Difference between revisions of "Template:Class weapons table engineer primary"
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− | === {{item name| | + | === {{item name|primary}} === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" width="15%" | {{common string| | + | ! class="header" width="15%" | {{common string|cwt weapon}} |
− | ! class="header" width="10%" | {{common string| | + | ! class="header" width="10%" | {{common string|cwt kill icon}} |
− | ! class="header" width="5%" | {{common string| | + | ! class="header" width="5%" | {{common string|cwt ammo loaded}} |
− | ! class="header" width="5%" | {{common string| | + | ! class="header" width="5%" | {{common string|cwt ammo carried}} |
− | ! class="header" width="15%" | {{common string| | + | ! class="header" width="15%" | {{common string|cwt damage range}} |
− | ! class="header" width="50%" | {{common string| | + | ! class="header" width="50%" | {{common string|cwt notes}} |
|- | |- | ||
− | ! {{Table icon|Shotgun|{{ | + | ! {{Table icon|Shotgun|{{common string|stock}}}} |
| align="center" | {{Icon killicon|weapon=Shotgun}} | | align="center" | {{Icon killicon|weapon=Shotgun}} | ||
| align="center" | 6 | | align="center" | 6 | ||
| align="center" | 32 | | align="center" | 32 | ||
− | | align="center" | | + | | align="center" | {{base crit|60|180}} |
+ | {{common string|cwt dmg pellet|6|10}} | ||
| | | | ||
|- | |- | ||
− | ! {{Table icon|Frontier Justice| | + | ! {{Table icon|Frontier Justice|{{common string|unlock}}}} |
| align="center" | {{Icon killicon|weapon=Frontier Justice}} | | align="center" | {{Icon killicon|weapon=Frontier Justice}} | ||
| align="center" | 3 | | align="center" | 3 | ||
| align="center" | 32 | | align="center" | 32 | ||
− | | align="center" | | + | | align="center" | {{base crit|60|180}} |
− | | {{Pro}} | + | {{common string|cwt dmg pellet|6|10}} |
− | {{Pro}} | + | |{{lang |
− | + | | en = | |
− | {{Info}} | + | {{Pro}}Stores 2 guaranteed critical shots for every Sentry Gun kill.<br /> |
− | + | {{Pro}}Stores 1 guaranteed critical shot for every Sentry Gun assist.<br /> | |
− | {{Con}} | + | {{Info}}Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.<br /> |
− | + | {{Con}}Has half the normal clip size.<br /> | |
− | {{Con}} | + | {{Con}}No random Critical hits.<br /> |
+ | | es = | ||
+ | {{Pro}}Almacena 2 críticos por cada víctima del Arma Centinela.<br /> | ||
+ | {{Pro}}Almacena 1 críticos por cada asistencia del Arma Centinela.<br /> | ||
+ | {{Info}}Los críticos se otorgan cuando el Arma Centinela es destruida (un total de 35 críticos).<br /> | ||
+ | {{Con}}Reducción del cargador del 50%.<br /> | ||
+ | {{Con}}Sin impactos críticos aleatorios.<br /> | ||
+ | | pt-br = | ||
+ | {{Pro}}Para cada morte feita pela Sentinela são acumulados 2 tiro críticos.<br /> | ||
+ | {{Pro}}Para cada morte por assistência feita pela Sentinela é acumulado 1 tiro crítico.<br /> | ||
+ | {{Info}}Tiros críticos acumulados (máx. de 35) são dados só quando a Sentinela é destruída/demolida.<br /> | ||
+ | {{Con}}Possui metade da munição armazenada (3 tiros).<br /> | ||
+ | {{Con}}Não possui críticos aleatórios.<br /> | ||
+ | | ru = | ||
+ | {{Pro}}2 гарантированных критических выстрела за каждое убийство турелью.<br /> | ||
+ | {{Pro}}1 гарантированный критический выстрел за каждую помощь в убийстве турелью.<br /> | ||
+ | {{Info}}Заработанные критические выстрелы (до 35) можно получить только после уничтожения турели.<br /> | ||
+ | {{Con}}Размер обоймы −50%.<br /> | ||
+ | {{Con}}Без случайных критов.<br /> | ||
+ | }} | ||
|- | |- | ||
− | ! {{Table icon|Widowmaker| | + | ! {{Table icon|Widowmaker|{{common string|promo}} / {{common string|craft}}}} |
| align="center" | {{Icon killicon|weapon=Widowmaker}} | | align="center" | {{Icon killicon|weapon=Widowmaker}} | ||
− | | align="center" | 30 | + | | align="center" | 30 |
− | | align="center" | 200 | + | | align="center" | 200 |
− | | align="center" | | + | | align="center" | {{base crit|60|180}} |
