Difference between revisions of "Talk:Medi Gun"
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== Bug == | == Bug == | ||
Is it a bug that the Medi Gun can no longer overheal targets on a dispenser or cart since the addition of the QuickFix or is that an "as intended" breaking of the game? <small>— ''The preceding unsigned comment was added by'' '''[[User:Marid|Marid]]''' ([[User talk:Marid|talk]]) • ([[Special:Contributions/Marid|contribs]]) 22:39, 25 July 2011</small> | Is it a bug that the Medi Gun can no longer overheal targets on a dispenser or cart since the addition of the QuickFix or is that an "as intended" breaking of the game? <small>— ''The preceding unsigned comment was added by'' '''[[User:Marid|Marid]]''' ([[User talk:Marid|talk]]) • ([[Special:Contributions/Marid|contribs]]) 22:39, 25 July 2011</small> | ||
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+ | It's A bug and has been fixed. Overheal can be applied with other healing devices. [[User:GOLDENTRIANGLES|GOLDENTRIANGLES]] 16:40, 3 September 2011 (PDT)GOLDENTRIANGLES | ||
==No Weapon Demonstration== | ==No Weapon Demonstration== |
Revision as of 23:40, 3 September 2011
Contents
Should this be mentioned?
While I was rummaging through the weapon files, when I looked at the Medigun file, it says that it deals 24 damage. But as you know already, it only HEALS. Should this be mentioned in the Trivia? AbeX300 18:26, 12 August 2010 (UTC)
- There's a lot of random, un-noteworthy outdated/unused/development stuff in the weapon files. I wouldn't add it. -- Nineaxis 18:30, 12 August 2010 (UTC)
- From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. Maybe you read it wrong? --Picard lm(de) 18:35, 12 August 2010 (UTC)
- @Nineaxis If that's the case, why is there a mention on Jarate about it's 5-Damage? @Picard I suppose. I'll check it out by changing the "damage". AbeX300 18:38, 12 August 2010 (UTC)
- From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. Maybe you read it wrong? --Picard lm(de) 18:35, 12 August 2010 (UTC)
Info It has been decided that the move will not go ahead for logistical reasons (too much work for such a minor change). -RJ 13:55, 27 September 2010 (UTC)
overheal with über
* The Medigun overheals faster when an ubercharge is ready.
Never heard that one, any citations? --CruelCow 12:42, 3 October 2010 (UTC)
- No. It isn't true. With Uber ready it takes roughly 9.5 seconds to get a Soldier from 18 health to 300 health. This time differs slightly without it ready to 9.6 seconds, although I'm accounting this for human error (phone stopwatch ftw!). Hopefully, I'm a reliable enough source for you, Mr. Cow. ;-) --Leftism 12:40, 11 October 2010 (UTC)
Bug
Is it a bug that the Medi Gun can no longer overheal targets on a dispenser or cart since the addition of the QuickFix or is that an "as intended" breaking of the game? — The preceding unsigned comment was added by Marid (talk) • (contribs) 22:39, 25 July 2011
It's A bug and has been fixed. Overheal can be applied with other healing devices. GOLDENTRIANGLES 16:40, 3 September 2011 (PDT)GOLDENTRIANGLES
No Weapon Demonstration
Why isnt there an entry of this in the weapon demonstration project? It is a very major weapon it seems to be a diservice. also, how should it be formatted? we cant do the usual red pyro, soldier, medic, spy. Dr. Blutengott 08:26, 26 July 2011 (PDT)
Strange Variant Section
This section was removed, I have reincluded it for the time being. Should it be on the page? Please discuss. Dr. Blutengott 08:58, 3 September 2011 (PDT)
- I don't think it merits an entire section just for that - maybe a trivia note or something. » Cooper Kid (blether·contreebs) 11:43, 3 September 2011 (PDT)