Difference between revisions of "July 22, 2011 Patch"
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=== Team Fortress 2 === | === Team Fortress 2 === | ||
− | * Cow Mangler changes | + | * Cow Mangler 5000 changes |
** Fixed the charged shot sometimes doing more damage than intended. | ** Fixed the charged shot sometimes doing more damage than intended. | ||
** Fixed a bug that caused the projectiles to stay in the world after a team change. | ** Fixed a bug that caused the projectiles to stay in the world after a team change. |
Revision as of 01:17, 23 July 2011
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Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the localization files
Team Fortress 2
- Fixed a Linux dedicated server crash caused by the Replay director
- Crash would happen whether the server was capturing Replays or not
- Fixed the Map Stamps Collection bundle missing in the store
- Fixed dedicated server
ENTITY_CHANGE_NONE
console spam - Improved the impact sounds for the Cow Mangler 5000’s projectiles
- Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison
- Reduced the ConVar
fov_desired
to have a lower bound like the Replay editor - Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
- Updated the gamehaptics file
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison
- Added charge shot force for the Cow Mangler 5000
- Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces
- Updated the localization files
Undocumented changes
- The Soldier is no longer able to taunt while Cow Mangler 5000 is charging.
- Wording on some attributes were changed.[1]
- Fixed a typo on the Hottie's Hoodie description.
- Your Eternal Reward no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.
Patch 2
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a bug in SourceTV that would sometimes corrupt demo data
Team Fortress 2
- Cow Mangler 5000 changes
- Fixed the charged shot sometimes doing more damage than intended.
- Fixed a bug that caused the projectiles to stay in the world after a team change.
- Slowed reload rate by 5%.
Notes
- ↑ "Damage done" is now "Damage penalty", or "Damage bonus".
"This bat knocks out a mean stun ball" is now "Alt-Fire: Launches a ball that stuns opponents".
"This weapon is a silent killer" is now "Silent Killer: No attack noise from backstabs".
"This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
"This weapon has no barrel spin sound" is now "Silent Killer: No barrel spin sound".
"This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec." is now "Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec".
"This weapon fires a projectile that penetrates enemy targets." is now "Projectile penetrates enemy targets".
"This weapon deals reduced damage to buildings." is now "Deals only 20% damage to buildings".
"This weapon's projectiles cannot be deflected." is now "Projectile cannot be deflected"
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.Expression error: Unrecognized punctuation character "{".
Revision changes
Patch 1
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/particles/drg_bison.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler.pcf
Added: team fortress 2 content.gcf/tf/particles/drg_cowmangler_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_beam.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_beam_dx80.pcf
Modified: team fortress 2 content.gcf/tf/resource/closecaption_polish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_russian.dat
Added: team fortress 2 materials.gcf/tf/materials/Effects/debris/nutsnbolts.vtf
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_01.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_02.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_03.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_04.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_05.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_06.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_01.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_02.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_03.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_04.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_05.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_06.wav
Patch 2
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so