Difference between revisions of "VS Saxton Hale Mode (custom game mode)"
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==== Scout ==== | ==== Scout ==== | ||
* Because a Scout will always die in one hit from Saxton... | * Because a Scout will always die in one hit from Saxton... | ||
− | ** The [[Sandman]] is a direct upgrade from the bat | + | ** The [[Sandman]] is a direct upgrade from the bat in terms of attack |
+ | ** The [[Atomizer]] is an upgrade in terms of evasion. Watch out for your health in that case, though. | ||
** Using [[Crit-a-Cola]] involves nearly no risk | ** Using [[Crit-a-Cola]] involves nearly no risk | ||
− | |||
* ALWAYS stay at long range. Your job isn't to deal major amount of damage to Saxton, but to harass and annoy him. | * ALWAYS stay at long range. Your job isn't to deal major amount of damage to Saxton, but to harass and annoy him. | ||
* Your [[Pistol]] has critical hits forced upon it, therefore it has a higher damage output than any of your primary weapons. | * Your [[Pistol]] has critical hits forced upon it, therefore it has a higher damage output than any of your primary weapons. | ||
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* The [[Candy Cane]] would normally be the same as the Bat in this mode: you won't get the health benefit from killing Saxton, but he can't use explosive damage anyway. | * The [[Candy Cane]] would normally be the same as the Bat in this mode: you won't get the health benefit from killing Saxton, but he can't use explosive damage anyway. | ||
* The [[Boston Basher]] can be useful if you dart in and out, whacking him when he's not paying attention. Since this is an Arena-like mode, however, aim carefully. | * The [[Boston Basher]] can be useful if you dart in and out, whacking him when he's not paying attention. Since this is an Arena-like mode, however, aim carefully. | ||
− | * The [[Sun-on-a-Stick]] is a downgrade from the Bat or Sandman, since it deals 25% less damage. | + | * The [[Sun-on-a-Stick]] is a downgrade from the Bat or Sandman, since it deals 25% less damage, and only works when Saxton Hale is on fire - since he can light you up when he's on fire, the pro provided by the weapon is outweighted by its con. |
+ | * '''Sets''': | ||
+ | ** The [[Special Delivery]] set gives you no practical advantage | ||
+ | ** [[The #1 Fan]] set (or the incomplete set using normal pistol) encourage hit-and-run tactics, as a Scout can charge up on Soda Popper, switch to Pistol for critical hits, and escape with speed and Atomizer if needed. | ||
* Despite being faster than Saxton, don't get too cocky when running away from him or running around him. He might get a lucky hit in. | * Despite being faster than Saxton, don't get too cocky when running away from him or running around him. He might get a lucky hit in. | ||
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* In this mod, the [[Equalizer]] becomes more of an escaping weapon rather than a high damage weapon. | * In this mod, the [[Equalizer]] becomes more of an escaping weapon rather than a high damage weapon. | ||
* The [[Pain Train]] is a direct upgrade from the Shovel since Saxton uses his bare hands. | * The [[Pain Train]] is a direct upgrade from the Shovel since Saxton uses his bare hands. | ||
− | ** Note, however, that unless you want to capture the point, it won't matter much. | + | ** Note, however, that unless you want to capture the point (which is highly discouraged in this mode), it won't matter much. |
* There isn't much of a difference in the [[Market Gardener]] and the Shovel, as the Market Gardener has crits forced upon it. | * There isn't much of a difference in the [[Market Gardener]] and the Shovel, as the Market Gardener has crits forced upon it. | ||
* The [[Disciplinary Action]] can be an invaluable method of escape for both you and another teammate. | * The [[Disciplinary Action]] can be an invaluable method of escape for both you and another teammate. | ||
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*The [[G.R.U]] is very useful with a Medic; you can hit Saxton with your Minigun, and flee when he approaches. | *The [[G.R.U]] is very useful with a Medic; you can hit Saxton with your Minigun, and flee when he approaches. | ||
*The [[Warrior's Spirit]] health loss will not matter much; Saxton will still be unable to kill you in one hit. The damage bonus will be useful, though. | *The [[Warrior's Spirit]] health loss will not matter much; Saxton will still be unable to kill you in one hit. The damage bonus will be useful, though. | ||
+ | *The Tomislav, even in current incarnation, still provide the faster spin up and down needed for a shot-and-pray strategy: shoot a few rounds, then hide away. | ||
==== Engineer ==== | ==== Engineer ==== | ||
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*Since all of your weapons have a critical boost, your SMG will have a higher damage output compared to a Heavy's Minigun. | *Since all of your weapons have a critical boost, your SMG will have a higher damage output compared to a Heavy's Minigun. | ||
