Difference between revisions of "Community weapons"

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(List of Community weapon recipients)
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| [[Scattergun]]
 
| [[Scattergun]]
 
| Contributor to [[Coldfront]]
 
| Contributor to [[Coldfront]]
| Created the original concept for [[Team Fortress 2 Lobby]]. Helped create the Community HUD.
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| Created the original concept for [[Team Fortress 2 Lobby]]. Creator of the Community HUD. ETF2L League Admin (Highlander).
 
|-
 
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| [http://steamcommunity.com/profiles/76561197971128200 FLOOR_MASTER]
 
| [http://steamcommunity.com/profiles/76561197971128200 FLOOR_MASTER]

Revision as of 03:27, 4 August 2010

Community weapons are unique in-game weapons given by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. In the past this has included creating or contributing to maps of high enough quality to become official, moderating Valve's official game forums, creating game guides for competitive play, or founding community sites such as tf2maps.net.

These weapons are easily identified by their sparkling particle effect, both in first-person view and world view. The weapons also have their name in dark green text, along with the word "Community" in front of them, e.g. "Community Flamethrower."

There are two kinds of Community items: Community and Self-Made, and they are not limited to just weapons, for they also can affect hats. All Community and Self-Made items are level 50, and have two different descriptions. They are not to be confused for Developer weapons. See Self-made items.

As of now, there are only a few Community weapon wielders in game, topping at a low count of 119 players, according to this list.

Gallery

First-person view

Third-person view

List of Community weapon recipients

Trivia

  • Originally, names for community unlockable weapons were grammatically incorrect, using names like “Community The Kritzkrieg.” Valve has since corrected this.
  • Typically, these weapons are level 50 items, though there are some at 100. Like all other in-game items, levels have no effect on gameplay or the weapons.
  • In some cases, a contributor was awarded one item, such as a Community Sniper Rifle, but later had it exchanged for another weapon, like a Community Huntsman. Initially players were given Community weapons based on what their most played class was, but depending on the circumstances it has been possible to specify a weapon instead.
  • The Community Weapons actually had a hidden damage bonus only viewable by using the debug version of the backpack examiner. It was later removed and replaced by the sparkle effect.

External links