Difference between revisions of "VS Saxton Hale Mode (custom game mode)"
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*When Saxton Hale scares an Engineer wearing the [[Hotrod]], the mask flips down. | *When Saxton Hale scares an Engineer wearing the [[Hotrod]], the mask flips down. | ||
− | + | ==Fight Night== | |
− | Fight Night is an offshoot of Vs Saxton Hale Mode. Instead of the team facing a random boss, players are split into two teams, like in a "normal" game, with each team | + | Fight Night is an offshoot of Vs Saxton Hale Mode. Instead of the team facing a random boss, players are split into two teams, like in a "normal" game, with one player from each team being randomly chosen to play that team's "hero". Each team must protect and assist their own hero while eliminating the other team's hero. The team that defeats the other teams boss wins the round. |
− | Unlike in normal Vs Saxton Hale Mode, all players (with the exception of the randomly chosen heroes) | + | Unlike in normal Vs Saxton Hale Mode, all players (with the exception of those selected to play the the randomly chosen heroes) are allowed to respawn, despite the top-screen messages to the contrary (it still runs on Arena Mode rules). |
==Trivia== | ==Trivia== |
Revision as of 06:08, 3 September 2011
“ | The name's Saxton Hale! Australian, C.E.O. of MANN Co. and the man who's gonna burn this place to the ground!
Click to listen
— Saxton Hale
|
” |
The VS Saxton Hale Mode is an unofficial "Juggernaut" variation of Arena Mode, in which teams RED and BLU are pitted against each other in a battle to the death. Whilst the primary rules of kill or be killed still apply, the modification involves one player, taking on the role of an overpowered Saxton Hale, on the BLU team contending against the rest on the RED team.
Contents
Gameplay
This mode is similar to Arena: if a player dies, they will not respawn until the round has ended. Every player (save for one) is put onto RED, leaving the remaining BLU player in the role of Saxton Hale. Hale has unique stats which give him an advantage (such as increased health and a special jump ability), but can only use melee attacks to kill the other players. Hale's damange is modded to be much greater than a normal player's dealt damage, so most of Hale's attacks are one-hit kills.
Like in Arena mode, when the number of RED team players has dropped to a certain amount, a single control point opens up. The first team to capture it wins, meaning that the remainder of the RED team is not required to kill Saxton Hale.
The player is given crits with all melee weapons, because Hale has such a large advantage in close combat. Many actions that would instantly kill a normal player, such as a backstab or a kill taunt, will only deal a large amount of damage to Hale rather than killing him outright.
In addition, there is a small chance that the player will take on an alternative skin of Hale, most of which are varieties of internet memes or fads. Whilst several exclusive skins appear on specific servers (such as the Demopan), the core version of the mod includes a playable Horseless Headless Horsemann Junior, a smaller, player-sized HHH, and the Vagineer.
Gameplay demonstration
Boss Abilities
In order to provide balance for the greatly outnumbered Hale, several abilities (most of which are from numerous classes) are available to the Hale player. These include:
- Superjump: By crouching, looking up and releasing crouch, the player will be propelled upwards. The Horseless Headless Horsemann Jr.'s Superjump teleports the player to a random enemy. The player cannot move for a few seconds, giving his prey a chance to escape.
- Rage: When Saxton Hale has taken approximately 1,900 damage, his rage meter will be full. Taunting with a full rage meter will stun all close players and Sentry Guns similarly to the Ghost. The Vagineer's rage ability ÜberCharges him and stuns all close players. It does not, however, stun Sentry Guns.
- Equalizer Effect: Hale's movement speed increases as he takes more damage.
- Super Duper Jump: A variation of the "Superjump" that protects Hale from instant death or becoming trapped by falling into a precipice.
- Mantreads Effect: Falling onto players will induce damage relative to the distance fallen.
Strategy
Balancing specifics
The bosses' health increases based on the number of players taking part in the game. The health follows a formula based upon the initial number of players on the enemy team at the start of the round. Health is calculated as [(759+n)*(n-1)]1,04, where n is the initial number of players on the enemy team. When n<5, n increments by 2.
Saxton Hale (and other bosses) Health
Some weapons equipped by players on RED will be changed into their default counterparts or edited for balance issues:
Remember however that balance specifics such as boss speed, rage taunt damage, rage taunt distance, and appearance of characters other than Saxton Hale may vary from server to server, as these specifics are adjustable via server console variables. Plugin Information
ChangelogChangelog:
Version:1.35
Version:1.34_1
Version:1.34
Version:1.33
Version:1.32_1
Version:1.32
*round start *jump *backstab *destroy Sentry *kill Scout, Pyro, Heavy, Engineer, Spy *Last man standing *killing spree
Version:1.30 & 1.31
Version:1.29
Version:1.28
Version:1.27
Version:1.26
Version 1.25
Version 1.24
Version 1.23
Version 1.22
Version 1.21
Version 1.20
Version 1.12
Version 1.11
Version 1.10
Version 1.00
Saxton Hale dialogueFor version 1.20, many new custom lines of dialogue were added to the mod. These additional Saxton Hale responses take place during specific events. Bugs
Fight NightFight Night is an offshoot of Vs Saxton Hale Mode. Instead of the team facing a random boss, players are split into two teams, like in a "normal" game, with one player from each team being randomly chosen to play that team's "hero". Each team must protect and assist their own hero while eliminating the other team's hero. The team that defeats the other teams boss wins the round. Unlike in normal Vs Saxton Hale Mode, all players (with the exception of those selected to play the the randomly chosen heroes) are allowed to respawn, despite the top-screen messages to the contrary (it still runs on Arena Mode rules). Trivia
Gallery
Update historyApril 14, 2011 Patch (Hatless Update)
See alsoExternal links
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