Difference between revisions of "VS Saxton Hale Mode (custom game mode)"
Hojung1996 (talk | contribs) m (Changed Gallery (not the images, just the placement of the images to sync better with rest of article)) |
Aquarionus (talk | contribs) (Fixed up some things that are changed in the new update, v1.362.) |
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*'''All classes''': Non-backstab melee weapons will always perform [[Crits]], to reward the player for taking risks with close-range combat. | *'''All classes''': Non-backstab melee weapons will always perform [[Crits]], to reward the player for taking risks with close-range combat. | ||
− | *'''[[Scout]]''': The [[Crit-a-Cola]] gives full Crits instead of Mini-Crits. The [[Fan O' War]] is replaced with the [[Sandman | + | *'''[[Scout]]''': The [[Crit-a-Cola]] gives full Crits instead of Mini-Crits. The [[Fan O' War]] is replaced with the [[Sandman]]. The Soda Popper's hype is activated by right clicking, not when it is filled. |
*'''[[Soldier]]''': The [[Battalion's Backup]] is replaced with a [[Shotgun]]. The [[Rocket Jumper]] is not allowed and is instead replaced with the default [[Rocket Launcher]]. The [[Half-Zatoichi]] is replaced by the [[Shovel]]. | *'''[[Soldier]]''': The [[Battalion's Backup]] is replaced with a [[Shotgun]]. The [[Rocket Jumper]] is not allowed and is instead replaced with the default [[Rocket Launcher]]. The [[Half-Zatoichi]] is replaced by the [[Shovel]]. | ||
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*'''[[Engineer]]''': The player can only find small metal packs. The player also starts with 158 metal. The [[Frontier Justice]] is replaced with the [[Shotgun]]. | *'''[[Engineer]]''': The player can only find small metal packs. The player also starts with 158 metal. The [[Frontier Justice]] is replaced with the [[Shotgun]]. | ||
− | *'''[[Medic]]''': The [[Medi Gun]] is replaced with the [[Kritzkrieg]]. The [[Syringe Gun]] is replaced with the [[Blutsauger]]. The Medic spawns with 40 percent [[ÜberCharge]]. The ÜberCharge grants both critical hits and Invulnerability to Medic and patient, and lasts 50% longer. Needles from the Blutsauger grant 5 percent ÜberCharge on each successful hit. [[Crusader's Crossbow]] always performs Critical hits, | + | *'''[[Medic]]''': The [[Medi Gun]] is replaced with the [[Kritzkrieg]]. The [[Syringe Gun]] is replaced with the [[Blutsauger]]. The Medic spawns with 40 percent [[ÜberCharge]]. The ÜberCharge grants both critical hits and Invulnerability to Medic and patient, and lasts 50% longer. Needles from the Blutsauger grant 5 percent ÜberCharge on each successful hit. [[Crusader's Crossbow]] always performs Critical hits, and gains 10% ÜberCharge on a successful hit. At the end of an ÜberCharge the Medic gains 40 percent ÜberCharge. |
*'''[[Sniper]]''': All secondary weapons other than the [[SMG]] are not allowed and will be replaced with the SMG. All usable Sniper weapons perform Critical hits. The [[Bazaar Bargain]] is not allowed and is replaced with the [[Sydney Sleeper]]. | *'''[[Sniper]]''': All secondary weapons other than the [[SMG]] are not allowed and will be replaced with the SMG. All usable Sniper weapons perform Critical hits. The [[Bazaar Bargain]] is not allowed and is replaced with the [[Sydney Sleeper]]. |
Revision as of 21:04, 30 August 2011
“ | The name's Saxton Hale! Australian, C.E.O. of MANN Co. and the man who's gonna burn this place to the ground!
Click to listen
— Saxton Hale
|
” |
The VS Saxton Hale Mode is an unofficial "Juggernaut" variation of Arena Mode, in which teams RED and BLU pitted against each other in a battle to the death. Whilst the primary rules of kill or be killed still apply, the modification involves one player, taking on the role of an overpowered Saxton Hale, on the BLU team contending against the rest on the RED team.
Contents
Gameplay
This mode is similar to Arena: if a player dies, they will not respawn until the round has ended. Every player (save for one) is put onto RED, leaving the remaining BLU player in the role of Saxton Hale. Hale has unique stats which give him an advantage (such as increased health and a special jump ability), but can only use melee attacks to kill the other players. Many actions that would instantly kill a normal player, such as a backstab or a kill taunt, will only deal a large amount of damage to Hale rather than killing him outright.
In addition, there is a small chance that the player will take on an alternative skin of Hale, most of which are varieties of internet memes or fads. Whilst several exclusive skins appear on specific servers (such as the Demopan), the core version of the mod includes a playable Horseless Headless Horsemann, and the Vagineer.
Gameplay demonstration
Boss Abilities
In order to provide balance for the greatly outnumbered Hale, several abilities (most of which are from numerous classes) are available to the Hale player. These include:
- Superjump: By crouching, looking up and releasing crouch, the player will be propelled upwards. The Horseless Headless Horsemann Jr.'s Superjump teleports the player to a random enemy. The player cannot move for a few seconds, giving his prey a chance to escape.
- Rage: When Saxton Hale has taken approximately 1,900 damage, his rage meter will be full. Taunting with a full rage meter will stun all close players and Sentry Guns similarly to the Ghost. The Vagineer's rage ability ÜberCharges him and stuns all close players. It does not, however, stun Sentry Guns.
- Equalizer Effect: Hale's movement speed increases as he takes more damage.
- Super Duper Jump: A variation of the "Superjump" that protects Hale from instant death or becoming trapped by falling into a precipice.
- Mantreads Effect: Falling onto players will induce damage relative to the distance fallen.
Strategy
Balancing specifics
The bosses' health increases based on the number of players taking part in the game. The health follows a formula based upon the initial number of players on the enemy team at the start of the round. Health is calculated as [(759+n)*(n-1)]1,04, where n is the initial number of players on the enemy team. When n<5, n increments by 2.
Saxton Hale (and other bosses) Health
Some weapons equipped by players on RED will be changed into their default counterparts or edited for balance issues:
Remember however that balance specifics such as boss speed, rage taunt damage, rage taunt distance, and appearance of characters other than Saxton Hale may vary from server to server, as these specifics are adjustable via server console variables. Plugin Information
ChangelogChangelog:
Version:1.35
Version:1.34_1
Version:1.34
Version:1.33
Version:1.32_1
Version:1.32
*round start *jump *backstab *destroy Sentry *kill Scout, Pyro, Heavy, Engineer, Spy *Last man standing *killing spree
Version:1.30 & 1.31
Version:1.29
Version:1.28
Version:1.27
Version:1.26
Version 1.25
Version 1.24
Version 1.23
Version 1.22
Version 1.21
Version 1.20
Version 1.12
Version 1.11
Version 1.10
Version 1.00
Saxton Hale dialogueFor version 1.20, many new custom lines of dialogue were added to the mod. These additional Saxton Hale responses take place during specific events. Bugs
Trivia
Gallery
Update historyApril 14, 2011 Patch (Hatless Update)
See alsoExternal links
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