Difference between revisions of "Advanced Weaponiser"

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(List of Weapons)
Line 97: Line 97:
 
==List of Weapons==
 
==List of Weapons==
  
{| class="wikitable grid" width="80%" style="text-align: center;"
+
{| class="wikitable grid" width="100%"
 
|-
 
|-
! class="header" width="7%" | Class
+
! class="header" width="10%" | Class
! class="header" width="7%" | Weapon
+
! class="header" width="15%" | Weapon
! class="header" width="15%" | Kill Icon
+
! class="header" width="10%" | Kill Icon
! class="header" width="15%" | Authors
+
! class="header" width="25%" | Authors
! class="header" width="45%" | Attributes
+
! class="header" width="40%" | Notes / Special Abilities
 
|-
 
|-
| rowspan="3" |{{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
+
| align="center" rowspan="3" |{{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
| [[File:Nailgun.png|100px]]<br/>
+
| align="center" | [[File:Nailgun.png|100px]]<br/>
 
<Small>[[Primary]]</small><br/>
 
<Small>[[Primary]]</small><br/>
 
'''[[Nail Gun|Nailgun]]'''
 
'''[[Nail Gun|Nailgun]]'''
| [[File:Aw-Killicon nailgun.png]]
+
| align="center" | [[File:Aw-Killicon nailgun.png]]
| [http://steamcommunity.com/id/charlesman CharlesMan] (Script)
+
| align="center" | [http://steamcommunity.com/id/charlesman CharlesMan] (Script)
 
|
 
|
{{Pro}}+10% damage done.<br/>
+
{{Pro}}+10% damage done<br/>
{{Pro}}+30% Faster Firing speed.<br>
+
{{Pro}}30% faster firing speed<br>
{{Con}}-50% Clip size.
+
{{Con}}-50% clip size
 
|-
 
|-
| [[File:Aw-Lever rifle.png|100px]]<br/>
+
| align="center" | [[File:Aw-Lever rifle.png|100px]]<br/>
 
<Small>[[Primary]]</small><br/>
 
<Small>[[Primary]]</small><br/>
 
'''Perceptionist'''
 
'''Perceptionist'''
| [[File:Aw-Killicon perceptionist.png]]
+
| align="center" | [[File:Aw-Killicon perceptionist.png]]
| [http://steamcommunity.com/id/arsedan/ DanielAwesomo] (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
| align="center" | [http://steamcommunity.com/id/arsedan/ DanielAwesomo] (Model)<br/>
 +
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
{{Pro}}Disorientates on impact<br/>
+
{{Pro}}Disorientates on Impact<br/>
{{Con}}-40% Clip size.<br/>
+
{{Con}}-40% clip size<br/>
{{Con}}-20% Firing speed.
+
{{Con}}20% slower firing speed
 
|-
 
|-
| [[File:Aw-Atomic bat.png|100px]]<br/>
+
| align="center" | [[File:Aw-Atomic bat.png|100px]]<br/>
 
<Small>[[Melee]]</small><br/>
 
<Small>[[Melee]]</small><br/>
 
'''Atomic Bat'''
 
'''Atomic Bat'''
| [[File:Aw-Killicon atomic bat.png]]
+
| align="center" | [[File:Aw-Killicon atomic bat.png]]
| [http://steamcommunity.com/id/kooookie/ BANG!] (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
| align="center" | [http://steamcommunity.com/id/kooookie/ BANG!] (Model)<br/>
 +
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
{{Pro}}Each hit adds 7% evasiveness.<br/>
+
{{Pro}}30% faster firing speed<br/>
{{Info}}Evasiveness is subtracted when damage is taken.<br/>
+
{{Info}}On Hit: +7% evasiveness<br/>
{{Info}}Evasiveness is ineffective against melee attacks.<br/>
+
{{Pro}}Evasiveness is subtracted from damage taken<br/>
{{Pro}}+30% Firing speed.<br/>
+
{{Con}}Evasiveness is ineffective against melee<br/>
{{Con}}-60% Damage done.<br/>
+
{{Con}}-60% damage done<br/>
{{Con}}No random [[Critical hits]].
+
{{Con}}No random [[critical hits]]
 
|-
 
|-
| rowspan="3" |{{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" rowspan="3" |{{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
| [[File:Aw-Matador.png|100px]]<br/>
+
| align="center" | [[File:Aw-Matador.png|100px]]<br/>
 
<Small>[[Primary]]</small><br/>
 
<Small>[[Primary]]</small><br/>
 
'''Matador'''
 
'''Matador'''
| [[File:Aw-Killicon matador.png]]
+
| align="center" | [[File:Aw-Killicon matador.png]]
| [http://steamcommunity.com/id/nzdjh Nzdjh] (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
| align="center" | [http://steamcommunity.com/id/nzdjh Nzdjh] (Model)<br/>
 +
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
{{Pro}}Rockets are semi-controllable<br/>
+
{{Info}}Rockets are semi-controllable<br/>
{{Pro}}+30% Explosion Radius.<br/>
+
{{Pro}}+30% Explosion Radius<br/>
{{Con}}-10% Damage Done.<br/>
+
{{Con}}-10% Projectile Speed<br/>
{{Con}}-25% Projectile Speed.
+
{{Con}}25% slower firing speed
 
|-
 
|-
| [[File:Aw-Chains_of_Command.png|100px]]<br/>
+
| align="center" | [[File:Aw-Chains_of_Command.png|100px]]<br/>
 
<Small>[[Secondary]]</small><br/>
 
<Small>[[Secondary]]</small><br/>
 
'''Chains of Command'''
 
'''Chains of Command'''
| [[File:Killicon skull.png]]
+
| align="center" | [[File:Killicon skull.png]]
| [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
| align="center" | [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
 
{{Pro}}60% faster firing speed<br/>
 
{{Pro}}60% faster firing speed<br/>
Line 164: Line 167:
 
{{Con}}On Miss: -100% Fire Rate
 
{{Con}}On Miss: -100% Fire Rate
 
|-
 
|-
| [[File:Aw-Marauders mace.png|100px]]<br/>
+
| align="center" | [[File:Aw-Marauders mace.png|100px]]<br/>
 
<Small>[[Melee]]</small><br/>
 
<Small>[[Melee]]</small><br/>
 
'''Marauder's Mace'''
 
