Difference between revisions of "VS Saxton Hale Mode (custom game mode)"

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m (Auto: WordFilter(Sentry Guns/Sentries(?!\s+Gun) -> Sentry Guns) (Review RC#703321))
(Clean up yesterday missed these. Sooo much overlinking, and removed very silly trivias.)
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== Boss Abilities ==
 
== Boss Abilities ==
 
In order to provide balance for the greatly outnumbered Hale, several abilities (most of which are from numerous classes) are available to the player. These include:
 
In order to provide balance for the greatly outnumbered Hale, several abilities (most of which are from numerous classes) are available to the player. These include:
*'''"Superjump"''': By crouching, looking up and releasing crouch, the player will be propelled upwards. A variation for some skins teleports the player to a random enemy.
+
*'''Superjump''': By crouching, looking up and releasing crouch, the player will be propelled upwards. A variation for some skins teleports the player to a random enemy.
*[[Battalion's Backup|'''"Rage"''']]: When Saxton Hale has taken approximately 1,900 damage, his rage meter will be full. Taunting with a full rage meter will stun all close players and Sentry Guns similarly to the [[Ghost]] and [[Cow Mangler]] respectively.
+
*'''Rage''': When Saxton Hale has taken approximately 1,900 damage, his rage meter will be full. Taunting with a full rage meter will stun all close players and Sentry Guns similarly to the [[Ghost]] and [[Cow Mangler]] respectively.
*'''"[[Equalizer]] Effect"''': Hale's movement speed increases as he takes more damage.
+
*'''[[Equalizer]] Effect''': Hale's movement speed increases as he takes more damage.
*'''"Super Duper Jump"''': A variation of the "Superjump" that protects Hale from instant death or becoming trapped by falling into a precipice.
+
*'''Super Duper Jump''': A variation of the "Superjump" that protects Hale from instant death or becoming trapped by falling into a precipice.
*'''"[[Mantreads]] Effect"''': Falling onto players will induce damage relative to the distance fallen.
+
*'''[[Mantreads]] Effect''': Falling onto players will induce damage relative to the distance fallen.
 +
 
 +
All 3 bosses - the Vagineer, Horseless Headless Horsemann Jr. and Saxton Hale, use these abilities. Unofficial bosses, however, have some modified stats.
  
 
== Strategy ==
 
== Strategy ==
{{main|Community_Vs_saxton_hale_strategy}}
+
{{main|Community VS Saxton Hale Strategy}}
  
 
== Balancing specifics ==
 
== Balancing specifics ==
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Some weapons equipped by players on RED will be changed into their default counterparts or edited for balance issues:
 
Some weapons equipped by players on RED will be changed into their default counterparts or edited for balance issues:
 +
 
*'''All classes''': Non-backstab melee weapons will always perform [[Crits]], to reward the player for taking risks with close-range combat.
 
*'''All classes''': Non-backstab melee weapons will always perform [[Crits]], to reward the player for taking risks with close-range combat.
*'''[[Scout]]''': The [[Crit-a-Cola]] gives full Crits instead of [[Mini-Crits]]. [[Fan O' War]] replaced with a [[Sandman]]. [[Force-A-Nature]] replaced with [[Soda Popper]]. The [[Soda Popper]]'s hype is activated by right clicking, not when it gets full.
+
 
*'''[[Soldier]]''': The [[Battalion's Backup]] is replaced with a [[Shotgun]]. The [[Rocket Jumper]] is not allowed and is replaced with default [[Rocket Launcher]]. The [[Half-Zatoichi]] is replaced by the [[Shovel]].
+
*'''[[Scout]]''': The [[Crit-a-Cola]] gives full Crits instead of Mini-Crits. The [[Fan O' War]] is replaced with The [[Sandman]]. The [[Force-A-Nature]] replaced with The [[Soda Popper]]. The Soda Popper's hype is activated by right clicking, not when it gets full.
*'''[[Pyro]]''': The [[Axtinguisher]] is not allowed and is replaced by the [[Fire Axe]].
+
 
*'''[[Demoman]]''': The [[Chargin' Targe]] blocks one hit from Saxton Hale. The [[Sticky Jumper]] is not allowed and is replaced with default [[Sticky Launcher]]. The [[Half-Zatoichi]], [[Eyelander]], and the [[Horseless Headless Horsemann's Headtaker]] are replaced with the [[Claidheamh Mòr]].
+
*'''[[Soldier]]''': The [[Battalion's Backup]] is replaced with a [[Shotgun]]. The [[Rocket Jumper]] is not allowed and is instead replaced with default [[Rocket Launcher]]. The [[Half-Zatoichi]] is replaced by the [[Shovel]].
*'''[[Heavy]]''': The [[Natascha]] is replaced by the [[Minigun]]. [[Fists of Steel]] and [[Killing Gloves of Boxing]] are replaced with [[Fists]]. The Minigun starts with 100 ammo.
+
 