**However, your SMG has a low amount of ammo so be careful of trying to shoot Saxton to death. | **However, your SMG has a low amount of ammo so be careful of trying to shoot Saxton to death. | ||
+ | *The current incarnation of the mod replace all shields with a SMG; however, equipping the [[Darwin's Danger Shield]] will allow you to retain the extra health boost, and thus is an upgrade that should always be equipped, | ||
*Your critical un-zoomed shot (or uncharged in the case of Huntsman) can deliver 150 damage alone. Considering the speed of Saxton Hale, it is in generally preferable to shoot him unscoped/uncharged, or go for body shots. | *Your critical un-zoomed shot (or uncharged in the case of Huntsman) can deliver 150 damage alone. Considering the speed of Saxton Hale, it is in generally preferable to shoot him unscoped/uncharged, or go for body shots. | ||
*A possible, but risky tactic is to use the Sniper's [[Skewer]] taunt. The taunts initial thrust is coupled with a stun on the target, meaning you can quickly take down Saxton with the help of another Huntsman Sniper if both players lock him in a taunt chain. Beware, however, of Saxton's rage taunt. | *A possible, but risky tactic is to use the Sniper's [[Skewer]] taunt. The taunts initial thrust is coupled with a stun on the target, meaning you can quickly take down Saxton with the help of another Huntsman Sniper if both players lock him in a taunt chain. Beware, however, of Saxton's rage taunt. | ||
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===Playing the Bosses=== | ===Playing the Bosses=== | ||
==== General ==== | ==== General ==== | ||
− | *General etiquette is not to cap the point(s) as one of the bosses unless desperate | + | *General etiquette is not to cap the point(s) as one of the bosses unless the situation is desperate. Generally, that's when opne or more of the following occur: |
− | *Remember that you are not invincible, especially on a small server with a small amount of opponents (e.g. if you only have one opponent your health is about 500). If you | + | **Your health drops under 2000 |
+ | **Opponents be heavily entrenched, especially with a sentry farm. | ||
+ | **When there is only a single Scout left who is running away ALL THE TIME. | ||
+ | *Remember that you are not invincible, especially on a small server with a small amount of opponents (e.g. if you only have one opponent your health is about 500). If you cannot charge forward, find another route toward their stronghold. | ||
*Be careful of chasms such as the pits in [[Nucleus]] as they are difficult to get out of them and even if you do escape, it will have taken a big chunk out of your health. | *Be careful of chasms such as the pits in [[Nucleus]] as they are difficult to get out of them and even if you do escape, it will have taken a big chunk out of your health. | ||
*Another thing to be wary of are the other environmental dangers in the map such as getting trapped in a lift door or getting [[Well|hit by a train]]. Some of these cannot be escaped from and you become more or less at your enemy's mercy. | *Another thing to be wary of are the other environmental dangers in the map such as getting trapped in a lift door or getting [[Well|hit by a train]]. Some of these cannot be escaped from and you become more or less at your enemy's mercy. |
Revision as of 17:47, 10 July 2011
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: none given Please see Team Fortress Wiki style guide for information on how to improve this article. |
“ | I'd rather get down there and tell them myself... With my bare hands!
— Saxton Hale on communication
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” |
The VS Saxton Hale Mode is an unofficial Juggernaut-style modification of the Arena gamemode. The modification pits the RED or BLU mercenaries against Mann Co. CEO Saxton Hale. Armed with plenty of health and his bare hands, the player who takes control of Saxton Hale has to eliminate all of the Mercenaries to win, while said Mercenaries either attempt to kill him, or capture the map's control point (which can also be captured by Saxton).
Contents
Gameplay Demonstration
Gameplay
This mode is similar to Arena, in the sense that if a player dies, they will not respawn until the round has ended. Every player but one is put onto one team, leaving the other team with a single player, whom now takes the role of Saxton Hale. This player has unique stats as Saxton Hale, which include increased health, a special jump ability, and a rage taunt. However, this player can only use his bare hands (an invisible and modified Shovel) to kill the other players. Many actions that would instantly kill a normal player, such as backstabs and taunt kills, will only deal a large amount of damage to the player playing Saxton Hale rather than killing him outright.
In addition, there is a small chance that the player will take the role of the Vagineer, the Horseless Headless Horsemann Junior, or the Christian Brutal Sniper instead of Saxton Hale.
Plugin Information
- Current version: 1.34
- Needed SourceMod extensions: TF2Items, SDKHooks, Socket
- Plugin is avaliable to download from 31 dec 2010 on Random Fortress Forum. From 2 Jan 2011 - on Allied Modders Forum.