'''Marauder's Mace'''
| [[File:Aw-Killicon marauders mace.png]]
+
| align="center" | [[File:Aw-Killicon marauders mace.png]]
| [http://steamcommunity.com/id/MasterGir MasterGir] (Model) <br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)  
+
| align="center" | [http://steamcommunity.com/id/MasterGir MasterGir] (Model) <br/>
 +
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)  
 
|
 
|
{{Pro}}Performs an earthquake upon landing after a rocket jump<br/>
+
{{Info}}Performs a earthquake upon landing after a [[Rocket Jump]]<br/>
{{Pro}}Crits during and two seconds after a rocket jump.<br/>
+
{{Pro}}Crits during and two seconds after a Rocket Jump.<br/>
{{Con}}-20% Slower Firing Speed.
+
{{Con}}20% Slower firing speed
 
|-
 
|-
| rowspan="4" |{{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
+
| align="center" rowspan="4" |{{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
| [[File:Aw-Pilot light.png|100px]]<br/>
+
| align="center" | [[File:Aw-Pilot light.png|100px]]<br/>
 
<Small>[[Primary]]</small><br/>
 
<Small>[[Primary]]</small><br/>
 
'''Pilot Light'''
 
'''Pilot Light'''
| [[File:Aw-Killicon pilot light.png]]
+
| align="center" | [[File:Aw-Killicon pilot light.png]]
|[http://steamcommunity.com/id/themunty Pogo] (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
| align="center" |[http://steamcommunity.com/id/themunty Pogo] (Model)<br/>
 +
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
{{Info}}Airblasts can now be charged, which will push enemies further<br/>
+
{{Info}}[[Airblast]]s can now be charged, which will push enemies further<br/>
{{Info}}Reflected projectiles are [[Critical hit|Crits]] instead of [[Mini-Crits]].<br/>
+
{{Pro}}Reflected Projectiles are now full [[Crits]] instead of [[Mini-Crits]]<br/>
{{Pro}}40% Less Airblast cost<br/>
+
{{Pro}}40% airblast cost decreased<br/>
{{Pro}}+20% [[Afterburn]] duration<br/>
+
{{Pro}}+20% burn duration<br/>
{{Con}}-20% Damage done.
+
{{Con}}-20% damage done
 
|-
 
|-
| [[File:Aw-Firkin flamer.png|100px]]<br/>
+
| align="center" | [[File:Aw-Firkin flamer.png|100px]]<br/>
 
<Small>[[Primary]]</small><br/>
 
<Small>[[Primary]]</small><br/>
 
'''Firkin Flamer'''
 
'''Firkin Flamer'''
| [[File:Killicon skull.png]]
+
| align="center" | [[File:Killicon skull.png]]
| N/A
+
| align="center" | N/A
 
|
 
|
{{Info}}Alt. fire: Leaks oil, which can be ignited.<br/>
+
{{Info}}Alt Click: Leak oil, which can be ignited<br/>
{{Pro}}+40% Damage done.<br/>
+
{{Pro}}+40% damage done<br/>
{{Con}}-30 Flame life.<br/>
+
{{Con}}-30% flame life<br/>
{{Con}}-30% [[Afterburn]] duration
+
{{Con}}-30% [[afterburn]] duration
 
|-
 
|-
| [[File:Aw-Firecannone.png|100px]]<br/>
+
| align="center" | [[File:Aw-Firecannone.png|100px]]<br/>
 
<Small>[[Secondary]]</small><br/>
 
<Small>[[Secondary]]</small><br/>
 
'''Claw of Fate'''
 
'''Claw of Fate'''
 +
| align="center" |
 +
| align="center" | [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)<br/>
 +
[http://steamcommunity.com/id/Nirrti Nirrti] (Model & Texture)
 
|
 
|
| [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/Nirrti Nirrti] (Model & Texture)
+
{{Pro}}On Hit: Pulls target towards you<br/>
|
+
{{Con}}50% slower firing speed
{{Pro}}On Hit: Pulls target towards you.<br/>
 
{{Con}}50 slower firing speed.
 
 
|-
 
|-
| [[File:Aw-American gothic.png|100px]]<br/>
+
| align="center" | [[File:Aw-American gothic.png|100px]]<br/>
 
<Small>[[Melee]]</small><br/>
 
<Small>[[Melee]]</small><br/>
 
'''American Gothic'''
 
'''American Gothic'''
| [[File:Aw-Killicon american gothic.png]]
+
| align="center" | [[File:Aw-Killicon american gothic.png]]
| [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)<br/>[http://steamcommunity.com/id/hideous Hideous] (Model)
+
| align="center" | [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)<br/>
 +
[http://steamcommunity.com/id/hideous Hideous] (Model)
 
|
 
|
{{Pro}}On Hit: Disables enemy primary temporarily.<br/>   
+
{{Pro}}On Hit: Disables enemy primary temporarily<br/>   
{{Con}}-20% Damage done.<br/>
+
{{Con}}-20% damage done<br/>
{{Con}}+20% damage from melee sources while active.<br/>
+
{{Con}}20% damage from melee sources while active<br/>
 
|-
 
|-
| rowspan="1" |{{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" rowspan="1" |{{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
| [[File:Aw-Rainman.png|100px]]<br/>
+
| align="center" | [[File:Aw-Rainman.png|100px]]<br/>
 
<Small>[[Primary]]</small><br/>
 
<Small>[[Primary]]</small><br/>
 
'''Rain-Man'''
 
'''Rain-Man'''
| [[File:Aw-Killicon rainman.png]]
+
| align="center" | [[File:Aw-Killicon rainman.png]]
| Kosai106 (Model)<br/> [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
| align="center" | Kosai106 (Model)<br/> [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
{{Con}}-50% Clip size.<br/>
+
{{Info}}Leaves a Trail of Grenades<br/>
{{Pro}}Leaves a trail of grenades. Each grenade deals 50% damage
+
{{Info}}Each Grenade Deals 50% Damage<br/>
 +
{{Con}}-50% clip size
 
|-
 
|-
| rowspan="4" |{{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
+
| align="center" rowspan="4" |{{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
| [[File:Aw-Maxine.png|100px]]<br/>
+
| align="center" | [[File:Aw-Maxine.png|100px]]<br/>
 
<Small>[[Primary]]</small><br/>
 
<Small>[[Primary]]</small><br/>
 
'''Maxine'''
 
'''Maxine'''
| [[File:Aw-Killicon maxine.png]]
+
| align="center" | [[File:Aw-Killicon maxine.png]]
| [http://steamcommunity.com/id/svdl/ Svdl] (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
| align="center" | [http://steamcommunity.com/id/svdl/ Svdl] (Model)<br/>
 +
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
{{Pro}}+75% Speed while firing.<br/>
+
{{Pro}}75% Faster move speed while firing<br/>
{{Con}}Will always fire when spun up.<br/>
+
{{Con}}Will always fire when spun up<br/>
{{Con}}15% Slower spin up time.<br/>
+
{{Con}}15% slower spin up time<br/>
 
{{Con}}-50% max primary ammo on wearer
 
{{Con}}-50% max primary ammo on wearer
 
|-
 
|-
| [[File:Aw-Electroshocker.png|100px]]<br/>
+
| align="center" | [[File:Aw-Electroshocker.png|100px]]<br/>
 
