Difference between revisions of "Setup time"
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[[Image:Setup.png|right|Setup Time|thumb|The [[HUD]] panel that appears, displaying setup time, before changing to display the current round time.]] | [[Image:Setup.png|right|Setup Time|thumb|The [[HUD]] panel that appears, displaying setup time, before changing to display the current round time.]] | ||
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{{Quotation|'''The Administrator'''|Mission begins in thirty seconds.|sound=Announcer_begins_30sec.wav}} | {{Quotation|'''The Administrator'''|Mission begins in thirty seconds.|sound=Announcer_begins_30sec.wav}} | ||
− | '''Setup time''' is the interval before a | + | '''Setup time''' is the interval before a round begins. It typically consists of a period of 60 seconds where players prepare for the round. During Setup time, gates restrict players from moving into the main map area,and damaging other players before the round begins. In addition, [[ÜberCharge]] build rate is increased to a fixed 2.5% per second. |
− | Players on the offensive team ([[BLU]]) will use | + | Players on the offensive team ([[BLU]]) will use Setup time to prepare ÜberCharges and coordinate their attack plan with their team, while the defensive side ([[RED]]) will do the same, as well as construct [[Sentry Gun]]s and other [[building]]s. The game also allows for a 30 second period once when the server first loads the map (called "waiting for players" mode), allowing players to finish joining the server before the round fully begins. |
− | Setup time is commonly used on maps where the offensive team would gain a significant advantage by starting the match immediately. For example, in Payload, BLU's [[respawn|spawn room]] is often right next to the [[cart]], allowing them to push it even as far as the first cap point before RED would arrive to defend. The standard time period is also not restricted to simply 60 seconds. Some maps such as [[Thunder Mountain|pl_thundermountain]] use an extended period of time, | + | Setup time is commonly used on maps where the offensive team would gain a significant advantage by starting the match immediately. For example, in Payload, BLU's [[respawn|spawn room]] is often right next to the [[cart]], allowing them to push it even as far as the first cap point before the RED team would arrive to defend. The standard time period is also not restricted to simply 60 seconds. Some maps, such as [[Thunder Mountain|pl_thundermountain]], use an extended period of time, while [[Well|cp_well]] uses a mere 15 second period of Setup time. |
[[Arena]] and [[King of the Hill]] game modes also use a similar time interval. The central [[control point]] is unavailable for capture for a short amount of time, however, players are not restricted from moving freely or killing each other. | [[Arena]] and [[King of the Hill]] game modes also use a similar time interval. The central [[control point]] is unavailable for capture for a short amount of time, however, players are not restricted from moving freely or killing each other. | ||
− | == Maps that use | + | == Maps that use Setup time == |
:''For a full list of all official maps, see [[List of maps]].'' | :''For a full list of all official maps, see [[List of maps]].'' | ||
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== Update history == | == Update history == | ||
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'''[[December 20, 2007 Patch]]''' | '''[[December 20, 2007 Patch]]''' | ||
* The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding | * The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding | ||
[[Category:Gameplay|Setup time]] | [[Category:Gameplay|Setup time]] |
Revision as of 02:11, 30 August 2011
“ | Mission begins in thirty seconds.
Click to listen
— The Administrator
|
” |
Setup time is the interval before a round begins. It typically consists of a period of 60 seconds where players prepare for the round. During Setup time, gates restrict players from moving into the main map area,and damaging other players before the round begins. In addition, ÜberCharge build rate is increased to a fixed 2.5% per second.
Players on the offensive team (BLU) will use Setup time to prepare ÜberCharges and coordinate their attack plan with their team, while the defensive side (RED) will do the same, as well as construct Sentry Guns and other buildings. The game also allows for a 30 second period once when the server first loads the map (called "waiting for players" mode), allowing players to finish joining the server before the round fully begins.
Setup time is commonly used on maps where the offensive team would gain a significant advantage by starting the match immediately. For example, in Payload, BLU's spawn room is often right next to the cart, allowing them to push it even as far as the first cap point before the RED team would arrive to defend. The standard time period is also not restricted to simply 60 seconds. Some maps, such as pl_thundermountain, use an extended period of time, while cp_well uses a mere 15 second period of Setup time.
Arena and King of the Hill game modes also use a similar time interval. The central control point is unavailable for capture for a short amount of time, however, players are not restricted from moving freely or killing each other.
Maps that use Setup time
- For a full list of all official maps, see List of maps.
- All Payload and Payload Race maps
- Control Point maps
Related achievements
Scout
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Medic
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Update history
- The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding