Difference between revisions of "Anti-Pyro strategy"
StrikerJJN (talk | contribs) (→Primary Weapons) |
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<br>[[Axtinguisher]] / [[Postal Pummeler]] | <br>[[Axtinguisher]] / [[Postal Pummeler]] | ||
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− | *This is arguably the Pyro's most dangerous weapon as it usually only takes one hit to kill most classes. You won't usually see the Pyro use this weapon unless you're on fire and in close range of the Pyro because it deals very little damage to a non-burning target. | + | *This is arguably the Pyro's most dangerous weapon, as it usually only takes one hit to kill most classes. You won't usually see the Pyro use this weapon unless you're on fire and in close range of the Pyro, because it deals very little damage to a non-burning target. |
− | *Heavies and overhealed Soldiers usually take two (or sometimes three) hits before dying to this weapon. If you're being healed by a Medic, be sure to hit the Pyro with everything you have | + | *Heavies and overhealed Soldiers usually take two (or sometimes three) hits before dying to this weapon. If you're being healed by a Medic, be sure to hit the Pyro with everything you have; that extra second or two can make the difference between life and death. |
− | *The best strategy for dealing with the Axtinguisher is prevention. Avoid being caught on fire, and avoid getting within melee range if you are on fire. | + | *The best strategy for dealing with the Axtinguisher is prevention. Avoid being caught on fire, and avoid getting within melee range if you are on fire. This holds especially true against Pyros who pair this weapon with the Degreaser; the faster weapon switch allows for much faster kills. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Homewrecker|icon-size=100x100px}}{{Icon weapon|weapon=Maul|icon-size=100x100px}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Homewrecker|icon-size=100x100px}}{{Icon weapon|weapon=Maul|icon-size=100x100px}} | ||
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*The Homewrecker/Maul does decreased damage to players making it less effective as a melee weapon. | *The Homewrecker/Maul does decreased damage to players making it less effective as a melee weapon. | ||
*Watch your buildings or Sappers though, because if a Pyro with the Homewrecker/Maul gets close to them, he can easily destroy them due to the increased damage. | *Watch your buildings or Sappers though, because if a Pyro with the Homewrecker/Maul gets close to them, he can easily destroy them due to the increased damage. | ||
+ | *Spies will have increased difficulty sapping Buildings if a Pyro wielding the Homewrecker/Maul is defending them; it only takes a single hit to destroy a sapper. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Powerjack}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Powerjack}} | ||
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*Pyros tend to use this weapon in a similar manner as an Axtinguisher; they will light you on fire and attempt to finish you off with the Powerjack in order to gain back health. | *Pyros tend to use this weapon in a similar manner as an Axtinguisher; they will light you on fire and attempt to finish you off with the Powerjack in order to gain back health. | ||
− | *While equipped, this weapon gives the Pyro a 20% vulnerability to melee weapons. If a Pyro equips the Powerjack, exploit this weakness with your melee weapon. | + | *While equipped, this weapon gives the Pyro a 20% vulnerability to melee weapons. If a Pyro equips the Powerjack, exploit this weakness by attacking it with your own melee weapon. |
+ | *The Powerjack is capable of overhealing its wielder, making the task of killing it harder than usual. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Back Scratcher}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Back Scratcher}} | ||
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− | *The Back Scratcher makes it harder for a Pyro/Medic combo to be effective because the Pyro will | + | *The Back Scratcher makes it harder for a Pyro/Medic combo to be effective because the Pyro will be healed at a much slower rate. This makes it a lot easier to take out the Pyro first, rather than attempting to kill its Medic first. |
− | *Keep in mind, however, that it does more damage than normal melee weapons | + | *Keep in mind, however, that it does more damage than normal melee weapons, and is capable of random critical hits. |
− | *If there are medkits around the area, take them as soon as | + | *If there are medkits around the area, have yourself or your allies take them as soon as possible, as the health of a Pyro is replenished more quickly when he takes a medkit with the Back Scratcher equipped. |
*Wounded Pyros wielding the Back Scratcher can greatly help a Medic build his UberCharge. Be sure to finish off Pyros that are being healed quickly. | *Wounded Pyros wielding the Back Scratcher can greatly help a Medic build his UberCharge. Be sure to finish off Pyros that are being healed quickly. | ||
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Revision as of 22:27, 20 August 2011
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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The Pyro is a class that is extremely dangerous at close range. Generally, the best way to engage a Pyro is from a distance because the Pyro lacks substantial ranged weaponry. The Pyro excels in close-quarters combat so try and fight him in the open, away from areas where he can trap you. Keep in mind that a Pyro can use his compression blast ability to deflect projectiles back at you.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Pyro's tools, and how to counter them:
Primary Weapons
- Compression blast
- Pyros will often panic when confronted by a Soldier or Demoman and immediately use their compression blast to deflect projectiles. Fire your rockets or grenades immediately after the airblast to hit the Pyro and avoid being killed by your own weapon.
- You can often cause an enemy Pyro to waste ammunition by firing projectiles off to the side where they can not be reflected despite attempts to do so.
- Do not fire your explosives straight at the enemy Pyro. This makes it easier for him to both aim and reflect them. Aim near the Pyro and use splash damage instead.
- Each airblast takes 20 units of ammo out of 200 total (unless it's a Backburner, which uses 50 units of ammo). Try and make the Pyro waste ammo by firing projectiles into the ground just short of the Pyro before making your actual attack; this also has the benefit of not allowing the Pyro to hit you with your own projectile. The Pyro may already be low on ammo and will have to switch to a much weaker weapon.
- Avoid fighting or retreating near cliffs or dangerous objects such as the Sawblades in Sawmill when fighting a Pyro. A proficient Pyro will use the compression blast ability to kill you instantly via environmental damage.
Weapon | Anti-Pyro strategy |
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Flame Thrower |
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Backburner |
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Degreaser |
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Secondary Weapons
Weapon | Anti-Pyro strategy |
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Shotgun |
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Flare Gun |
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Detonator |
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Melee Weapons
Weapon | Anti-Pyro strategy |
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Fire Axe |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Class Set
See also
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