<Small>[[Secondary]]</small><br/>
 
<Small>[[Secondary]]</small><br/>
 
'''Electroshock'''
 
'''Electroshock'''
 +
| align="center" |
 +
| align="center" | [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
| [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
{{Pro}}Revives You With an Electrical Shock Upon Death<br/>
|
+
{{Info}}The Machine needs to be charged by Dealing Damage<br/>
{{Pro}}Revives you with an electrical shock upon death.<br/>
+
{{Con}}It Cannot Revive if Exploded<br/>
{{Info}}The machine needs to be charged by dealing damage.<br/>
+
{{Con}}All Ammo is Lost Upon Revival
{{Con}}Player cannot revive if they are gibbed by an explosion.<br/>
 
{{Con}}All ammo is lost upon revival.
 
 
|-
 
|-
| rowspan=2 | [[File:Fists of Steel.png|100px]]<br/>
+
| align="center" rowspan=2 | [[File:Fists of Steel.png|100px]]<br/>
 
<Small>[[Melee]]</small><br/>
 
<Small>[[Melee]]</small><br/>
 
'''Alternative [[Fists of Steel]]'''
 
'''Alternative [[Fists of Steel]]'''
| [[File:Killicon fists of steel.png]]
+
| align="center" | [[File:Killicon fists of steel.png]]
| rowspan=2 | [http://steamcommunity.com/id/misterroyzo/ Mister Royzo] (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
| align="center" rowspan=2 | [http://steamcommunity.com/id/misterroyzo/ Mister Royzo] (Model)<br/>
 +
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
| rowspan=2 |
 
| rowspan=2 |
{{Pro}}On Hit: Knocks back victim<br/>
+
{{Info}}On Hit: Knocks Back Victim<br/>
{{Info}}90 Damage is dealt if the target collides with a prop or wall in mid-air.<br/>
+
{{Pro}}Damage is dealt if the victim is smashed into a Wall<br/>
{{Con}}-40% Damage done.<br/>
+
{{Con}}-40% damage done<br/>
{{Con}}-30% Firing speed.
+
{{Con}}30% slower firing speed<br/>
 +
{{Info}}Being an offical weapon is too mainstream for me
 
|-
 
|-
| [[File:Aw-Killicon fists of steel.png]]
+
| align="center" | [[File:Aw-Killicon fists of steel.png]]
 
|-
 
|-
| rowspan="2" |{{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
+
| align="center" rowspan="2" |{{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
| [[File:Aw-Bulldog.png|100px]]<br/>
+
| align="center" | [[File:Aw-Bulldog.png|100px]]<br/>
 
<Small>[[Primary]]</Small><br/>
 
<Small>[[Primary]]</Small><br/>
 
'''Bulldog'''
 
'''Bulldog'''
| [[File:Aw-Killicon bulldog.png]]
+
| align="center" | [[File:Aw-Killicon bulldog.png]]
| [http://steamcommunity.com/id/JoshuaC/ JoshuaC] (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
| align="center" | [http://steamcommunity.com/id/JoshuaC/ JoshuaC] (Model)<br/>
 +
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
{{Pro}}Damage removes Sappers.<br/>
+
{{Pro}}Damage removes [[Sapper]]s<br/>
{{Pro}}+50% Firing speed.<br/>
+
{{Pro}}50% faster firing speed<br/>
{{Con}}-70% Clip size.<br/>
+
{{Con}}-70% clip size<br/>
{{Con}}-50% Bullet distance.
+
{{Con}}-50% Bullet Distance
 
|-
 
|-
| [[File:Aw-Blizzard_Builder.png|100px]]<br/>
+
| align="center" | [[File:Aw-Blizzard_Builder.png|100px]]<br/>
 
<Small>[[Melee]]</Small><br/>
 
<Small>[[Melee]]</Small><br/>
 
'''Blizzard Builder'''
 
'''Blizzard Builder'''
 +
| align="center" |
 +
| align="center" | [http://steamcommunity.com/id/Treythepunkid/ Treythepunkid] (Model)<br/>
 +
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
| [http://steamcommunity.com/id/Treythepunkid/ Treythepunkid] (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
{{Info}}Buildings are built, repaired and upgraded by hurting enemies<br/>
|
+
{{Info}}Sappers are removed in the same manner<br/>
{{Info}}Buildings are built, repaired and upgraded by hurting enemies.<br/>
+
{{Pro}}10% of damage done by the [[sentry]] is recovered on the owner<br/>
{{Info}}Sappers are removed in the same manner.<br/>
 
{{Pro}}10% of damage done by the sentry is recovered on the owner <br/>
 
{{Con}}If you die, all your buildings are destroyed
 
 
|-
 
|-
| rowspan="1" |{{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
+
| align="center" rowspan="1" |{{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
| [[File:Aw-Electric_assurance.png|100px]]<br/>
+
| align="center" | [[File:Aw-Electric_assurance.png|100px]]<br/>
 
<Small>[[Secondary]]</Small><br/>
 
<Small>[[Secondary]]</Small><br/>
 
'''Elektric Assurance'''
 
'''Elektric Assurance'''
 +
| align="center" |
 +
| align="center" | [http://steamcommunity.com/id/murphy7 Murphy] (Model)<br/>
 +
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
| [http://steamcommunity.com/id/murphy7 Murphy] (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
{{Pro}}+15% [[UberCharge]] rate<br/>
|
+
{{Pro}}Can instantly deploy Ubercharge at 20% or more<br/>
{{Pro}}+15% [[ÜberCharge]] rate.<br/>
+
{{Con}}Medic is unaffected by own Ubercharge<br/>
{{Pro}}Can instantly deploy ÜberCharge at 20% or more.<br/>
+
{{Con}}-60% heal rate<br/>
{{Con}}Medic is unaffected by own ÜberCharge<br/>
+
{{Con}}60% less max iverheal
{{Con}}-60% Heal Rate.<br/>
 
{{Con}}-60% Overheal.
 
 
|-
 
|-
| rowspan="3" |{{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
+
| align="center" rowspan="3" |{{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
| [[File:Aw-Walkabout.png|100px]]<br/>
+
| align="center" | [[File:Aw-Walkabout.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Walkabout]]'''
 
'''[[Walkabout]]'''
| [[File:Aw-Killicon walkabout.png]]
+
| align="center" | [[File:Aw-Killicon walkabout.png]]
| [http://www.polycount.com/forum/showthread.php?t=73187 Svdl] (Model)
+
| align="center" | [http://www.polycount.com/forum/showthread.php?t=73187 Svdl] (Model)<br/>
 
