Difference between revisions of "Sawmill (Capture the Flag)/zh-hant"

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{{DISPLAYTITLE:Sawmill/鋸木廠 (搶奪情報箱模式)}}
 
{{DISPLAYTITLE:Sawmill/鋸木廠 (搶奪情報箱模式)}}
 
{{trans}}
 
{{trans}}
{{hatnote|'''Sawmill''' has multiple variations, including [[Sawmill|Arena]] and [[Sawmill (King of the Hill)|King of the Hill]]}}
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{{hatnote|'''Sawmill''' 有多種模式,包括[[Sawmill/zh-hant|競技場]][[Sawmill (King of the Hill)/zh-hant|山丘之王]]模式。}}
  
 
{{Map infobox
 
{{Map infobox
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{{Quotation|[http://www.teamfortress.com/classless/ The rumours were true!]|Seriously... is there anything this map '''can't''' do?
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{{Quotation|[http://www.teamfortress.com/classless/ 該傳聞是真的!]|嚴肅的問一下,在這張地圖裡什麼事是做不到的?
  
Arena Sawmill has been re-worked to function as the third official Valve ‘Capture the Flag’ map. Two side access routes have been blocked off to concentrate gameplay, and a building near each spawn point is now accessible. These lead to a flooded underground stronghold that holds the enemy’s top secret intelligence—a flag made entirely out of microfilm. Or possibly nylon. Either way, yoink!}}
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競技場版的Sawmill經過Valve官方重製後推出了搶奪旗幟的版本。在重生點建築物兩旁的房子通道已被封鎖。這讓放置在漏水地下室的情報箱更容易保護。至於情報箱的材質可能是微縮膠片或尼龍,當然也可能兩者都不是,總之隨便啦!}}
  
'''Sawmill''' is a [[Capture the Flag]] map and was released with the Classless Update as an official map. Sawmill (Capture the Flag) offers an almost identical layout to its Arena and King of the Hill variations, the only major differences include addition of [[intelligence]] rooms for each team, and blocking off the shed access to each side area. The control point is replaced by a small health pack.
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'''Sawmill''' 是一個在無差別職業更新中釋出的[[Capture the Flag/zh-hant|搶奪情報]]官方地圖。Sawmill(CTF)的場景基本上跟競技場和山丘之王版大同小異,最大的差別在於兩隊哦地下室多了一個放[[intelligence/zh-hant|情報箱]]的房間,並且封閉了兩旁小木屋的通道。原本的中央控制點變成了小型醫護包。
  
To win your team must capture the opposing team's intelligence continuously until you reach the game's capture limit (default limit is 3) whilst preventing the enemy from achieving the same.
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想要獲勝必須搶奪敵方情報達到一定的數量(預設是3次),並同時防止敵方搶走己方的情報箱。
  
== Locations ==
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== 位置介紹 ==
[[Image:CTF Sawmill overview.png|thumb|top|Overview of the map.(Large file)]]
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[[Image:CTF Sawmill overview.png|thumb|top|俯瞰圖]]
*'''Center Shed:''' The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point(boarded off and unusable in this version). Large circular saws move linear to the control point, generate large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the point. Logs are suspended above the area.
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*'''中央木屋:''' The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point(boarded off and unusable in this version). Large circular saws move linear to the control point, generate large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the point. Logs are suspended above the area.
*'''Log Shed:''' On the right hand side of [[BLU]]'s spawn area is a wide shed, full of timber, standing over a flooded ditch. Another mini health kit sits on a pile of planks within the shed. The far side towards RED's yard is boarded off in the CTF version.
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*'''Log Shed:''' On the right hand side of [[BLU]]'s spawn area is a wide shed, full of timber, standing over a flooded ditch. Another mini health kit sits on a pile of planks within the shed. The far side towards RED's yard is boarded off in the CTF version.
*'''Intelligence room:''' Tucked in the basement of one of the buildings across from the spawn room, and also accessible from a caved-in portion of an adjacent building. The room is completely flooded.
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*'''Intelligence room:''' Tucked in the basement of one of the buildings across from the spawn room, and also accessible from a caved-in portion of an adjacent building. The room is completely flooded.
*'''Waterfall:''' Located on the right hand side of [[RED]]'s spawn area, a titular waterfall flows down from a gray cliff into the center of a [[Water|large pool]]. Logs form a floating path across the pool, although the water itself is not too deep. A mini health kit can be found in the center of the logs. There is also an obvious 'hidden' path that goes behind the waterfall that can be used in case of watchful enemy eyes. In the CTF version the far entrance to the BLU yard is boarded off.
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*'''Waterfall:''' Located on the right hand side of [[RED]]'s spawn area, a titular waterfall flows down from a gray cliff into the center of a [[Water|large pool]]. Logs form a floating path across the pool, although the water itself is not too deep. A mini health kit can be found in the center of the logs. There is also an obvious 'hidden' path that goes behind the waterfall that can be used in case of watchful enemy eyes. In the CTF version the far entrance to the BLU yard is boarded off.
 
