Difference between revisions of "Heavy weapons (competitive)"
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==Primary Weapons== | ==Primary Weapons== | ||
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| style="background-color:#FFF4CC;" | Fires 4 bullets for every use of 1 ammo. <br>If unfired in the past 1.25 seconds, 1 bullet has perfect accuracy. | | style="background-color:#FFF4CC;" | Fires 4 bullets for every use of 1 ammo. <br>If unfired in the past 1.25 seconds, 1 bullet has perfect accuracy. | ||
|} | |} | ||
+ | <br> | ||
===Natascha=== | ===Natascha=== | ||
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| style="background-color:#FFF4CC;" | '''Banned or restricted in most leagues.'''<br>Slows on hit. <br>30% slower spin up time. <br>Fires 4 bullets for every use of 1 ammo. <br>If unfired in the past 1.25 seconds, 1 bullet has perfect accuracy. | | style="background-color:#FFF4CC;" | '''Banned or restricted in most leagues.'''<br>Slows on hit. <br>30% slower spin up time. <br>Fires 4 bullets for every use of 1 ammo. <br>If unfired in the past 1.25 seconds, 1 bullet has perfect accuracy. | ||
|} | |} | ||
+ | <br> | ||
===The Brass Beast=== | ===The Brass Beast=== | ||
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| style="background-color:#FFF4CC;" | '''Banned or restricted in most leagues.'''<br>+20% damage done <br>50% slower spin up time <br>-60% slower move speed while deployed | | style="background-color:#FFF4CC;" | '''Banned or restricted in most leagues.'''<br>+20% damage done <br>50% slower spin up time <br>-60% slower move speed while deployed | ||
|} | |} | ||
+ | <br> | ||
===Primary Weapon Usage=== | ===Primary Weapon Usage=== | ||
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<br> | <br> | ||
+ | |||
+ | ===The Sandvich=== | ||
+ | |||
+ | [[File:Sandvich.png| 100px|right]] | ||
+ | |||
+ | The Sandvich is an incredibly useful secondary weapon unlock for the Heavy, it's basically like a medium sized health kit that the Heavy can carry round and use when he needs to. It can help the Heavy survive in situations where he shouldn't. It's particularly useful if the Heavy is pocketing a Medic as it allows the Heavy to heal the Medic should he take too much damage. | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | Damage | ||
+ | ! class="header" | [[Critical]] Damage | ||
+ | ! class="header" | Function Times | ||
+ | ! class="header" | Special | ||
+ | |- | ||
+ | ! style="background-color:#fffae7;" | [[Heavy weapons (competitive)#Sandvich|Sandvich]] <br>[[Image:Sandvich.png|link=Heavy weapons (competitive)#Sandvich|70x39px]] | ||
+ | | style="background-color:#fffae7;" | None. <br>Eating: +300 health <br>Sharing: +50% of max hp | ||
+ | | style="background-color:#fffae7;" | N/A | ||
+ | | style="background-color:#fffae7;" | Eating Time: 4.3s <br>Shared Sandvich Expire: 30s | ||
+ | | style="background-color:#fffae7;" | Eaten with mouse1, shared with mouse2, and dropped on death. <br>Eating Sandvich heals the heavy in 4 chunks of +75 health. <br>Grabbing shared Sandvich heals 50% max health. <br>Taking dropped Sandvich heals +50 health (+75 for [[Scout (competitive)|Scout]]). <br>Restocked by picking up health while already at full (or resupply). <br>Sharing removes your old shared Sandvich on ground. <br>Cannot be eaten underwater (can be shared/grabbed). | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===The Dalokohs Bar=== | ||
+ | |||
+ | [[File:RED Dalokohs Bar.png| 100px|right]] | ||
+ | |||
+ | This is a possible rival to the Sandvich, instead of fully restoring your health, it gives you an overheal. By it's very nature the Sandvich is the better unlock because it can be thrown and it acts as a medium size health kit for anyone, the same can't be said about the Dalokohs Bar. It is also banned in all major leagues. | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | Damage | ||
+ | ! class="header" | [[Critical]] Damage | ||
+ | ! class="header" | Function Times | ||
+ | ! class="header" | Special | ||
+ | |- | ||
+ | ! style="background-color:#fffae7;" | [[Heavy weapons (competitive)#Dalokohs bar|Dalokohs Bar]] <br>[[Image:RED Dalokohs Bar.png|link=Heavy weapons (competitive)#Dalokohs bar|70x39px]] | ||
+ | | style="background-color:#fffae7;" | None. <br>Eating: +60 health | ||
+ | | style="background-color:#fffae7;" | N/A | ||
+ | | style="background-color:#fffae7;" | Eating Time: 4.3s <br>Health Boost Duration: 30s | ||
+ | | style="background-color:#fffae7;" | Increases non-overhealed max health to 350 (overheal max still 450). <br>Eating heals the heavy in 4 chunks of +15 health. <br>Taking dropped bar heals +50 health (+75 for [[Scout (competitive)|Scout]]). <br>Cannot be shared. Unusable underwater. | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===Buffalo Steak Sandvich=== | ||