Changelog
- Biohazard Christian Brutal Sniper! He's about 20% cooler!
- TF2_IsPlayerInCondition() returns! Fixed some bugs associated with this.
- Now sniper rifle must be 100perc.charged to glow Hale.
- Fixed Vagineer's model (there isn't spam on console and fire on ground).
- Added Natives.
- Hunstman deals more damage.
- Added reload time (5sec) for Pyro's airblast.
- Fixed hale_special X admin command.
Version:1.33
- Fixed bugs, associated with Uber-update.
- FaN replaced with Soda Popper.
- Bazaar Bargain replaced with Sniper Rifle.
- Sniper Rifle adding glow to Hale - anyone can see him for 5 seconds.
- Crusader's Crossbow deals more damage.
- Plugin uses TF2_IsPlayerInCondition().
- Other code optimizing.
Version:1.32_1
- Fixed bug with replay.
- Fixed bug with help menu
Version:1.32
- added new Saxton's lines on...
*round start *jump *backstab *destroy Sentry *kill Scout, Pyro, Heavy, Engineer, Spy *Last man standing *killing spree
- Fixed bugged count of CBS' arrows.
- Reduced Hale's damage versus DR by 20 HPs.
- Now two specials can not be at a stretch.
Version:1.30 & 1.31
- Bug Fixes
Version:1.29
- Fixed random crashes associated with CBS.
- Now Hale's HP formula is ((760+x-1)*(x-1))^1.04
- Added hale_special0. Use it to change next boss to Hale.
- CBS has 9 arrows for bow-rage. Also he has stun rage, but on little distantion.
- Teammates gets 2 scores per each 600 damage.
- Demoman with Targe has crits on his primary weapon.
- Removed support of non-Arena maps, because nobody did't use it and they were buggy.
- Pistol/Lugermorph has crits.
Version:1.28
- Christian Brutal Sniper is a regular character.
- CBS has 3 melee weapons ad bow-rage.
- Added new lines for Vagineer.
- Now Mode uses in-game model change function. (Attachables are broken from Hatless Update)
Version:1.27
- Many bug fixes and code optimization.
Version:1.26
- Added the second URL for auto-update.
- Fixed problems, when auto-update was corrupt plugin.
- Added a question for the next Hale, if he want to be him. (/haleme)
- Eyelander and Half-Zatoichi was replaced with Claidheamh Mor.
- Dispenser and TP won't be destoyed after Engineer's death.
- Mode uses the localization file.
- Saxton Hale will be choosed randomly for the first 3 rounds (then by queue).
- Fan O'War replaced with Sandman
Version 1.25
- Fixed silent HHHjr's rage.
- Now bots (sourcetv too) will not be Hale.
- Fixed invalid uber on Vagineer's head.
- Fixed other little bugs.
Version 1.24
- Fixed destroyed buildables associated with spy's fake death.
- Syringe Gun replaced with Blutsauger.
- Blutsauger, on hit: +3 to uber-charge.
- Removed crits from Blutsauger.
- CnD replaced with Invis Watch.
- Fr.Justice replaced with shotgun.
- Fists of steel replaced with fists.
- KGB replaced with GRU.
- Added /haleclass.
Version 1.23
- Added Super Duper Jump to rescue Hale from pit.
- Removed pyro's ammolimit.
- Fixed little bugs.
Version 1.22
- Now it's working. Also little optimize about player count.
Version 1.21
- Point will be enabled when X or less players be alive.
Version 1.20
- Added new Hale's phrases.
- More bugfixes
- Improved super-jump.
- Coming soon: point will be disabled until last X living players.
Version 1.12
- More bugfixes.
- Now "(Hale)<mapname>" can be nominated for nextmap.
- Medigun's uber gets uber and crits for Medic and his target.
- Fixed infinite Specials.
- Now gamemode's ConVars saves in file (addons\sourcemod\configs\saxton_hale_config.c fg)
- And more bugfixes.
Version 1.11
- Fixed immortal spy.
- Fixed crashes associated with classlimits.
Version 1.10
- Added hale_enabled convar.
- Fixed bug, when all hats was removed...why?
Version 1.00
- Release!!!
Saxton Hale Dialogue
For version 1.20 many new custom lines of dialogue were added to the mod. These additional Saxton Hale responses take place during specific events.
Boss Characters & Abilities
Saxton Hale
- Superjump: In order to use this ability, the player must crouch on the spot, look up and release crouch. After doing so, the player will propel themselves up into the air. This ability has a five-second cooldown before its next use.
