Difference between revisions of "Unused content/ja"
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Revision as of 15:17, 17 August 2011
「 | Back to the drawing board, genius!
聴く
— The Sniper on unfittingly designed content
|
」 |
Weapons
Primary Weapons
名前 | クラス | 代替品 | Notes |
---|---|---|---|
ルドミラ | ヘビー | ナターシャ | Primary fire would have functioned like that of the regular Minigun, whereas secondary fire would have dealt less damage, but drain health from enemies hit, in a manner virtually identical to the Blutsauger. The downside would have been the inability to spin the weapon prematurely. |
釘打機 | スカウト | 散弾銃 | Trailer 2でスカウトが振り回しています。Team Fortress Classicの武器です。 |
Tranquilizer Gun | スパイ | リボルバー | Trailer 1でスパイが振り回しています。 |
ウォークアバウト | スナイパー | ハンツマン | ズーム時でも速度を落とさず動き回れますが、ズームorチャージ時のダメージが減少しています。 |
Heraldic Targe | Demoman | Unknown | Assumed to have been a replacement for The Chargin' Targe, but its true function is unknown. The Heraldic Targe was revealed in the December 23, 2010 Patch. |
Secondary Weapons
Name | Class | Replacement | Notes |
---|---|---|---|
バックパック | Scout | Bonk! Atomic Punch | Would have allowed the Scout to pick up items like Health, Ammo, and Metal and drop them in the field for easier access to allies. |
ダイナマイト・パック | Demoman | Stickybomb Launcher | Would have exploded into several dynamite sticks that scatter and explode in turn. See MIRV Grenade. Wielded by the Demoman in both Trailers 1 and 2. |
インスタント・テレポート | Engineer | Wrangler | Would have allowed the Engineer to instantly teleport back to his teleport exit. |
オーバーヒーラー | メディック | Kritzkrieg | Would have permanently boosted a player's health to 200% of their maximum with the ÜberCharge meter filling either very slowly or not at all. |
注射器 | メディック | メディガン | Would heal allies on injection. Wielded by the Medic in Trailer 1. |
Melee Weapons
Name | Class | Replacement | Notes |
---|---|---|---|
ビール・ジョッキ | Unknown - Assumed デモマン | Unknown - Assumed ボトル | |
Branding iron | Pyro | Fire Axe | Within the game_sounds_weapon.txt file, the Fire Axe has the heading "Branding iron". |
キャッチャー・ミット | スカウト | サンドマン | Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object. |
クラブ | Sniper | ククリ | The Kukri is still listed as a club in the console. |
Crowbar | All | Standard Melee Weapons | Team Fortress Classic weapon. |
Lead pipe | Heavy | Fists |