Difference between revisions of "Swamp Theme"
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{{Quotation|http://swamp.tf2maps.net|The Swamp Theme is a pack of swampy assets for you to use in your custom Team Fortress 2 map! We've assembled some of the best content creators at TF2Maps.net and forced them to make this set of cool models, textures, particles, and more for you to enjoy. So download it!}} | {{Quotation|http://swamp.tf2maps.net|The Swamp Theme is a pack of swampy assets for you to use in your custom Team Fortress 2 map! We've assembled some of the best content creators at TF2Maps.net and forced them to make this set of cool models, textures, particles, and more for you to enjoy. So download it!}} | ||
− | The '''Swamp Theme''' is a collection of swamp-themed assets for mappers to use in their custom maps. These assets include materials, models, particles, and more. The Swamp Theme was assembled by a group of [[TF2Maps.net]] members and published [http://swamp.tf2maps.net here]. The Swamp Theme has been featured on the [[TF2 Official Blog]], and was made official in the | + | The '''Swamp Theme''' is a collection of swamp-themed assets for mappers to use in their custom maps. These assets include materials, models, particles, and more. The Swamp Theme was assembled by a group of [[TF2Maps.net]] members and published [http://swamp.tf2maps.net here]. The Swamp Theme has been featured on the [[TF2 Official Blog]], and was made official in the {{Patch name|10|27|2010}} as part of the [[Scream Fortress Update]] Halloween 2010 event. |
The current version of the Swamp Theme is a second revision which brought many new assets to the pack, as well as a Swamp Theme Map Pack. The Swamp Theme Map Pack features popular custom maps that were created using the Swamp Theme assets. These maps include [[Atrophy (Capture the Flag)|Atrophy]], Fever, Wildmire, and Blackwood. The Hazardous Environments sign found in the Swamp Theme has since been added into the game in the form of [[Coldfront]]. | The current version of the Swamp Theme is a second revision which brought many new assets to the pack, as well as a Swamp Theme Map Pack. The Swamp Theme Map Pack features popular custom maps that were created using the Swamp Theme assets. These maps include [[Atrophy (Capture the Flag)|Atrophy]], Fever, Wildmire, and Blackwood. The Hazardous Environments sign found in the Swamp Theme has since been added into the game in the form of [[Coldfront]]. |
Revision as of 21:00, 19 January 2012
Swamp Theme | |
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Website Info | |
URL: | http://swamp.tf2maps.net |
“ | The Swamp Theme is a pack of swampy assets for you to use in your custom Team Fortress 2 map! We've assembled some of the best content creators at TF2Maps.net and forced them to make this set of cool models, textures, particles, and more for you to enjoy. So download it!
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” |
The Swamp Theme is a collection of swamp-themed assets for mappers to use in their custom maps. These assets include materials, models, particles, and more. The Swamp Theme was assembled by a group of TF2Maps.net members and published here. The Swamp Theme has been featured on the TF2 Official Blog, and was made official in the October 27, 2010 Patch as part of the Scream Fortress Update Halloween 2010 event.
The current version of the Swamp Theme is a second revision which brought many new assets to the pack, as well as a Swamp Theme Map Pack. The Swamp Theme Map Pack features popular custom maps that were created using the Swamp Theme assets. These maps include Atrophy, Fever, Wildmire, and Blackwood. The Hazardous Environments sign found in the Swamp Theme has since been added into the game in the form of Coldfront.
The Swamp Theme contains 40 models, over 30 materials and overlays, six skyboxes, one detail sprite, ten particles, and one new soundscape for mappers to implement in to their maps.
Contents
Contributors
- Aeon 'Void' Bollig
- Kevin 'Ravidge' Brook
- Mike 'Foda' Corsaro
- Sean 'Heyo' Cutino
- Wade 'Nineaxis' Fabry
- Aaron 'Psy' Garcha
- Frazer 'The Midget' Grant
- Alex 'Randdalf' Gulliver
- Tim 'YM' Johnson
- Alex 'Rexy' Kreeger
- Anton 'DaBeatzProject' Lecock
- Wojtek 'Eerieone' Michalak
- Tom 'zpqrei' Pritchard
- Nova 'NovaSilisko' Silisko
- Siewart 'Zeewier' van Wingerden
- Eric 'A Boojum Snark' Ziegler
Content
Props
There are 40 props in the Swamp Theme:
Materials
There are 31 materials in the Swamp Theme:
Overlays
There are 36 overlays in the Swamp Theme:
Skybox textures
There are 6 skybox textures in the Swamp Theme:
Particle effects
There are 10 particle effects in the Swamp Theme:
Source files
A few interesting files, one that shows off all of the Swamp Theme assets for easy access:
Detail sprites
So far, there is only one type of detail sprites in the Swamp Theme:
Swamp Detail Sprites
To give swampy grass some dimension. |
Scripts
So far, the Swamp Theme only has one script:
Swamp Soundscape
To add ambiance to this horrid environment. |
Instructions
These are the instructions for use of the Swamp Theme, as provided on the Swamp Theme site.
Skyboxes
To use one of the skyboxes in your map, go to Map -> Map Properties
in Hammer Editor and change the "Skybox Texture Name" to one of the available Swamp Theme skyboxes.
Available Swamp Skyboxes:
sky_night_02
sky_night_03
sky_haze_01
sky_hurricane_01
sky_fever_01
sky_hurricane_02
Light settings for all six skyboxes are located in the Swamp Theme prefabs. For more information on prefabs, see below.
Detail sprites
To use the custom detail sprites in your map, go to Map -> Map Properties
in Hammer, and change the Detail.vbsp
field to detail_swamp.vbsp
and change the Detail Material File
to detail/detailsprites_swamp
.
Soundscapes
Located in tf\scripts\
To use the soundscapes in your map, simply rename the soundscapes_swampmapname.txt
to the name of your map.
Example: soundscapes_cp_swampland_a3.txt
Available soundscapes:
swamp.outdoors
(2 additional sound positions)- Position 0 - owls, crows
- Position 1 - dogs and birds
swamp.outdoorsrain
(2 additional sound positions)- Position 0 - loud thunder
- Position 1 - quiet thunder
swamp.indoors
(no sound positions)
Particles
Particle manifest located in tf\maps\
To use the particle systems in your map, simply rename the swampmapname_particles.txt
to the name of your map.
Example: cp_swampland_a3_particles.txt
Available particles:
awe_swamp
cloud_mosq
cloud_mosq_high
cloud_moving
(Set the particle's parent to a moving object and have it move back and forth in the skybox)env_buoy_flash
env_rain_001_collision
env_rain_002_collision
env_rain_128
env_rain_64
exp_water
fire01
fire01_heatwaver
goo_bubble
goo_bubble_constant
goo_swamp
lightning_striker
slime_leaking
swamp_constant_smoke
waterdrip
watersplash
zapper
Prefabs
Several prefabs are included for your convenience. You will find them in the Swamp category. If you are unfamiliar with using prefabs, see here: See this article on the VDC.
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