 
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
{{Pro}}Uses combo system.<br/>
+
{{Info}}Combo System<br/>
{{Info}}Combo is reset upon missing.<br/>
+
{{Info}}Combo is Reset Upon Missing<br/>
{{Info}}Damage increases by 35% for every hit.<br/>
+
{{Info}}Damage Increases by 35% For Every Hit<br/>
{{Info}}3rd hit will be a [[Crit]] and reset the combo.<br/>
+
{{Pro}}3rd Hit Will Be A [[Crit]] and Reset the Combo<br/>
{{Pro}}Non move speed penalty while zoomed in.<br/>
+
{{Info}}No Move Speed Penalty from Zoom<br/>
{{Con}}No charged shots.<br/>
+
{{Con}}No Power Charge<br/>
{{Con}}No [[Headshots]].
+
{{Con}}No [[Headshots]]
 
|-
 
|-
| [[File:Aw-Sickle.png|100px]]<br/>
+
| align="center" | [[File:Aw-Sickle.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Khopesh Climber'''
 
'''Khopesh Climber'''
| [[File:Aw-Killicon khopesh climber.png]]
+
| align="center" | [[File:Aw-Killicon khopesh climber.png]]
| ez_jamin (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
| align="center" | ez_jamin (Model)<br/>
 +
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
{{Pro}}Attacking a wall or prop allows the player to climb it.<br/>
+
{{Pro}}Can Climb Walls<br/>
{{Con}}-30% Damage done.
+
{{Con}}-30% damage done
 
|-
 
|-
| [[File:AW-AmateurWithFeelings.png|100px]]<br/>
+
| align="center" | [[File:AW-AmateurWithFeelings.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Amateur with Feelings'''
+
'''Community Amateur with Feelings'''
| [[File:Aw-Killicon amateurwithfeelings.png]]
+
| align="center" | [[File:Aw-Killicon amateurwithfeelings.png]]
|[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
| align="center" |[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
{{Info}}Not polite, not efficient.<br/>
+
{{Info}}Not polite, not efficient. Just a bloke with a plan to kill his wife.<br/>
{{Info}}Just a bloke with a plan to kill his wife.<br/>
+
{{Info}}Given to valuable Community Contributors<br/>
{{Info}}This weapon is restricted; it does not drop through normal means.<br/>
+
{{Info}}Effect: Community Sparkle
{{Info}}This weapon is manually rewarded to the mod's valued contributors.
 
 
|-
 
|-
| rowspan="7" |{{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
+
| align="center" rowspan="7" |{{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
| [[File:Aw-Fire_belt.png|100px]]<br/>
+
| align="center" | [[File:Aw-Fire_belt.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Fire Retardant Suit]]'''
+
'''[[Fire-Retardant Suit]]'''
|
+
| align="center" |
| [http://steamcommunity.com/id/seneorgoat SeneorGoat/LarryBraverman] (Model)<br/>[http://steamcommunity.com/id/roflmanwii Roflman] (Script)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
| align="center" | [http://steamcommunity.com/id/seneorgoat SeneorGoat/LarryBraverman] (Model)<br/>
 +
[http://steamcommunity.com/id/roflmanwii Roflman] (Script)<br/>
 +
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
{{Pro}}Afterburn retardant.<br/>
+
{{Pro}}Afterburn Retardant
{{Pro}}+70% Fire damage resistance.
 
 
|-  
 
|-  
| [[File:Aw-Traitors_finale.png|100px]]<br/>
+
| align="center" | [[File:Aw-Traitors_finale.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Traitor's Finale'''
 
'''Traitor's Finale'''
| [[File:Killicon skull.png]]
+
| align="center" | [[File:Killicon skull.png]]
| [http://steamcommunity.com/id/frump3d Frump] (Model)<br/>[http://steamcommunity.com/id/roflmanwii Roflman] (Script)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
| align="center" | [http://steamcommunity.com/id/frump3d Frump] (Model)<br/>
 +
[http://steamcommunity.com/id/roflmanwii Roflman] (Script)<br/>
 +
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|
 
{{Info}}Sic Semper Tyrannis. An end to honesty...<br/>
 
{{Info}}Sic Semper Tyrannis. An end to honesty...<br/>
Line 357: Line 372:
 
{{Con}}-60% clip size
 
{{Con}}-60% clip size
 
|-
 
|-
| rowspan="2" | [[File:Aw-Heart_opener.png|100px]]<br/>
+
| align="center" rowspan="2" | [[File:Aw-Heart_opener.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Heart Opener'''
 
'''Heart Opener'''
| [[File:Aw-Killicon heart opener.png]]
+
| align="center" | [[File:Aw-Killicon heart opener.png]]
| rowspan="2" | [http://steamcommunity.com/id/Mico027 Mico27] (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
+
| align="center" rowspan="2" | [http://steamcommunity.com/id/Mico027 Mico27] (Model)<br/>
 +
[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
| rowspan="2" |
 
| rowspan="2" |
{{Pro}}Backstabs infects the victim.<br/>
+
{{Pro}}[[Backstab]]s infects the victim<br/>
{{Info}}Infection disables the victim after 4 seconds.<br/>
+
{{Info}}Infection disables the victim after 4 seconds<br/>
{{Info}}The victim is killed after 8 seconds.<br/>
+
{{Info}}The victim is killed after 8 seconds<br/>
{{Pro}}Does not remove disguise on a successful backstab.<br/>
+
{{Pro}}Does not remove disguise on a successful backstab<br/>
{{Con}}Infection can be removed by a Medic or Health kit.
+
{{Con}}Infection can be removed by a Medic or Health Kit
 
|-
 
|-
| [[File:Killicon backstab.png]]
+
| align="center" | [[File:Killicon backstab.png]]
 
|-
 
|-
| rowspan="2" | [[File:Item icon Knife.png|100px]]<br/>
+
| align="center" rowspan="2" | [[File:Item icon Knife.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Stab-n-Away'''
 
'''Stab-n-Away'''
| [[File:Killicon skull.png]]
+
| align="center" | [[File:Killicon skull.png]]
| rowspan="2" | N/A
+
| align="center" rowspan="2" | N/A
 
| rowspan="2" |
 
| rowspan="2" |
{{Info}}Instant Cloak upon backstab.<br/>
+
{{Info}}Instant cloak upon backstab<br/>
 
|-
 
|-
| [[File:Killicon backstab.png]]
+
| align="center" | [[File:Killicon backstab.png]]
 
|-
 
|-
| [[File:Aw-Great escape.png|87px]]<br/>
+
| align="center" | [[File:Aw-Great escape.png|87px]]<br/>
 
<small>[[Watch]]</small><br/>
 
<small>[[Watch]]</small><br/>
 
'''Great Escape'''
 