* '''The Cave''' - A cavern makes a wide loop around one side of the map behind the waterfall, and can be defended at either end.
 
* '''The Cave''' - A cavern makes a wide loop around one side of the map behind the waterfall, and can be defended at either end.
 
* '''Rooftops''' - Outside each [[spawn room]] are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill.
 
* '''Rooftops''' - Outside each [[spawn room]] are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill.

Revision as of 07:54, 13 August 2011

Sawmill 有多種模式,包括競技場山丘之王模式。
Sawmill (Capture the Flag)
CTF Sawmill Center.png
資訊
Variants: 競技場模式, 山丘之王模式, SnowVille 以及 Soul-Mill
開發者: {{{map-developer}}}
地圖資料
所處地區: 高山
環境設定: 陰天,雨天
特定致死因素: 圓鋸
地圖相片
Loading screen photos.
地圖的俯瞰圖
Sawmill (Capture the Flag) overview.png
嚴肅的問一下,在這張地圖裡什麼事是做不到的? 競技場版的Sawmill經過Valve官方重製後推出了搶奪旗幟的版本。在重生點建築物兩旁的房子通道已被封鎖。這讓放置在漏水地下室的情報箱更容易保護。至於情報箱的材質可能是微縮膠片或尼龍,當然也可能兩者都不是,總之隨便啦!

Sawmill 是一個在無差別職業更新中釋出的搶奪情報官方地圖。Sawmill(CTF)的場景基本上跟競技場和山丘之王版大同小異,最大的差別在於兩隊哦地下室多了一個放情報箱的房間,並且封閉了兩旁小木屋的通道。原本的中央控制點變成了小型醫護包。

想要獲勝必須搶奪敵方情報達到一定的數量(預設是3次),並同時防止敵方搶走己方的情報箱。

位置介紹

俯瞰圖
  • 中央木屋: The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point(boarded off and unusable in this version). Large circular saws move linear to the control point, generate large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the point. Logs are suspended above the area.
  • Log Shed: On the right hand side of BLU's spawn area is a wide shed, full of timber, standing over a flooded ditch. Another mini health kit sits on a pile of planks within the shed. The far side towards RED's yard is boarded off in the CTF version.
  • Intelligence room: Tucked in the basement of one of the buildings across from the spawn room, and also accessible from a caved-in portion of an adjacent building. The room is completely flooded.
  • Waterfall: Located on the right hand side of RED's spawn area, a titular waterfall flows down from a gray cliff into the center of a large pool. Logs form a floating path across the pool, although the water itself is not too deep. A mini health kit can be found in the center of the logs. There is also an obvious 'hidden' path that goes behind the waterfall that can be used in case of watchful enemy eyes. In the CTF version the far entrance to the BLU yard is boarded off.
  • The Cave - A cavern makes a wide loop around one side of the map behind the waterfall, and can be defended at either end.
  • Rooftops - Outside each spawn room are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill.
  • The Alcoves - On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor. These small 'rooms' can be defended by a determined Engineer, if he sets up a Sentry nest early.

策略

參見 社群鋸木廠(搶奪情報箱模式)策略

Update history

August 13, 2009 Patch (Classless Update)

  • CTF_Sawmill was added to the game.

August 21, 2009 Patch

  • Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round.

October 29, 2009 Patch

  • Fixed Engineer exploit.

Trivia

  • Just like in Lumberyard and the Arena version of Sawmill, there is a missile silo underneath the capture point.
  • The waterfall and lake side routes have been blocked off, but it is still possible to get past that way by jumping on the metal sheets on the wall and jumping onto the main shed roof.

See also

External links