+ | |||
+ | [[File:Buffalo Steak Sandvich.png| 100px|right]] | ||
+ | |||
+ | The Buffalo Steak Sandvich is the last of the Heavy's secondary weapons, it increases his speed at the expense of only being able to use his melee weapon. This isn't very useful in the competitive scene as it's banned in all major leagues. | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | Damage | ||
+ | ! class="header" | [[Critical]] Damage | ||
+ | ! class="header" | Function Times | ||
+ | ! class="header" | Special | ||
+ | |- | ||
+ | ! style="background-color:#fffae7;" | [[Heavy weapons (competitive)#Buffalo Steak Sandvich|Buffalo Steak Sandvich]] <br>[[Image:Buffalo Steak Sandvich.png|link=Heavy weapons (competitive)#Buffalo Steak Sandvich|70x39px]] | ||
+ | | style="background-color:#fffae7;" | None. <br>Mini-Crit Effect:15s <br>Sharing: +50% of max hp | ||
+ | | style="background-color:#fffae7;" | N/A | ||
+ | | style="background-color:#fffae7;" | Eating Time: 4.3s <br>Shared Sandvich Expire: 30s | ||
+ | | style="background-color:#fffae7;" | '''Banned or restricted in some leagues.''' <br>Eaten with mouse1, shared with mouse2, and dropped on death.<br>While active, causes Heavy to deal and receive Mini-Crits on all attacks, and the player may only use melee weapons. <br>Grabbing shared Buffalo Steak Sandvich heals 50% max health. <br>Taking dropped Sandvich heals +50 health (+75 for [[Scout (competitive)|Scout]]). <br>Restocked by picking up health while already at full (or resupply). <br>Sharing removes your old shared Buffalo Steak Sandvich on ground. <br>Cannot be eaten underwater (can be shared/grabbed).<br>Useless underwater. | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===Secondary Weapon Usage=== | ||
+ | |||
+ | The only two contenders here are the Shotgun and the Sandvich, most competitive players prefer to use the Sandvich because being able to hand out a medium sized health kit is an extremely valuable ability to have. It can help the Heavy to last longer and take more spam. The Shotgun doesn't see much use, but it's useful to have when you run out of Minigun ammunition. | ||
+ | |||
+ | ==Melee Weapons== |
Revision as of 14:48, 11 August 2011
The community competitive scene changes frequently. Some or all info may be outdated.
Contents
Primary Weapons
Minigun
The Minigun is a very powerful weapon that is capable of doing an immense amount of damage at close range. It can also knock back rocket and sticky jumping Soldiers and Demomen. This is a very useful trait for a gun to have and it is very useful as it helps the Heavy to defend the point. A good example of this is on point C of Gravelpit, by standing on the point the heavy can deny the point to jumping Soldiers and Demomen.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Minigun |
Point-Blank: 13/hit (avg 54) 512u: 9/hit 1024u+: 5/hit |
Critical: 27/hit (P-B avg 108) Point-Blank MiniCrit: 18/hit (avg 73) 512u+ MiniCrit: 12/hit |
Attack: 0.1s Windup: 0.84s Winddown: 1.13s |
Fires 4 bullets for every use of 1 ammo. If unfired in the past 1.25 seconds, 1 bullet has perfect accuracy. |
Natascha
Natascha trades damage for the ability to slow down enemies, this makes it easier to kill Scouts as it removes their primary advantage over Heavies, it can also 'freeze' jumping Soldiers and Demomen in midair as the slowdown slows their fall as well. This minigun is banned in all major leagues though.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Natascha |
Point-Blank: 10/hit (avg 40) 512u: 7/hit 1024u+: 4/hit |
Critical: 20/hit (P-B avg 80) Point-Blank MiniCrit: 14/hit (avg 54) 512u+ MiniCrit: 9/hit |
Attack: 0.1s Windup: 1.16s Winddown: 1.13s |
Banned or restricted in most leagues. Slows on hit. 30% slower spin up time. Fires 4 bullets for every use of 1 ammo. If unfired in the past 1.25 seconds, 1 bullet has perfect accuracy. |
The Brass Beast
The Brass Beast trades mobility for 20% more damage, due to the slower movement speed it means that it is even easier for Snipers to headshot you. The Brass Beast is currently banned in the vast majority of leagues.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Brass Beast |
Point-Blank: 16.2/hit (avg 65) 512u: 10.8/hit 1024u+: 5.4/hit |
Critical: 32.4/hit (P-B avg 129.6) Point-Blank MiniCrit: 22/hit (avg 87.6) 512u+ MiniCrit: 14.6/hit |
Attack: 0.1s Windup: 1.305s Winddown: 1.13s |
Banned or restricted in most leagues. +20% damage done 50% slower spin up time -60% slower move speed while deployed |
Primary Weapon Usage
Seeing as the Minigun is the only weapon that is allowed in all leagues it is the best option. Also, whilst the Natascha might sound good because it makes it easier to aim, if you are going to play as a Heavy you should have decent aim with him.