*'''[[Engineer]]''': The player can only find small metal packs. The player also starts with 158 metal. [[Frontier Justice]] is replaced with normal [[Shotgun]].
+
*'''[[Pyro]]''': The [[Axtinguisher]] is not allowed and is instead replaced by the [[Fire Axe]].
*'''[[Medic]]''': [[Medi Gun]] is replaced with [[Kritzkrieg]]. [[Syringe Gun]] is replaced with [[Blutsauger]]. The Medic spawns with 40 percent [[ÜberCharge]]. ÜberCharge grants both [[Critical Hits]] and Invulnerability to Medic and patient. ÜberCharge lasts 50% longer. Needles from the Blutsauger grant 5 percent ÜberCharge on each successful hit. [[Crusader's Crossbow]] always performs Critical hits (no ÜberCharge gain on successful hit). At the end of an ÜberCharge the Medic gains 40 percent ÜberCharge.
+
 
 +
*'''[[Demoman]]''': The [[Chargin' Targe]] blocks one hit from Saxton Hale. The [[Sticky Jumper]] is not allowed and is replaced with default [[Sticky Launcher]]. The Half-Zatoichi, The [[Eyelander]], and the [[Horseless Headless Horsemann's Headtaker]] are replaced with the [[Claidheamh Mòr]].
 +
 
 +
*'''[[Heavy]]''': The [[Natascha]] is replaced by the [[Minigun]]. The [[Fists of Steel]] and [[Killing Gloves of Boxing]] are replaced with [[Fists]]. The Minigun starts with 100 ammo.
 +
 
 +
*'''[[Engineer]]''': The player can only find small metal packs. The player also starts with 158 metal. [[Frontier Justice]] is replaced with normal Shotgun.
 +
 
 +
*'''[[Medic]]''': [[Medi Gun]] is replaced with [[Kritzkrieg]]. The [[Syringe Gun]] is replaced with The [[Blutsauger]]. The Medic spawns with 40 percent [[ÜberCharge]]. ÜberCharge grants both Critical Hits and Invulnerability to Medic and patient. ÜberCharge lasts 50% longer. Needles from the Blutsauger grant 5 percent ÜberCharge on each successful hit. [[Crusader's Crossbow]] always performs Critical hits (no ÜberCharge gain on successful hit). At the end of an ÜberCharge the Medic gains 40 percent ÜberCharge.
 +
 
 
*'''[[Sniper]]''': [[Jarate]] is not allowed and is replaced with the [[SMG]]. All usable Sniper weapons perform Critical hits. [[Bazaar Bargain]] is not allowed and is replaced with the [[Sydney Sleeper]].  
 
*'''[[Sniper]]''': [[Jarate]] is not allowed and is replaced with the [[SMG]]. All usable Sniper weapons perform Critical hits. [[Bazaar Bargain]] is not allowed and is replaced with the [[Sydney Sleeper]].  
*'''[[Spy]]''': A backstab from the [[Knife]] deals roughly 10% of the enemy character's max health in damage. Upon a successful backstab a message stating that the enemy was stabbed is displayed to him and Saxton. In addition, the Spy is unable to backstab again for approximately 2 seconds. This is similar to backstabbing a Sniper wearing the [[Razorback]]. [[Your Eternal Reward]] replaced with [[Knife]].
+
 
 +
*'''[[Spy]]''': A backstab from the [[Knife]] deals roughly 10% of the enemy character's max health in damage. Upon a successful backstab a message stating that the enemy was stabbed is displayed to him and Saxton. In addition, the Spy is unable to backstab again for approximately 2 seconds in a similar fashion to backstabbing a Sniper wearing the [[Razorback]]. [[Your Eternal Reward]] is not allowed, and is replaced with The [[Knife]].
  
 
Remember however that balance specifics such as boss speed, rage taunt damage, rage taunt distance, and appearance of characters other than Saxton Hale may vary from server to server, as these specifics are adjustable via server [http://developer.valvesoftware.com/wiki/ConCommand console variables].
 
Remember however that balance specifics such as boss speed, rage taunt damage, rage taunt distance, and appearance of characters other than Saxton Hale may vary from server to server, as these specifics are adjustable via server [http://developer.valvesoftware.com/wiki/ConCommand console variables].
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* When Saxton is defeated, he will leave a Soldier [[ragdoll]].
 
