"
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− | [[Image:Team_Fortress_Classic_original_models.jpg|thumb|500px|right|Group picture of all ''combat'' classes ( | + | [[Image:Team_Fortress_Classic_original_models.jpg|thumb|500px|right|Group picture of all ''combat'' classes (original models). |
+ | (From left to right): the [[Spy (Classic)|Spy]], [[Scout (Classic)|Scout]], [[Pyro (Classic)|Pyro]], [[Sniper (Classic)|Sniper]], [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy (Classic)|Heavy Weapons Guy]], [[Engineer (Classic)|Engineer]], and [[Demoman (Classic)|Demoman]].]] | ||
There are ten '''classes''' that can be used in the classic ''Team Fortress'' games. | There are ten '''classes''' that can be used in the classic ''Team Fortress'' games. | ||
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==Class roles== | ==Class roles== | ||
− | While class roles are not stated for any of the classes in the classic ''Team Fortress'' games, some classes are better at offense or better at defense | + | While class roles are not stated for any of the classes in the classic ''Team Fortress'' games, some classes are better at offense or better at defense while some classes are suited to both. |
===Offensive=== | ===Offensive=== |
Revision as of 05:43, 27 May 2011
There are ten classes that can be used in the classic Team Fortress games.
Contents
Class roles
While class roles are not stated for any of the classes in the classic Team Fortress games, some classes are better at offense or better at defense while some classes are suited to both.
Offensive
Offensive classes are the primary attacking classes. They use their speed and/or movement techniques to run past enemy defense and grab the flag. Some examples of offensive classes are the Scout, Medic, Spy, Pyro, Soldier, and Demoman.
Defense
Defensive classes are the backbone of a good base defense. They combine firepower with great Armor, but usually sacrifice speed. Some examples of defensive classes include the Heavy, Soldier, Engineer, and Demoman.
Health and Armor
The classic Team Fortress games use a mixture of health and armor to determine how long a class can live. A chart showing how much health and armor each class has is seen below.
Class Health and Armor chart
Class Name | Health | Maximum Adrenalised Health | Armor Points | Armor Type | Speed |
---|---|---|---|---|---|
Scout | 75 | 125 | 50 | Light | Very Fast |
Sniper | 90 | 140 | 50 | Light | Medium |
Soldier | 100 | 150 | 200 | Heavy | Slow |
Demoman | 90 | 140 | 120 | Medium | Medium-Slow |
Medic | 90 | 140 | 100 | Medium | Fast |
Heavy | 100 | 150 | 200 | Heavy | Very Slow |
Pyro | 100 | 150 | 150 | Medium | Medium |
Spy | 90 | 140 | 100 | Medium | Medium |
Engineer | 90 | 140 | 50 | Medium | Medium |
Civilian | 50 | 100 | 0 | None | Medium |