'''Great Escape'''
 +
| align="center" |
 +
| align="center" | N/A
 
|
 
|
| N/A
+
{{Info}}On activation and deactivation:<br/>
|
+
{{Info}}instant cloak<br/>
{{Info}}On activation and deactivation: Instant Cloak, cloud of smoke and a loud bang, removes fluids and burning.<br/>
+
{{Info}}cloud of smoke and a loud bang<br/>
{{Pro}}While cloaked, user can pass through enemies, bullets, and projectiles.<br/>
+
{{Info}}removes fluids and burning<br/>
{{Pro}}On activation, user moves faster, but speed fades over time.<br/>
+
{{Pro}}While cloaked, you can pass through players, bullets, and projectiles.<br/>
{{Con}}If Cloak persists for too long damage is taken.
+
{{Pro}}Upon activation, the user moves faster, but the speed fades over time.<br/>
 +
{{Con}}If cloak persists for too long damage is taken.
 
|-
 
|-
 
|}
 
|}
Line 396: Line 415:
 
===Treasure Hunt Weapons===
 
===Treasure Hunt Weapons===
  
{| class="wikitable grid" width="80%" style="text-align: center;"
+
{| class="wikitable grid" width="100%"
 
|-
 
|-
! class="header" width="7%" | Class
+
! class="header" width="10%" | Class
! class="header" width="7%" | Weapon
+
! class="header" width="15%" | Weapon
! class="header" width="15%" | Killicon
+
! class="header" width="10%" | Kill Icon
! class="header" width="15%" | Authors
+
! class="header" width="25%" | Authors
! class="header" width="45%" | Attributes
+
! class="header" width="40%" | Notes / Special Abilities
 
|-
 
|-
| rowspan="1"|{{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
+
| align="center" rowspan="1"|{{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
| [[File:Aw-Pegasus_Boots.png|100px]]<br/>
+
| align="center" | [[File:Aw-Pegasus_Boots.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
 
'''Pegasus Boots'''
 
'''Pegasus Boots'''
| [[File:Killicon flamethrower.png]]
+
| align="center" | [[File:Killicon flamethrower.png]]
| N/A
+
| align="center" | N/A
 
|
 
|
{{Info}}Passive item.<br/>
+
{{Pro}}Alt Click: Fire Dash<br/>
{{Pro}}Alt-Fire: Fire Dash<br/>
 
{{Pro}}Scout disappears and re-appears several metres away, leaving a pair of flame trails in his wake.<br/>
 
{{Con}}Does not go through walls.<br/>
 
{{Con}}Dashing decreases the 'Dash Meter', an on-screen percentage.<br/>
 
{{Con}}Longer dash distances drain more of the meter.<br/>
 
{{Con}}Cannot dash unless the meter is at 100%.<br/>
 
 
{{Info}}Moving at the speed of sound is no longer an issue!<br/>
 
{{Info}}Moving at the speed of sound is no longer an issue!<br/>
{{Info}}This was found in the Great Slag Treasure Hunt<br/>
+
{{Info}}This was found in the Great Slag Treasure Hunt
 
|-
 
|-
| rowspan="1"|{{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" rowspan="1"|{{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
| [[File:Aw-Celtic_King.png|100px]]<br/>
+
| align="center" | [[File:Aw-Celtic_King.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
 
'''Celtic King'''
 
'''Celtic King'''
 +
| align="center" |
 +
| align="center" | [http://steamcommunity.com/id/mnemosynaut/ Mnemosynaut] (Model)<br/>
 +
[http://steamcommunity.com/id/mechatheslag/ Mecha the Slag] (Script)
 
|
 
|
| [http://steamcommunity.com/id/mnemosynaut/ Mnemosynaut] (Model)<br/>[http://steamcommunity.com/id/mechatheslag/ Mecha the Slag] (Script)
 
|
 
{{Info}}Passive item.<br/>
 
 
{{Info}}When 'The King' or nearby allies deal damage to opponents, charge increases<br/>
 
{{Info}}When 'The King' or nearby allies deal damage to opponents, charge increases<br/>
{{Pro}}The more charge, the bigger damage and speed bonus on 'The King' and nearby allies<br/>
+
{{Pro}}Gives up to +50% speed and damage bonus to user based on charge.<br/>
{{Con}}Charge decreases faster with greater charge<br/>
+
{{Pro}}Gives up to +25% speed and damage bonus to allies based on charge.<br/>
{{Info}}Alt-Fire: Parry<br/>
+
{{Con}}Charge decreases faster the more charge<br/>
{{Info}}Spend 25% of charge to block first source of damage<br/>
+
{{Info}}Alt Click: Parry<br/>
{{Info}}This was found in the Great Slag Treasure Hunt<br/>
+
{{Info}}Spend 25% charge to block the first source of damage<br/>
 +
{{Info}}This was found in the Great Slag Treasure Hunt
 
|-
 
|-
| rowspan="1"|{{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
+
| align="center" rowspan="1"|{{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
| [[File:Aw-Lethal Injection.png|100px]]<br/>
+
| align="center" | [[File:Aw-Lethal Injection.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Lethal Injection'''
 
'''Lethal Injection'''
| [[File:Killicon blutsauger.png]]
+
| align="center" | [[File:Killicon blutsauger.png]]
| [http://steamcommunity.com/id/hideous/ Hideous] (Model)<br/>[http://steamcommunity.com/id/svdl/ Svdl] (Texture)
+
| align="center" | [http://steamcommunity.com/id/hideous/ Hideous] (Model)<br/>
 +
[http://steamcommunity.com/id/svdl/ Svdl] (Texture)
 
|
 
|
{{Pro}}150% of damage dealt is healed on both patient and medic<br/>
+
{{Pro}}50% of damage dealt is healed on both patient and medic<br/>
 
{{Con}}-20 max health on wearer<br/>
 
{{Con}}-20 max health on wearer<br/>
 
{{Info}}The medication for an aggressive Medic<br/>
 
{{Info}}The medication for an aggressive Medic<br/>

Revision as of 02:05, 4 July 2011

Now THIS is a nice weapon.
The Sniper on these custom weapons

Advanced Weaponiser is a SourceMod server plugin that adds additional items to Team Fortress 2. It is developed by Mecha the Slag.

Gameplay Demonstration

Basic Use

Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every non-restricted weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.

Player Commands

As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it. All of these commands display their output in the 'radio' menu:

  • ach or achievements - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
  • achall or achievementsall - A full list of Weaponiser achievements for all classes, divided into 'Earned' and 'Not Earned' categories.
  • info <weapon name> - Displays the name, class and statistics for the specified item.
  • loadout - A browsing and 'equip' interface for the items the player has found, separated by slot (Primary, Secondary, Melee and Hat). Only shows items for the class they are currently playing.
  • news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.


The Great Slag Treasure Hunt

The Great Slag Treasure Hunt is a special event hosted on the Advanced Weaponiser server.

In order to participate in the hunt, the player must first collect 4 clues (the clues being the letters S, L, A and G). The clues can be found randomly through drops on the server, or can be stolen from other players who have clues by killing them 3 times.

