Fists of Steel
“ | While boxing gloves were made to cushion your well-placed uppercuts, steel fists were made to beat the snot out of your enemies' pineal glands. "What are pineal glands?", you might ask! We at Mann Co have no idea ourselves, but what we do know is that these babies are made of freaking steel!
— Fists of Steel publicity blurb
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The Fists of Steel are a community-created melee weapon for the Heavy. They are a pair of large and bulky robotic gauntlets, appropriately team-colored, that encase the Heavy's hands.
While this weapon is active, it reduces damage from all non-melee sources, whether they are hitscan or projectile, by 40%. However, all melee attacks against the Heavy deal double damage when this weapon is active, and the Heavy takes two times longer to holster the Fists of Steel, compared to the default Fists. Additionally, the user receives a 40% healing rate penalty and a 40% overheal reduction from Medic's secondaries.
Most taunt attacks are in fact high-damage projectile or hitscan attacks and the damage reduction is sufficient to make those taunt attacks survivable. Taunts that are resolved as melee attacks (Barbarian Swing, Guitar Smash, and Fencing) are not affected by the damage reduction.
The weapon was originally created for the Fancy vs. Nasty Update as a replacement for the Killing Gloves of Boxing and has since been officially added to the game.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Health
Class | Health | Overheal | Quick-Fix Overheal |
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300 | 450 | 376 |
Under the effects of the Dalokohs Bar or Fishcake | 350 | 500† | 426 |
With the Fists of Steel equipped | 300 | 390 | 346 |
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake | 350 | 440 | 396 |
†Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
Demonstration
Crafting
Blueprint
Reclaimed Metal | Killing Gloves of Boxing | Fists of Steel | ||
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Class Token - Heavy | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Reclaimed Metal | Fists of Steel | Eviction Notice | ||
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Strange variant
[expand]Strange variant information |
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Related achievements
Heavy
Communist Mani-Fisto Kill an enemy with a critical punch. |
Medic
Blunt Trauma Assist in punching 2 enemies with a single ÜberCharge on a Heavy. |
Update history
- The Fists of Steel were added to the game.
- The Fists of Steel was added to the Mann Co. Store, made craftable, and included in random drops.
- The Fists of Steel was given a unique kill icon.
- Fixed the Heavy's fists not playing the Critical hit animation.
- Added a RED team skin to the Fists of Steel (having a very strong red hue).
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Updated the RED team skin for the Fists of Steel (changing the color to a diluted bronze).[1]
- The crafting cost of the Fists of Steel was changed from 2 Scrap Metal and a Gloves of Running Urgently to 1 Reclaimed Metal and a Killing Gloves of Boxing.
April 14, 2011 Patch (Hatless Update)
- Change Attribute:
- 20% longer weapon switch.
- 40% ranged damage resistance.
- Added community contributed response rules to the Fists of Steel.
- [Undocumented] The Fists of Steel was added to the crafting blueprint for the Eviction Notice.
August 18, 2011 Patch (Manno-Technology Bundle)
- [Undocumented] Fixed the Fists of Steel not hiding Heavy's default fists.
- [Undocumented] Added Strange quality.
- Fixed the Fists of Steel not reducing damage from ranged weapons that use energy rings.
- [Undocumented] Added Collector's quality.
December 17, 2015 Patch (Tough Break Update)
- Changed attributes:
- Removed deploy time penalty.
- Added penalty of increased holster time by 100%.
- [Undocumented] Updated firing sounds for the Fists of Steel.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Changed attributes:
- Added 40% overheal reduction while active.
- Added 40% healing rate penalty while active.
- [Undocumented] Updated draw sound for the Fists of Steel.
- Fixed the "-40% health from healers" penalty on the Fists of Steel (it wasn't active).
Bugs
- The overheal penalty only applies if the Fists of Steel are being held when a Medic starts healing the Heavy, rather than always applying.[2]
Trivia
- The Fists of Steel replacement came with a unique sound set, making the fists seem more robotic. However, after its inclusion in-game their punches were given a custom metallic sound. The robotic taunt sounds were never included.
- The name of the weapon, and the weapon's model, were inspired by one of the Heavy's voice clips which proclaimed "My fists! They are made of STEEL!". This voice clip was later attached exclusively to this weapon. This in turn was inspired by a catchphrase by Duke Nukem, specifically his proclamation that "I've got balls of steel!"
Gallery
See also
References
- Jump up ↑ Before and after
- Jump up ↑ Overheal bug video
[expand]Weapons |
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