* When Saxton is defeated, he will leave a Soldier [[ragdoll]].
 
** This is the same case with Vagineer and Horseless Headless Horsemann Junior. They will leave an Engineer and Demoman ragdoll respectively.
 
** This is the same case with Vagineer and Horseless Headless Horsemann Junior. They will leave an Engineer and Demoman ragdoll respectively.
* Because the [[Razorback]] and [[Darwin's Danger Shield]] are prohibited, a Sniper equipped with either one will wear it on his back while carrying the [[SMG]].
+
* Because the Razorback and [[Darwin's Danger Shield]] are prohibited, a Sniper equipped with either one will wear it on his back while carrying the SMG.
 
* Occasionally, the boss can use his normal weapons instead of just his melee.
 
* Occasionally, the boss can use his normal weapons instead of just his melee.
* When a [[Spy]] [[backstabs]] Saxton while he has less than 10% of his [[health]], he may [[glitch]] and become stuck with a negative amount of Health.
+
* When a Spy backstabs Saxton while he has less than 10% of his health, he may glitch and become stuck with a negative amount of Health.
 
* Occasionally, during the first round of a new map, Saxton may not take damage from either Players, sawblades or death pits.
 
* Occasionally, during the first round of a new map, Saxton may not take damage from either Players, sawblades or death pits.
* If Jarate is applied through the [[Sydney Sleeper]], the yellow effect will show momentarily, then disappear. The extra damage still takes effect however.
+
* If Jarate is applied through the Sydney Sleeper, the yellow effect will show momentarily, then disappear. The extra damage still takes effect however.
 
*When Saxton Hale scares an Engineer wearing the [[Hotrod]], the mask flips down.
 
*When Saxton Hale scares an Engineer wearing the [[Hotrod]], the mask flips down.
  
 
==Trivia==
 
==Trivia==
 
*Saxton Hale's line [[Media:Saxton Hale jump04.wav|"Screw gravity!"]] is a reference to [http://www.youtube.com/watch?v=oY6tCnu-1Do#t=0m30s asdfmovie3], a popular flash video by [http://www.youtube.com/user/TomSka Thomas Ridgewell].
 
*Saxton Hale's line [[Media:Saxton Hale jump04.wav|"Screw gravity!"]] is a reference to [http://www.youtube.com/watch?v=oY6tCnu-1Do#t=0m30s asdfmovie3], a popular flash video by [http://www.youtube.com/user/TomSka Thomas Ridgewell].
*Also, Saxton's line [[Media:Saxton Hale battlecry07.wav|"Welcome to da tutorial level!"]] might be a reference to [http://www.youtube.com/watch?v=jluv2HxFEqs Awesome Gaiden], a popular parody of the game [[Wikipedia:Ninja Gaiden|Ninja Gaiden]] made by [http://www.youtube.com/user/egoraptor Arin Hanson].
 
*If a player does more than 9000 damage to Saxton, the popular phrase [http://www.youtube.com/watch?v=SiMHTK15Pik IT'S OVER 9000!] is played.
 
 
*Some servers have "Goomba Stomp" enabled, where if players jump and land on Saxton, the same damage as a backstab is applied, as well as in the chat, "Player Name" has goomba stomped "Saxton player name".
 
*Some servers have "Goomba Stomp" enabled, where if players jump and land on Saxton, the same damage as a backstab is applied, as well as in the chat, "Player Name" has goomba stomped "Saxton player name".
  

Revision as of 17:22, 30 August 2011


Saxton Hale as he appears in the mod.

The VS Saxton Hale Mode is an unofficial "Juggernaut" variation of Arena Mode, in which teams RED and BLU pitted against each other in a battle to the death. Whilst the primary rules of kill or be killed still apply, the modification involves one player contending against the rest, having them take on the role as an overpowered Saxton Hale.

Gameplay

This mode is similar to Arena: if a player dies, they will not respawn until the round has ended. Every player (save for one one) is put onto RED, leaving the remaining BLU player in the role of Saxton Hale. Hale has unique stats which give him an advantage (such as increased health and a special jump ability), but can only use melee attacks to kill the other players. Many actions that would instantly kill a normal player, such as a backstab or a kill taunt, will deal a large amount of damage to Hale rather than killing him outright.

In addition, there is a small chance that the player will take on an alternative skin of Hale, most of which are varieties of internet memes or fads. Whilst several exclusive skins appear on specific servers (such as Demopan), the core version of the mod includes a playable Horseless Headless Horsemann, and the Vagineer.