Once all 4 clues have been found, a notification will be displayed to the entire server, stating the name of the player who collected all the clues. One of three treasure numbers along with the name of the map to find it on will also be displayed.

The player must then locate the treasure on the map that it appears on. Each treasure rewards the player with a special promotional item.

Treasure Locations

  • Treasure #1 is located on koth_viaduct. It can be found on the bridge attached to a house near the Control Point. Upon locating the treasure, the user is rewarded with The Pegasus Boots.
  • Treasure #2 is located on koth_nucleus. It can be found on the upper part of the map. Upon locating the treasure, the user is rewarded with The Celtic King.
  • Treasure #3 is located on koth_harvest_event. It can be found on the roof of the Control Point building. Upon locating the treasure, the user is rewarded with The Lethal Injection.

Achievements

Class Title Weapon Criteria
[[File:Leaderboard class
  1. default.png|link=Classes|20px|bottom]]
    All
Undroppable Force N/A Obtain every single drop weapon.
Leaderboard class scout.png
Scout
Atomic Safety Atomic Bat Avoid fatal damage by using evasiveness.
Attention Grabber Perceptionist Disorientate 20 Heavies while they're firing.
Leaderboard class pyro.png
Pyro
Flamotional Outburst Gentle Manne's Olde Firecannone Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times.
Leaderboard class heavy.png
Heavy
Bone-Breaking Brawl Alternative Fists of Steel Using The Fists of Steel, smash 20 enemies into walls.
Shocker Union Electroshock Deploy The Electroshock 2 times in one life.
Leaderboard class sniper.png
Sniper
Designated Target Walkabout Perform a full combo on one enemy.
The Walk of Glory Walkabout Perform 2 Combos with The Walkabout in one Life.
Leaderboard class spy.png
Spy
Eternal Sunshine of the Spotless Mind Heart Opener Have 3 enemies infected at once.
Packing Heat Fire-Retardant Suit Absorb a total of 2000 Fire damage using The Fire-Retardant Suit.
Mob Boss Traitor's Finale Using The Traitor's Finale, kill an enemy with the disguise crit as the initial damage.

List of Weapons

Class Weapon Kill Icon Authors Notes / Special Abilities
Leaderboard class scout.png
Scout
Nailgun.png

Primary
Nailgun

Aw-Killicon nailgun.png CharlesMan (Script)

Pictogram plus.png +10% damage done
Pictogram plus.png 30% faster firing speed
Pictogram minus.png -50% clip size

Aw-Lever rifle.png

Primary
Perceptionist

Aw-Killicon perceptionist.png DanielAwesomo (Model)

Mecha the Slag (Script)

Pictogram plus.png Disorientates on Impact
Pictogram minus.png -40% clip size
Pictogram minus.png 20% slower firing speed

Aw-Atomic bat.png

Melee
Atomic Bat

Aw-Killicon atomic bat.png BANG! (Model)

Mecha the Slag (Script)

Pictogram plus.png 30% faster firing speed
Pictogram info.png On Hit: +7% evasiveness
Pictogram plus.png Evasiveness is subtracted from damage taken
Pictogram minus.png Evasiveness is ineffective against melee
Pictogram minus.png -60% damage done
Pictogram minus.png No random critical hits

Leaderboard class soldier.png
Soldier
Aw-Matador.png

Primary
Matador

Aw-Killicon matador.png Nzdjh (Model)

Mecha the Slag (Script)

Pictogram info.png Rockets are semi-controllable
Pictogram plus.png +30% Explosion Radius
Pictogram minus.png -10% Projectile Speed
Pictogram minus.png 25% slower firing speed

Aw-Chains of Command.png

Secondary
Chains of Command

Killicon skull.png Mecha the Slag (Script)

Pictogram plus.png 60% faster firing speed
Pictogram plus.png +50% clip size
Pictogram info.png Unknown Attribute #79
Pictogram minus.png -50% damage done
Pictogram plus.png 100% less spread
Pictogram minus.png On Miss: -100% Fire Rate

Aw-Marauders mace.png

Melee
Marauder's Mace

Aw-Killicon marauders mace.png MasterGir (Model)

Mecha the Slag (Script)

Pictogram info.png Performs a earthquake upon landing after a Rocket Jump
Pictogram plus.png Crits during and two seconds after a Rocket Jump.
Pictogram minus.png 20% Slower firing speed

Leaderboard class pyro.png
Pyro
Aw-Pilot light.png

Primary
Pilot Light

Aw-Killicon pilot light.png Pogo (Model)

Mecha the Slag (Script)

Pictogram info.png Airblasts can now be charged, which will push enemies further
Pictogram plus.png Reflected Projectiles are now full Crits instead of Mini-Crits
Pictogram plus.png 40% airblast cost decreased
Pictogram plus.png +20% burn duration
Pictogram minus.png -20% damage done

Aw-Firkin flamer.png

Primary
Firkin Flamer

Killicon skull.png N/A

Pictogram info.png Alt Click: Leak oil, which can be ignited
Pictogram plus.png +40% damage done
Pictogram minus.png -30% flame life
Pictogram minus.png -30% afterburn duration

Aw-Firecannone.png

Secondary
Claw of Fate

Mecha the Slag (Script)

Nirrti (Model & Texture)

Pictogram plus.png On Hit: Pulls target towards you
Pictogram minus.png 50% slower firing speed

Aw-American gothic.png

Melee
American Gothic

Aw-Killicon american gothic.png Mecha the Slag (Script)

Hideous (Model)

Pictogram plus.png On Hit: Disables enemy primary temporarily
Pictogram minus.png -20% damage done
Pictogram minus.png 20% damage from melee sources while active

Leaderboard class demoman.png
Demoman
Aw-Rainman.png

Primary
Rain-Man

Aw-Killicon rainman.png Kosai106 (Model)
Mecha the Slag (Script)

Pictogram info.png Leaves a Trail of Grenades
Pictogram info.png Each Grenade Deals 50% Damage
Pictogram minus.png -50% clip size

Leaderboard class heavy.png
Heavy
Aw-Maxine.png

Primary
Maxine

Aw-Killicon maxine.png Svdl (Model)

Mecha the Slag (Script)

Pictogram plus.png 75% Faster move speed while firing
Pictogram minus.png Will always fire when spun up
Pictogram minus.png 15% slower spin up time
Pictogram minus.png -50% max primary ammo on wearer

Aw-Electroshocker.png

Secondary
Electroshock

Mecha the Slag (Script)

Pictogram plus.png Revives You With an Electrical Shock Upon Death
Pictogram info.png The Machine needs to be charged by Dealing Damage
Pictogram minus.png It Cannot Revive if Exploded
Pictogram minus.png All Ammo is Lost Upon Revival

