Difference between revisions of "January 11, 2012 Patch"

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m (Undo edit by Gmod4phun (Talk) (898574) Back to using same vocabulary from the patch notes, that edit was uneccessary actually.)
(Changed the Bills Hat"s Patch Notes to read can be now used as a crafting ingredient instead of can be now used as a crafting reagent.)
Line 37: Line 37:
 
* Added [[Mann_Co._Supply_Crate#Series_.2337|Mann Co. Supply Crate #37]] and removed [[Mann_Co._Supply_Crate#Series_.2332|Mann Co. Supply Crate #32]]
 
* Added [[Mann_Co._Supply_Crate#Series_.2337|Mann Co. Supply Crate #37]] and removed [[Mann_Co._Supply_Crate#Series_.2332|Mann Co. Supply Crate #32]]
 
* The Killer Exclusive is now craftable.
 
* The Killer Exclusive is now craftable.
* [[Bill's Hat]] can now be used as a crafting reagent.
+
* [[Bill's Hat]] can now be used as a crafting ingredient.
  
 
== Notes ==
 
== Notes ==

Revision as of 13:09, 14 January 2012

Patch notes

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.

Team Fortress 2

Undocumented changes

Notes

  1. Wrap Assassin, Phlogistinator, Manmelter, Third Degree, Pomson 6000, Eureka Effect, Spy-cicle and Holiday Punch.
  2. Ellis' Cap was not actually changed to be used as a crafting ingredient. Ellis' Cap was updated to be craftable on January 12.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.Expression error: Unrecognized punctuation character "{".
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 content.gcf/tf/maps/cp_foundry_l_0.lmp
Modified: team fortress 2 content.gcf/tf/sound/vo/spy_thanks01.wav
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/soldier/luckyshot.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/soldier/luckyshot_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/medic/bowtie_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/luckyShot_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/luckyshot_red.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/luckyShot.vvd