Difference between revisions of "Horseless Headless Horsemann match-ups"

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| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
|
+
| The Medic is faster than the Horsemann and is thus capable of kiting him around the map. The standard [[ÜberCharge]] can be used to allow a teammate to freely attack the Horsemann, while the [[Kritzkrieg]] can deployed on a high-firepower class to deal massive damage. Although ÜberCharged players cannot be killed by the Horsemann, they can still be stunned by his "Boo!" taunt.
{{Info}}Use your [[ÜberCharge]] on a teammate so they can attack the Horsemann. While the Horsemann will ignore Übercharged individuals for as long as possible, keep in mind that it will attempt to bat you out of his path, should you be in it.
 
 
 
{{Info}}If you do not have an ÜberCharge or [[Kritzkrieg]] charge, it is best advised to stay away and build one up.
 
 
 
{{Con}}Your [[Übersaw]] is ineffective against the boss as the close quarters combat will likely get you killed, and should not be used.
 
 
 
{{Con}}The Horsemann can also easily counter an ÜberCharged pair by stunning them with its special scare ability.  
 
 
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper match-ups|Sniper]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper match-ups|Sniper]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
|
+
| The Horsemann is immune to all headshots except those from the [[Huntsman]], so the Sniper is best off firing charged shots from afar. The Horsemann is immune to debuffs, so weapons such as [[Jarate]] or [[Tribalman's Shiv]] are ineffective.
{{Info}}The basic Sniper is very limited against the Horsemann, as headshots from the standard [[Sniper Rifle]] do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against the Horsemann.  
 
 
 
{{Pro}}The [[Huntsman]] deals extra damage on headshots against the Horsemann, effectively rendering a skilled bow Sniper able to defeat the boss on his own in a short matter of time.
 
 
 
{{Pro}}The [[Sydney Sleeper]]'s faster charge rate makes it more useful than the standard Sniper Rifle, as he is immune to headshot's.
 
 
 
{{Con}}The Horsemann does not bleed, and so the [[Tribalman's Shiv]] is very inadvisable.
 
 
 
{{Con}}[[Jarate]] does not affect the Horsemann.
 
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Spy_RED.png|100x100px|link=Spy]]<br>[[Spy match-ups|Spy]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Spy_RED.png|100x100px|link=Spy]]<br>[[Spy match-ups|Spy]]
 
| class="xsmall" | vs
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:HHH.png|100x100px|link=Scout]]<br>[[Horseless Headless Horsemann]]
|
+
| The Spy is rather ineffective against the Horsemann; his standard weapons are weak while [[backstab]]s will only deal normal Knife damage. While the Horsemann is not fooled by disguises or invisiblity, the [[Dead Ringer]] can be used to take heavily reduced damage for a short period of time.
{{Info}}The [[Dead Ringer]]'s feign death ability will allow you to survive one hit per use, giving the Spy more survivability against the Horsemann.
 
 
 
{{Pro}}The [[Revolver]] and the [[Enforcer]] are the most worthwhile weapons, although it should only be used against the Horsemann if he is focused on another player.
 
 
 
{{Con}}The [[Spy]] is rather ineffective against the Horsemann as a [[Backstab]] will not result in an instant death or a critical hit and does not contribute significant damage.
 
 
 
{{Con}}As with any other on-hit effect weapons, [[Your Eternal Reward]], [[Conniver's Kunai]] and the [[Big Earner]] will not grant you a bonus upon getting the last hit on a Horsemann and should be avoided.
 
 
 
{{Con}}The Horseless Headless Horsemann is not fooled by disguises or invisibility.
 
 
 
{{Con}}The [[Ambassador]] does not contribute extra damage via headshots.
 
 
 
{{Con}}The [[L'Etranger]] will not provide Cloak upon a successful hit.  
 
 
 
 
|}
 
|}
  

Revision as of 19:00, 23 November 2011

This is my world! You are not welcome in my world!
The Soldier to the Horseless Headless Horsemann


Note: Wearing the Horseless Headless Horsemann's Head or the Saxton Hale Mask will make you immune to the Horseless Headless Horsemann's scare ability. This will assist in defeating him at close range or defeating multiple incarnations of the Horsemann.


Class Strategy
Scout.png
Scout
vs HHH.png
Horseless Headless Horsemann
If marked as "It", the Scout's speed and mobility allows him to evade the Horsemann and lure him towards enemies. His weapons deal consistent damage while Bonk! Atomic Punch can be used to negate the Horsemann's damage for a short time.
Soldier.png
Soldier
vs HHH.png
Horseless Headless Horsemann
The Soldier's Rocket Launcher and Shotgun will deal consistent damage against the Horsemann. If marked as "It", the Soldier can rocket jump to stay out of reach of the Horsemann.
Pyro.png
Pyro
vs HHH.png
Horseless Headless Horsemann
The Pyro typically fights at close range and is almost always in danger when directly attacking the Horsemann. the Horsemann is not affected by afterburn, meaning that typical hit-and-run tactics are ineffective.
Demoman.png
Demoman
vs HHH.png
Horseless Headless Horsemann
The Demoman's explosive weapons are capable of dealing great damage to the Horsemann. Although slower than the Horsemann, the Demoman can create a distance gap by using his shield charge or Sticky jumping.
Heavy.png
Heavy
vs HHH.png
Horseless Headless Horsemann
As long as a Heavy is not marked as "It", his Minigun can quickly shred the Horsemann's large health pool. However, the Heavy has no real means to escape from the Horsemann; the Buffalo Steak Sandvich and Gloves of Running Urgently take some time to prepare, especially if he is still firing upon being marked as "It".
Engineer.png
Engineer
vs HHH.png
Horseless Headless Horsemann
Without a Sentry Gun, the Engineer is like the Scout, but slower, relying on his Shotgun for defense. The Engineer's Sentry Gun will still target the Horsemann, even if he is outside the normal targeting range. Although the Horsemann does not target buildings, he will still destroy any that are in his way; a Sentry Gun shielded by the Wrangler can provide a distraction for a moderate amount of time.
Medic.png
Medic
vs HHH.png
Horseless Headless Horsemann
The Medic is faster than the Horsemann and is thus capable of kiting him around the map. The standard ÜberCharge can be used to allow a teammate to freely attack the Horsemann, while the Kritzkrieg can deployed on a high-firepower class to deal massive damage. Although ÜberCharged players cannot be killed by the Horsemann, they can still be stunned by his "Boo!" taunt.
Sniper.png
Sniper
vs HHH.png
Horseless Headless Horsemann
The Horsemann is immune to all headshots except those from the Huntsman, so the Sniper is best off firing charged shots from afar. The Horsemann is immune to debuffs, so weapons such as Jarate or Tribalman's Shiv are ineffective.
Spy.png
Spy
vs HHH.png
Horseless Headless Horsemann
The Spy is rather ineffective against the Horsemann; his standard weapons are weak while backstabs will only deal normal Knife damage. While the Horsemann is not fooled by disguises or invisiblity, the Dead Ringer can be used to take heavily reduced damage for a short period of time.


See also