Fists of Steel.png

Melee
Alternative Fists of Steel

Killicon fists of steel.png Mister Royzo (Model)

Mecha the Slag (Script)

Pictogram info.png On Hit: Knocks Back Victim
Pictogram plus.png Damage is dealt if the victim is smashed into a Wall
Pictogram minus.png -40% damage done
Pictogram minus.png 30% slower firing speed
Pictogram info.png Being an offical weapon is too mainstream for me

Aw-Killicon fists of steel.png
Leaderboard class engineer.png
Engineer
Aw-Bulldog.png

Primary
Bulldog

Aw-Killicon bulldog.png JoshuaC (Model)

Mecha the Slag (Script)

Pictogram plus.png Damage removes Sappers
Pictogram plus.png 50% faster firing speed
Pictogram minus.png -70% clip size
Pictogram minus.png -50% Bullet Distance

Aw-Blizzard Builder.png

Melee
Blizzard Builder

Treythepunkid (Model)

Mecha the Slag (Script)

Pictogram info.png Buildings are built, repaired and upgraded by hurting enemies
Pictogram info.png Sappers are removed in the same manner
Pictogram plus.png 10% of damage done by the sentry is recovered on the owner

Leaderboard class medic.png
Medic
Aw-Electric assurance.png

Secondary
Elektric Assurance

Murphy (Model)

Mecha the Slag (Script)

Pictogram plus.png +15% UberCharge rate
Pictogram plus.png Can instantly deploy Ubercharge at 20% or more
Pictogram minus.png Medic is unaffected by own Ubercharge
Pictogram minus.png -60% heal rate
Pictogram minus.png 60% less max iverheal

Leaderboard class sniper.png
Sniper
Aw-Walkabout.png

Primary
Walkabout

Aw-Killicon walkabout.png Svdl (Model)

Mecha the Slag (Script)

Pictogram info.png Combo System
Pictogram info.png Combo is Reset Upon Missing
Pictogram info.png Damage Increases by 35% For Every Hit
Pictogram plus.png 3rd Hit Will Be A Crit and Reset the Combo
Pictogram info.png No Move Speed Penalty from Zoom
Pictogram minus.png No Power Charge
Pictogram minus.png No Headshots

Aw-Sickle.png

Melee
Khopesh Climber

Aw-Killicon khopesh climber.png ez_jamin (Model)

Mecha the Slag (Script)

Pictogram plus.png Can Climb Walls
Pictogram minus.png -30% damage done

AW-AmateurWithFeelings.png

Melee
Community Amateur with Feelings

Aw-Killicon amateurwithfeelings.png Mecha the Slag (Script)

Pictogram info.png Not polite, not efficient. Just a bloke with a plan to kill his wife.
Pictogram info.png Given to valuable Community Contributors
Pictogram info.png Effect: Community Sparkle

Leaderboard class spy.png
Spy
Aw-Fire belt.png

Primary
Fire-Retardant Suit

SeneorGoat/LarryBraverman (Model)

Roflman (Script)
Mecha the Slag (Script)

Pictogram plus.png Afterburn Retardant

Aw-Traitors finale.png

Primary
Traitor's Finale

Killicon skull.png Frump (Model)

Roflman (Script)
Mecha the Slag (Script)

Pictogram info.png Sic Semper Tyrannis. An end to honesty...
Pictogram plus.png Damage is mini-crit if fired while disguised
Pictogram plus.png +25% damage done
Pictogram minus.png -60% clip size

Aw-Heart opener.png

Melee
Heart Opener

Aw-Killicon heart opener.png Mico27 (Model)

Mecha the Slag (Script)

Pictogram plus.png Backstabs infects the victim
Pictogram info.png Infection disables the victim after 4 seconds
Pictogram info.png The victim is killed after 8 seconds
Pictogram plus.png Does not remove disguise on a successful backstab
Pictogram minus.png Infection can be removed by a Medic or Health Kit

Killicon backstab.png
Item icon Knife.png

Melee
Stab-n-Away

Killicon skull.png N/A

Pictogram info.png Instant cloak upon backstab

Killicon backstab.png
Aw-Great escape.png

Watch
Great Escape

N/A

Pictogram info.png On activation and deactivation:
Pictogram info.png instant cloak
Pictogram info.png cloud of smoke and a loud bang
Pictogram info.png removes fluids and burning
Pictogram plus.png While cloaked, you can pass through players, bullets, and projectiles.
Pictogram plus.png Upon activation, the user moves faster, but the speed fades over time.
Pictogram minus.png If cloak persists for too long damage is taken.

Treasure Hunt Weapons

Class Weapon Kill Icon Authors Notes / Special Abilities
Leaderboard class scout.png
Scout
Aw-Pegasus Boots.png

Secondary
Pegasus Boots

Killicon flame thrower.png N/A

Pictogram plus.png Alt Click: Fire Dash
Pictogram info.png Moving at the speed of sound is no longer an issue!
Pictogram info.png This was found in the Great Slag Treasure Hunt

Leaderboard class demoman.png
Demoman
Aw-Celtic King.png

Secondary
Celtic King

Mnemosynaut (Model)

Mecha the Slag (Script)

Pictogram info.png When 'The King' or nearby allies deal damage to opponents, charge increases
Pictogram plus.png Gives up to +50% speed and damage bonus to user based on charge.
Pictogram plus.png Gives up to +25% speed and damage bonus to allies based on charge.
Pictogram minus.png Charge decreases faster the more charge
Pictogram info.png Alt Click: Parry
Pictogram info.png Spend 25% charge to block the first source of damage
Pictogram info.png This was found in the Great Slag Treasure Hunt

Leaderboard class medic.png
Medic
Aw-Lethal Injection.png

Primary
Lethal Injection

Killicon blutsauger.png Hideous (Model)

Svdl (Texture)

Pictogram plus.png 50% of damage dealt is healed on both patient and medic
Pictogram minus.png -20 max health on wearer
Pictogram info.png The medication for an aggressive Medic
Pictogram info.png This was found in the Great Slag Treasure Hunt

Removed Weapons

Class Weapon Killicon Authors Attributes
Leaderboard class pyro.png
Pyro
Aw-Endless carnage.png

Melee
Endless Carnage

Aw-Killicon endless carnage.png Mecha the Slag (Script)
Nirrti (Model)
LT_Commander (Texture)

Pictogram plus.png +30 Max Health
Pictogram plus.png +30% Firing speed.
Pictogram plus.png On hit: +20 Health.
Pictogram minus.png -50% Damage done.
Pictogram info.png The stats shown here represent the last released version of the weapon; the stats were initially changed during Australian Christmas because Valve added the Back Scratcher, which had identical stats to the original Endless Carnage. After a brief period where it used these changed stats, it was scrapped entirely.
Pictogram info.png The first ever Advanced Weaponiser weapon.