Gameplay demonstration

Boss Abilities

In order to provide balance for the greatly outnumbered Hale, several abilities (most of which are from numerous classes) are available to the player. These include:

  • Superjump: By crouching, looking up and releasing crouch, the player will be propelled upwards. A variation for some skins teleports the player to a random enemy.
  • Rage: When Saxton Hale has taken approximately 1,900 damage, his rage meter will be full. Taunting with a full rage meter will stun all close players and Sentry Guns similarly to the Ghost and Cow Mangler respectively.
  • Equalizer Effect: Hale's movement speed increases as he takes more damage.
  • Super Duper Jump: A variation of the "Superjump" that protects Hale from instant death or becoming trapped by falling into a precipice.
  • Mantreads Effect: Falling onto players will induce damage relative to the distance fallen.

All 3 bosses - the Vagineer, Horseless Headless Horsemann Jr. and Saxton Hale, use these abilities. Unofficial bosses, however, have some modified stats.

Strategy

Main article: Community VS Saxton Hale Strategy

Balancing specifics

The bosses' health increases based on the number of players taking part in the game. The health follows a formula based upon the initial number of players on the enemy team at the start of the round. Health is calculated as [(759+n)*(n-1)]1,04, where n is the initial number of players on the enemy team. When n<5, n increments by 2.

Saxton Hale (and other bosses) Health
Number of players on the server Modifier (n) Max (spawn) health of boss
1 3 2043
10 10 9857
20 20 21732
23 23 25412
30 30 34186
31 31 35459

Some weapons equipped by players on RED will be changed into their default counterparts or edited for balance issues:

  • All classes: Non-backstab melee weapons will always perform Crits, to reward the player for taking risks with close-range combat.
  • Engineer: The player can only find small metal packs. The player also starts with 158 metal. Frontier Justice is replaced with normal Shotgun.
  • Medic: Medi Gun is replaced with Kritzkrieg. The Syringe Gun is replaced with The Blutsauger. The Medic spawns with 40 percent ÜberCharge. ÜberCharge grants both Critical Hits and Invulnerability to Medic and patient. ÜberCharge lasts 50% longer. Needles from the Blutsauger grant 5 percent ÜberCharge on each successful hit. Crusader's Crossbow always performs Critical hits (no ÜberCharge gain on successful hit). At the end of an ÜberCharge the Medic gains 40 percent ÜberCharge.
  • Spy: A backstab from the Knife deals roughly 10% of the enemy character's max health in damage. Upon a successful backstab a message stating that the enemy was stabbed is displayed to him and Saxton. In addition, the Spy is unable to backstab again for approximately 2 seconds in a similar fashion to backstabbing a Sniper wearing the Razorback. Your Eternal Reward is not allowed, and is replaced with The Knife.

Remember however that balance specifics such as boss speed, rage taunt damage, rage taunt distance, and appearance of characters other than Saxton Hale may vary from server to server, as these specifics are adjustable via server console variables.

Plugin Information


Changelog

Changelog:
Version:1.35
  • Special crits will not removed by Medic.
  • Sniper's glow is working again.
  • No errors in console.
  • Less messages in chat.
  • Added more natives.
  • "Over 9000" sound returns! Thx you, FlaminSarge.

Version:1.34_1

  • Fixed airblast reload when VSH is disabled.
  • Fixed airblast reload after detonator's alt-fire.
  • Airblast reload time reduced to 3 seconds.
  • hale_special 3 is disabled.

Version:1.34

  • Biohazard Christian Brutal Sniper! He's about 20% cooler!
  • TF2_IsPlayerInCondition() returns! Fixed some bugs associated with this.
  • Now sniper rifle must be 100perc.charged to glow Hale.
  • Fixed Vagineer's model (there isn't spam on console and fire on ground).
  • Added Natives.
  • Hunstman deals more damage.
  • Added reload time (5sec) for Pyro's airblast.
  • Fixed hale_special X admin command.

Version:1.33

  • Fixed bugs, associated with Uber-update.
  • FaN replaced with Soda Popper.
  • Bazaar Bargain replaced with Sniper Rifle.
  • Sniper Rifle adding glow to Hale - anyone can see him for 5 seconds.
  • Crusader's Crossbow deals more damage.
  • Plugin uses TF2_IsPlayerInCondition().
  • Other code optimizing.

Version:1.32_1

  • Fixed bug with replay.
  • Fixed bug with help menu

Version:1.32

  • added new Saxton's lines on...
 *round start
 *jump
 *backstab
 *destroy Sentry
 *kill Scout, Pyro, Heavy, Engineer, Spy
 *Last man standing
 *killing spree
  • Fixed bugged count of CBS' arrows.
  • Reduced Hale's damage versus DR by 20 HPs.
  • Now two specials can not be at a stretch.