Secondary Weapons
The Shotgun
The Shotgun is the vanilla secondary weapon for the Heavy, it is a useful weapon to use when you are moving from place to place as it doesn't have a spin up time. The only problem with the Shotgun is that most of the time the Heavy will be using his Minigun and won't really need to use it. It is overshadowed by the other secondary unlocks such as the Sandvich.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Shotgun |
Point-Blank: 90 512 units: 6/hit, avg 6 hits Over 1024 units: 3/hit |
Critical: 18/hit (max 180) Point-Blank Mini-Crit: 121 Over 512 units Mini-Crit 8/hit |
Attack: 0.625s Reload Start: 1.0s Reload More: 0.5s |
Affected by fixed weapon spread (1 extra pellet at center). |
The Sandvich
The Sandvich is an incredibly useful secondary weapon unlock for the Heavy, it's basically like a medium sized health kit that the Heavy can carry round and use when he needs to. It can help the Heavy survive in situations where he shouldn't. It's particularly useful if the Heavy is pocketing a Medic as it allows the Heavy to heal the Medic should he take too much damage.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Sandvich |
None. Eating: +300 health Sharing: +50% of max hp |
N/A | Eating Time: 4.3s Shared Sandvich Expire: 30s |
Eaten with mouse1, shared with mouse2, and dropped on death. Eating Sandvich heals the heavy in 4 chunks of +75 health. Grabbing shared Sandvich heals 50% max health. Taking dropped Sandvich heals +50 health (+75 for Scout). Restocked by picking up health while already at full (or resupply). Sharing removes your old shared Sandvich on ground. Cannot be eaten underwater (can be shared/grabbed). |
The Dalokohs Bar
This is a possible rival to the Sandvich, instead of fully restoring your health, it gives you an overheal. By it's very nature the Sandvich is the better unlock because it can be thrown and it acts as a medium size health kit for anyone, the same can't be said about the Dalokohs Bar. It is also banned in all major leagues.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Dalokohs Bar |
None. Eating: +60 health |
N/A | Eating Time: 4.3s Health Boost Duration: 30s |
Increases non-overhealed max health to 350 (overheal max still 450). Eating heals the heavy in 4 chunks of +15 health. Taking dropped bar heals +50 health (+75 for Scout). Cannot be shared. Unusable underwater. |
Buffalo Steak Sandvich
The Buffalo Steak Sandvich is the last of the Heavy's secondary weapons, it increases his speed at the expense of only being able to use his melee weapon. This isn't very useful in the competitive scene as it's banned in all major leagues.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Buffalo Steak Sandvich |
None. Mini-Crit Effect:15s Sharing: +50% of max hp |
N/A | Eating Time: 4.3s Shared Sandvich Expire: 30s |
Banned or restricted in some leagues. Eaten with mouse1, shared with mouse2, and dropped on death. While active, causes Heavy to deal and receive Mini-Crits on all attacks, and the player may only use melee weapons. Grabbing shared Buffalo Steak Sandvich heals 50% max health. Taking dropped Sandvich heals +50 health (+75 for Scout). Restocked by picking up health while already at full (or resupply). Sharing removes your old shared Buffalo Steak Sandvich on ground. Cannot be eaten underwater (can be shared/grabbed). Useless underwater. |
Secondary Weapon Usage
The only two contenders here are the Shotgun and the Sandvich, most competitive players prefer to use the Sandvich because being able to hand out a medium sized health kit is an extremely valuable ability to have. It can help the Heavy to last longer and take more spam. The Shotgun doesn't see much use, but it's useful to have when you run out of Minigun ammunition.