Aw-Firecannone.png

Secondary
Gentle Manne's Olde Firecannone

Aw-Killicon firecannone.png Mecha the Slag (Script)
Nirrti (Model & Texture)

Pictogram plus.png Alt-Fire explodes the flare in mid-air.
Pictogram minus.png Flare does no damage otherwise.
Pictogram minus.png No random Critical hits.
Pictogram info.png Removed because the Detonator was added to the game.

Leaderboard class heavy.png
Heavy
Aw-Drill.png

Melee
Drill

Aw-Killicon drill.png Sparkwire (Model & Script)
NeoDement (Script)

Pictogram plus.png +10% Move speed.
Pictogram plus.png +15% Damage done.
Pictogram plus.png +125 Max health on wearer.
Pictogram minus.png Disables use of Primary and Secondary slot.
Pictogram info.png Removed because "it was rubbish" (stated during KritzKast's interview with Mecha)

Leaderboard class sniper.png
Sniper
Aw-kangaroo catcher.png

Melee
Kangaroo Catcher

Aw-Killicon kangaroo catcher.png

Mecha the Slag (Script)
Hideous (Model)
Pie_Tony (Texture)

Pictogram info.png Alt-fire throws the boomerang.

Aw-Killicon kangaroo catcher headshot.png
Leaderboard class spy.png
Spy
Aw revolvin revolver.png

Primary
Revolvin' Revolver

Killicon skull.png

Viper Snake(Model & Script)
Lei Lei (Script)

Pictogram plus.png +175% Max Ammo.
Pictogram plus.png +80% Faster Fire Rate.
Pictogram plus.png +60% Faster Reload Time.
Pictogram minus.png -65% Damage
Pictogram minus.png -450% Accuracy
Pictogram info.png This was the first weapon to ever be removed.

Aw-Bloody hurtland.png

Primary
Bloody Hurtland

Killicon skull.png Viper Snake(Model & Script)
Lei Lei (Texture)

Pictogram plus.png On hit: Bleed for 5 seconds.
Pictogram minus.png -25% Damage.
Pictogram minus.png -10% Smaller Clip Size.
Pictogram minus.png -80% Slower Fire Rate.
Pictogram minus.png -20% Slower Reload.
Pictogram info.png This weapon eventually was changed to be the Backdoor Bandit.

Aw-Bloody hurtland.png

Primary
Backdoor Bandit

Killicon skull.png Viper Snake (Model)
Lei Lei (Texture)
Mecha the Slag (Script)

Pictogram plus.png Shows no hurt indication to victim.
Pictogram plus.png +50% More Accurate.
Pictogram plus.png Firing does not remove disguise.
Pictogram minus.png Cannot Kill.
Pictogram info.png Removed because it was "impractical, confusing, and didn't serve its purpose"

List of Wearables

Class Slot Item name Authors Attributes
Leaderboard class soldier.pngLeaderboard class demoman.pngLeaderboard class engineer.pngLeaderboard class medic.pngLeaderboard class spy.png
Multiple Classes
Head Radrap large.png

The Rad Rap

Communist Cake (Model)

Pictogram info.png "Up On King of the Hill, there's a plastic tree."
Pictogram info.png Earned by completing all of the Weaponiser Achievements.
Pictogram info.png Rad Raps earned before the 17th December 2010 became 'Vintage'.
Pictogram info.png The Vintage version has a different skin.

Leaderboard class scout.png
Scout
Head Scout jesterhat.png

The Southie Arlecchino

JZeeba (Model)

Pictogram info.png "Given to the Scout by an old European immigrant to follow a family tradition. It will help the Scout perform the acrobatics that will leave your enemies speechless, mainly because they'll be dead..."

Known Bugs

  • Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
  • Viewmodels for most of the weapons are disabled, due to their previous glitchy nature (they would flicker between the Weaponiser item and the item in the player's 'real' loadout). Almost all 'world' models display correctly, but may glitch during certain animations.
  • Certain items that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons.
    • Using Your Eternal Reward with the Heart Opener will add the stats of the Heart opener and remove the Disguise Kit.
    • The Blizzard Builder will destroy Buildings upon respawn if the Engineer originally had the Gunslinger equipped.
    • If the user has all the items in a set equipped, the bonus given by the item set will apply while using the Weaponiser's weapons.
  • Using Your Eternal Reward with The Great Escape can sometimes cause enemies to see classes (the disguised Spy) carrying weapons that do not belong to that class, e.g. a Scout carrying a Minigun.
  • Players will not get kill/assist credit if a killed player was infected with Heart Opener, but not killed with said weapon.
  • When holding Alt-Fire, Maxine sometimes doesn't show bullet sprites.
  • When certain classes wear the Rad Rap, i.e the Engineer, it may clip with their head or sometimes not show up at all.
  • When a disguised Spy backstabs someone with the Heart Opener, the Spy may be seen disguised while holding the Heart Opener in his/her hand from an enemy standpoint.
  • Snipers equipped with The Walkabout have the cosmetic attachments of their 'real' primary weapon displayed on their player model (i.e. arrows in the quiver with the Huntsman equipped, darts in the pocket with the Sydney Sleeper).
  • The April 14, 2011 Patch introduced a permanent bug where players no longer are able to view weapon/hat models on nearly all players.

Trivia

  • Several weapons in Weaponiser are based on unused content or beta weapons.
  • Valve has created many official weapons that have been similar to weapons from this mod
    • The original stats for the Endless Carnage were very similar to the stats now used for the Back Scratcher.
    • Before being officially added to the game, The Fists of Steel model was also used for a weapon by the same name in Advanced Weaponiser. Because of this, the Advanced Weaponiser version was renamed to "The Alternative Fists of Steel".
    • A function similar to that of the Gentle Manne's Olde Firecannone is attached to an official weapon, the Detonator.
    • The model for the Walkabout is used for the Bazaar Bargain.
    • The model for the Atomic Bat is used for the Atomizer.
  • The model of the The Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
  • The model of The Endless Carnage is based on a chainaxe from the Warhammer 40,000 universe.
  • The model of The Revolvin' Revolver is based on Skelter Helter's gun from No More Heroes 2.
  • The description for The Rad Rap is a reference to the Gorillaz song Melancholy Hill.
    • The Hat itself bears resemblence to the hat that fictional band member Russel is seen wearing on the cover of the Gorillaz album "Demon Days."
  • When a player obtains an item in the Great Slag Treasure Hunt, they also earn 50-150 'Slag Shillings', a currency only used (at time of writing) on the "SLAG Gaming #1" server (home of TF2Ware). Because the Advanced Weaponiser server doesn't use Shillings, players are not told that they received them from the treasure.
  • An Advanced Weaponiser loadout viewer is currently in development, and can be viewed here. Different players' backpacks can be viewed by Steam ID such as Humblerbee's loadout here.

External Links