Version:1.30 & 1.31

  • Bug Fixes

Version:1.29

  • Fixed random crashes associated with CBS.
  • Now Hale's HP formula is ((760+x-1)*(x-1))^1.04
  • Added hale_special0. Use it to change next boss to Hale.
  • CBS has 9 arrows for bow-rage. Also he has stun rage, but on little distantion.
  • Teammates gets 2 scores per each 600 damage.
  • Demoman with Targe has crits on his primary weapon.
  • Removed support of non-Arena maps, because nobody did't use it and they were buggy.
  • Pistol/Lugermorph has crits.

Version:1.28

  • Christian Brutal Sniper is a regular character.
  • CBS has 3 melee weapons ad bow-rage.
  • Added new lines for Vagineer.
  • Now Mode uses in-game model change function. (Attachables are broken from Hatless Update)

Version:1.27

  • Many bug fixes and code optimization.

Version:1.26

  • Added the second URL for auto-update.
  • Fixed problems, when auto-update was corrupt plugin.
  • Added a question for the next Hale, if he want to be him. (/haleme)
  • Eyelander and Half-Zatoichi was replaced with Claidheamh Mor.
  • Dispenser and TP won't be destoyed after Engineer's death.
  • Mode uses the localization file.
  • Saxton Hale will be choosed randomly for the first 3 rounds (then by queue).
  • Fan O'War replaced with Sandman

Version 1.25

  • Fixed silent HHHjr's rage.
  • Now bots (sourcetv too) will not be Hale.
  • Fixed invalid uber on Vagineer's head.
  • Fixed other little bugs.

Version 1.24

  • Fixed destroyed buildables associated with spy's fake death.
  • Syringe Gun replaced with Blutsauger.
  • Blutsauger, on hit: +3 to uber-charge.
  • Removed crits from Blutsauger.
  • CnD replaced with Invis Watch.
  • Fr.Justice replaced with shotgun.
  • Fists of steel replaced with fists.
  • KGB replaced with GRU.
  • Added /haleclass.

Version 1.23

  • Added Super Duper Jump to rescue Hale from pit.
  • Removed pyro's ammolimit.
  • Fixed little bugs.

Version 1.22

  • Now it's working. Also little optimize about player count.

Version 1.21

  • Point will be enabled when X or less players be alive.

Version 1.20

  • Added new Hale's phrases.
  • More bugfixes
  • Improved super-jump.
  • Coming soon: point will be disabled until last X living players.

Version 1.12

  • More bugfixes.
  • Now "(Hale)<mapname>" can be nominated for nextmap.
  • Medigun's uber gets uber and crits for Medic and his target.
  • Fixed infinite Specials.
  • Now gamemode's ConVars saves in file (addons\sourcemod\configs\saxton_hale_config.c fg)
  • And more bugfixes.

Version 1.11

  • Fixed immortal spy.
  • Fixed crashes associated with classlimits.

Version 1.10

  • Added hale_enabled convar.
  • Fixed bug, when all hats was removed...why?

Version 1.00

  • Release!!!

Saxton Hale dialogue

For version 1.20, many new custom lines of dialogue were added to the mod. These additional Saxton Hale responses take place during specific events.

Bugs

  • When Saxton is defeated, he will leave a Soldier ragdoll.
    • This is the same case with Vagineer and Horseless Headless Horsemann Junior. They will leave an Engineer and Demoman ragdoll respectively.
  • Because the Razorback and Darwin's Danger Shield are prohibited, a Sniper equipped with either one will wear it on his back while carrying the SMG.
  • Occasionally, the boss can use his normal weapons instead of just his melee.
  • When a Spy backstabs Saxton while he has less than 10% of his health, he may glitch and become stuck with a negative amount of Health.
  • Occasionally, during the first round of a new map, Saxton may not take damage from either Players, sawblades or death pits.
  • If Jarate is applied through the Sydney Sleeper, the yellow effect will show momentarily, then disappear. The extra damage still takes effect however.
  • When Saxton Hale scares an Engineer wearing the Hotrod, the mask flips down.

Trivia

  • Saxton Hale's line "Screw gravity!" is a reference to asdfmovie3, a popular flash video by Thomas Ridgewell.
  • Some servers have "Goomba Stomp" enabled, where if players jump and land on Saxton, the same damage as a backstab is applied, as well as in the chat, "Player Name" has goomba stomped "Saxton player name".

Gallery

Update history

April 14, 2011 Patch (Hatless Update)

  • Server-side model attachments are now entirely disabled. Now it uses in-game model change function.

See also

External links