Difference between revisions of "August 19, 2008 Patch"

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m (Reverted edits by PilkBOT (Talk) to last revision by FireBOT)
m (Applied filters to August 19, 2008 Patch (Review RC#68125))
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** 5 arenas: [[Lumberyard]], [[Ravine]], [[Well (Arena)|Well]], [[Granary (Arena)|Granary]], [[Badlands (Arena)|Badlands]]
 
** 5 arenas: [[Lumberyard]], [[Ravine]], [[Well (Arena)|Well]], [[Granary (Arena)|Granary]], [[Badlands (Arena)|Badlands]]
 
*Added 2 new maps
 
*Added 2 new maps
** [[Badwater Basin]], a new payload map
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** [[Badwater Basin]], a new Payload map
 
** [[Steel|cp_steel]], a community map by Jamie "Fishbus" Manson
 
** [[Steel|cp_steel]], a community map by Jamie "Fishbus" Manson
  
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*Added proper handling of cart blocking recognition to [[Payload]] maps
 
*Added proper handling of cart blocking recognition to [[Payload]] maps
 
==Bug fixes==
 
==Bug fixes==
*Fixed bug where switching from [[Flare gun]]-wielding [[Pyro]] to another class meant you didn't get a full ammo loadout on first spawn
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*Fixed bug where switching from [[Flare Gun]]-wielding [[Pyro]] to another class meant you didn't get a full ammo loadout on first spawn
 
*Fixed [[Spy]] watch arm not using team skins
 
*Fixed [[Spy]] watch arm not using team skins
 
*Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
 
*Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
*Fixed players getting stuck in a bad animation state when class switching while spinning the [[minigun]]
+
*Fixed players getting stuck in a bad animation state when class switching while spinning the [[Minigun]]
 
*Fixed a loophole that allowed players to pickup weapons of other classes
 
*Fixed a loophole that allowed players to pickup weapons of other classes
*Fixed a bug that resulted in players earning more [[crit]] chance bonus in large, single damage events than they are supposed to
+
*Fixed a bug that resulted in players earning more [[Crit]] chance bonus in large, single damage events than they are supposed to
 
*Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
 
*Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
*Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
+
*Fixed a bug which caused the Minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
 
*Fixes the [[Loadout]] player model panel causing the in-game player facial animation to perform incorrectly
 
*Fixes the [[Loadout]] player model panel causing the in-game player facial animation to perform incorrectly
 
*Fixed spectators not having the target ID labels display correctly
 
*Fixed spectators not having the target ID labels display correctly

Revision as of 07:35, 21 August 2010

The Heavy Update was released August 19th 2008 and marked the third Class Pack Update.

Changes

  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's Über-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps

Bug fixes

  • Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the Minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more Crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the Minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps

Template:Patch

Official Link: A Heavy Update

Template:Succession box