− | + | {{common string|cwt dmg pellet|6|10}} | |
− | | | + | |{{lang |
− | {{Pro}} | + | | en = |
− | + | {{Pro}}On hit: damage dealt is returned as ammo.<br /> | |
− | {{Pro}} | + | {{Pro}}No reload necessary.<br /> |
− | + | {{Con}}Uses metal as ammo.<br /> | |
− | {{Con}} | + | {{Con}}Per Shot: -30 metal.<br /> |
− | + | | es = | |
− | {{Con}} | + | {{Pro}}Al impactar: el daño causado se convierte en munición.<br /> |
+ | {{Pro}}No necesita recargar.<br /> | ||
+ | {{Con}}Usa metal como munición.<br /> | ||
+ | {{Con}}Consume 30 unidades de metal por disparo.<br /> | ||
+ | | pt-br = | ||
+ | {{Pro}}Ao acertar: dano infligido retorna como metal.<br /> | ||
+ | {{Pro}}Não precisa ser recarregada.<br /> | ||
+ | {{Con}}Utiliza metal como munição.<br /> | ||
+ | {{Con}}Ao disparar: -30 de metal.<br /> | ||
+ | | ru = | ||
+ | {{Pro}}При попадании: 100% урона будет переведено в металл.<br /> | ||
+ | {{Pro}}Перезарядка не требуется.<br /> | ||
+ | {{Con}}Использует металл в качестве патронов.<br /> | ||
+ | {{Con}}При выстреле: -30 металла.<br /> | ||
+ | }} | ||
|- | |- | ||
! {{Table icon|Pomson 6000|{{common string|craft}}}} | ! {{Table icon|Pomson 6000|{{common string|craft}}}} | ||
Line 60: | Line 94: | ||
{{Con}}Deals only 20% damage to buildings.<br /> | {{Con}}Deals only 20% damage to buildings.<br /> | ||
{{Con}}Has a 33% smaller clip size.<br /> | {{Con}}Has a 33% smaller clip size.<br /> | ||
+ | | es = | ||
+ | {{Info}}Lanza proyectiles eléctricos en lugar de balas.<br /> | ||
+ | {{Pro}}Puede prender fuego las flechas del [[Cazador]].<br /> | ||
+ | {{Pro}}No requiere munición.<br /> | ||
+ | {{Pro}}El proyectil atraviesa al enemigo.<br /> | ||
+ | {{Pro}}El proyectil no se puede devolver.<br /> | ||
+ | {{Pro}}Al impactar a un Medic pierde un 10% de Supercarga.<br /> | ||
+ | {{Pro}}Al impactar a un Spy pierde un 20% de invisibilidad.<br /> | ||
+ | {{Con}}Sólo causa un 20% de daños a construcciones.<br /> | ||
+ | {{Con}}Tamaño del cargador -33%.<br /> | ||
+ | | pt-br = | ||
+ | {{Info}}Dispara uma carga elétrica ao invés de projéteis de chumbo.<br /> | ||
+ | {{Pro}}Pode incendiar flechas dos [[Huntsman/pt-br|Caçador]] de seus aliados.<br /> | ||
+ | {{Pro}}Não requer munição.<br /> | ||
+ | {{Pro}}Projétil penetra alvos inimigos.<br /> | ||
+ | {{Pro}}Projétil não pode ser refletido.<br /> | ||
+ | {{Pro}}Ao acertar: Vítima perde 10% da ÜberCarga.<br /> | ||
+ | {{Pro}}Ao acertar: Vítima perde 20% da camuflagem.<br /> | ||
+ | {{Con}}Inflige apenas 20% do dano em construções.<br /> | ||
+ | {{Con}}Capacidade de munição armazenada é 33% menor.<br /> | ||
+ | | ru = | ||
+ | {{Info}}Стреляет лучевыми зарядами вместо обычных пуль.<br /> | ||
+ | {{Pro}}Может поджигать [[Huntsman/ru|стрелы]] дружественных снайперов.<br /> | ||
+ | {{Pro}}Не требует патронов.<br /> | ||
+ | {{Pro}}Снаряды пробивают вражеские объекты насквозь.<br /> | ||
+ | {{Pro}}Снаряды не могут быть отражены.<br /> | ||
+ | {{Pro}}При попадании: жертва теряет 10% заряда лечебной пушки.<br /> | ||
+ | {{Pro}}При попадании: жертва теряет 20% невидимости.<br /> | ||
+ | {{Con}}Урон постройкам -80%.<br /> | ||
+ | {{Con}}Размер обоймы -33%.<br /> | ||
+ | }} | ||
|- | |- | ||
|} | |} |
Revision as of 12:49, 13 May 2012
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Frontier Justice |
3 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Stores 2 guaranteed critical shots for every Sentry Gun kill. Stores 1 guaranteed critical shot for every Sentry Gun assist. | |
Promotional / Craft Widowmaker |
30 | 200 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
On hit: damage dealt is returned as ammo. No reload necessary. | |
Craft Pomson 6000 |
4 | N/A | Base: 16 Crit: 36-60 |
Shoots an electric projectile instead of shotgun pellets. Can light up friendly Huntsman arrows. |
This template is meant to be used in localized versions of the Engineer article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table engineer primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: es, pt-br, ru (add) |