- Rage: When Saxton Hale has taken approximately 1,900 damage, his rage meter will be full. Taunting with a full rage meter will stun all enemy players in close proximity. The stun effect is similar to that produced by the Ghost in Harvest and the Horseless Headless Horsemann. It's worth noting that Saxton Hale's taunt also affects Sentry Guns, as they are disabled for the stun duration.
- Equalizer Effect: Movement speed increases as Saxton Hale (the player) takes on more damage.
- Super Duper Jump: Only works in the pits and precipices. This is why the ammunition was again increased for the Pyro.
- Mantreads Effect with 500 damage point.
Vagineer
- Superjump: In order to use this ability, the player must crouch on the spot, look up and release crouch. After doing so, the player will propel themselves up into the air. This ability has a five-second cooldown before its next use.
- Rage: When the Vagineer has taken approximately 1,900 damage, his rage meter will be full. Taunting with a full rage meter will make the Vagineer become ÜberCharged for 8.5 seconds. The Vagineer's taunt also stuns the nearby players, similar to that produced by the Ghost in Harvest and the Horseless Headless Horsemann. The Vagineer's taunt, however; does not affect and disable Sentry Guns, but will affect Übercharged targets.
- Equalizer Effect: Movement speed increases as the Vagineer (the player) takes on more damage.
- Super Duper Jump: Only works in the pits and precipices. That is why the ammunition was again increased to Pyro.
- Mantreads Effect with 500 damage point.
Horseless Headless Horsemann Junior
- Teleport: The player must crouch on the spot, look up and release crouch. After doing so, the player will be sent to a random enemy. This ability has a fifty second cooldown before its next use.
- Rage: When HHH Jr. has taken approximately 1,900 damage, his rage meter will be full. Taunting with a full rage meter will stun all enemy players in close proximity. The stun effect is similar to that produced by the Ghost in Harvest and the Horseless Headless Horsemann. It's worth noting that the HHH Jr.'s taunt also affects Sentry Guns, as they are disabled for the stun duration.
- Equalizer Effect: Movement speed increases as the HHH Jr. (the player) takes on more damage.
- Mantreads Effect with 500 damage point.
Christian Brutal Sniper
- Superjump: In order to use this ability, the player must crouch on the spot, look up and release crouch. After doing so, the player will propel themselves up into the air. This ability has a five-second cooldown before its next use.
- Rage: When the Christian Brutal Sniper has taken approximately 1,900 damage, his rage meter will be full. Taunting with a full rage meter will grant the Christian Brutal Sniper a modified Huntsman and stuns all enemy players in close proximity. The stun effect is similar to that produced by the Ghost in Harvest and the Horseless Headless Horsemann, as well as Saxton's in this mod. It's worth noting that Christian Brutal Sniper's taunt also affects Sentry Guns, as they are disabled for the stun duration.
- Equalizer Effect: Movement speed increases as the Christian Brutal Sniper (the player) takes on more damage.
- Super Duper Jump: Only works in the pits and precipices. That is why the ammunition was again increased to Pyro.
- Mantreads Effect with 500 damage point.
Balancing Specifics
Saxton Hale's (and thusly the HHH Jr.'s, Vagineer's and CBS's) health increases based on the number of players taking part in the game. The health follows a formula based upon the initial number of players on the enemy team at the start of the round. His health is calculated as [(759+n)*(n-1)]1,04, where n is the initial number of players on the enemy team. When n<5, n increments by 2.
Saxton Hale (and other bosses) Health
Some weapons equipped by players on RED will be changed into their default counterparts or edited for balance issues:
Remember however that balance specifics such as boss speed, rage taunt damage, rage taunt distance, and appearance of characters other than Saxton Hale may vary from server to server, as these specifics are adjustable via server console variables. StrategyPlaying the ClassesGeneral
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
Spy
Playing the BossesGeneral
Horseless Headless Horsemann Junior
Vagineer
Old Boss Model Application MethodSaxton Hale is a fully rigged (full skeleton) model that is then attached to the Soldier class via the head bone named "bip_head". This is in effect mimicking the process in which hat models attach. Due to hat models usually only having one bone, they stay in one place, the Saxton Hale model however (having a fully rigged bone structure) automatically maps to the bones of the same name across the body of the relevant class. Then, using SourceMod (required to run VS Saxton Hale), the Soldier model is forced to become completely transparent by making the opacity of his texture to be "0" using built in commands. The same applies to each class and boss character model used in the mod. However, this can bring up a large amount of bone merge warnings within the console. Bugs
Trivia
Gallery
Update historyApril 14, 2011 Patch (Hatless Update)
See AlsoExternal Links
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