Difference between revisions of "Scoville"
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|download-link=[http://forums.tf2maps.net/downloads.php?do=file&id=1769&act=down TF2Maps.net] | |download-link=[http://forums.tf2maps.net/downloads.php?do=file&id=1769&act=down TF2Maps.net] | ||
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− | '''Scoville''' is a [[Payload Race]] map created for | + | '''Scoville''' is a [[Payload Race]] map created for [[TF2Maps.net|TF2Maps.net's]] [[A/D CTF and Payload Race Contest]]. It was awarded sixth place in the competition. |
== Goal == | == Goal == | ||
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− | ==Additional | + | ==Additional links== |
* [http://forums.tf2maps.net/showthread.php?t=7409&highlight=Scoville TF2Maps.com Thread] | * [http://forums.tf2maps.net/showthread.php?t=7409&highlight=Scoville TF2Maps.com Thread] | ||
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Revision as of 07:35, 4 August 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Scoville | |
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Basic Information | |
Developer(s): | Unknown |
Scoville is a Payload Race map created for TF2Maps.net's A/D CTF and Payload Race Contest. It was awarded sixth place in the competition.
Goal
Both teams must simultaneously push their carts through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.
Locations
Stage 1
External courtyard. Contains the Payload cart and the main spawn point, and also provides exits to Arena. Arena. A large open area in the main house through which the Payload cart travels. The majority of fighting will take place in this location.
Stage 2
External courtyard. This area is similar to the external courtyard from the Stage 1, however it is longer and more spacious. Arena. This is a very large and open area surrounded by buildings through which the Payload cart travels.
Stage 3
Avenue. The area extends forward, and there are some peaks present which allow the Payload to roll downwards rapidly. Both the RED and BLU tracks parallel each other in this location. Platform. This is the final area of the map. It is a large and open area, and contains a device that creates a fireball when the point is captured. Once the Payload is delivered, the fireball will heat up and will destroy everything in close proximity to the point.
Screenshots
Additional links
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