Difference between revisions of "Tightrope"
m (→Changed weapons: Consistency) |
(→Changes currently undergoing testing: Added info for new update) |
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Line 33: | Line 33: | ||
{{nerf|User takes damage if too much heat is absorbed}} | {{nerf|User takes damage if too much heat is absorbed}} | ||
{{nerf|-50% max ammo}} | {{nerf|-50% max ammo}} | ||
+ | |- | ||
+ | ! rowspan="1"|{{Class link|Heavy}} | ||
+ | ! {{item icon|Minigun|100px}}<br /><small>[[Primary]]</small><br/>Glasha | ||
+ | | | ||
+ | {{buff|Fire rate increases when deployed}} | ||
+ | {{nerf|-500% slower base firing speed}} | ||
|- | |- | ||
! rowspan="1"|{{Class link|Medic}} | ! rowspan="1"|{{Class link|Medic}} | ||
Line 48: | Line 54: | ||
{{nerf|Wearer takes minicrits when aiming}} | {{nerf|Wearer takes minicrits when aiming}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2"|{{Class link|Spy}} |
! {{item icon|Invis Watch|100px}}<br /><small>[[Spy#Secondary PDA|Watch]]</small><br/>Sundial<sup></sup> | ! {{item icon|Invis Watch|100px}}<br /><small>[[Spy#Secondary PDA|Watch]]</small><br/>Sundial<sup></sup> | ||
| | | | ||
Line 54: | Line 60: | ||
{{nerf|Cloak doesn’t automatically recharge}} | {{nerf|Cloak doesn’t automatically recharge}} | ||
{{nerf|+40% cloak consumption rate}} | {{nerf|+40% cloak consumption rate}} | ||
+ | |- | ||
+ | ! {{item icon|Invis Watch|100px}}<br /><small>[[Spy#Secondary PDA|Watch]]</small><br/>Lungbuster<sup></sup> | ||
+ | | | ||
+ | {{buff|Doesn't use up cloak charge}} | ||
+ | {{nerf|-6 health drained per second when cloaked}} | ||
|- | |- | ||
|} | |} | ||
Line 77: | Line 88: | ||
! {{Table icon|Liberty Launcher}} | ! {{Table icon|Liberty Launcher}} | ||
| {{grey|~}} | | {{grey|~}} | ||
− | | {{nerf|-25% firing speed}} | + | | {{buff|+25% knockback}} |
+ | {{nerf|-25% firing speed}} | ||
|- | |- | ||
! {{Table icon|Direct Hit}} | ! {{Table icon|Direct Hit}} | ||
Line 100: | Line 112: | ||
|- | |- | ||
! {{Table icon|Equalizer}} | ! {{Table icon|Equalizer}} | ||
− | | {{grey| | + | | {{grey|Speed and damage increase as the user becomes injured}} |
− | + | | {{nerf|Damage doesn't increase as the user becomes injured}} | |
− | | {{nerf| | + | {{nerf|-50% damage penalty}} |
− | {{nerf| | ||
|- | |- | ||
! {{Table icon|Disciplinary Action}} | ! {{Table icon|Disciplinary Action}} | ||
Line 112: | Line 123: | ||
! {{Table icon|Flamethrower}} | ! {{Table icon|Flamethrower}} | ||
| {{grey|~}} | | {{grey|~}} | ||
− | | {{buff|+10% damage bonus}} | + | | {{buff|+10% damage bonus<sup>1</sup>}} |
|- | |- | ||
! {{Table icon|Sharpened Volcano Fragment}} | ! {{Table icon|Sharpened Volcano Fragment}} | ||
Line 126: | Line 137: | ||
| {{grey|Direct hits deal 103 - 147 damage}} | | {{grey|Direct hits deal 103 - 147 damage}} | ||
| {{note|Direct hits always deal 120 damage}} | | {{note|Direct hits always deal 120 damage}} | ||
+ | |- | ||
+ | ! rowspan="2" | {{Class link|Heavy}} | ||
+ | ! {{Table icon|Minigun}} | ||
+ | | {{grey|~}} | ||
+ | | {{nerf|33% slower spin up time<sup>2</sup>}} | ||
+ | |- | ||
+ | ! {{Table icon|Gloves of Running Urgently}} | ||
+ | | {{grey|When active: -6 health drained per second on wearer}} | ||
+ | | {{buff|When active: No health drain}} | ||
+ | {{nerf|When active: User is ignited}} | ||
+ | {{nerf|-50 max health on wearer}} | ||
|- | |- | ||
! rowspan="1" | {{Class link|Engineer}} | ! rowspan="1" | {{Class link|Engineer}} | ||
Line 131: | Line 153: | ||
| {{grey|Drains extra cloak when target is cloaked}} | | {{grey|Drains extra cloak when target is cloaked}} | ||
| {{nerf|Always drains correct amount of cloak}} | | {{nerf|Always drains correct amount of cloak}} | ||
+ | |- | ||
+ | ! rowspan="1" | {{Class link|Spy}} | ||
+ | ! {{Table icon|Enforcer}} | ||
+ | | {{grey|0.5 sec increase in time taken to cloak}} | ||
+ | | {{buff|Doesn't increase time taken to cloak}} | ||
+ | {{nerf|-15 cloak per shot}} | ||
+ | |- | ||
+ | | colspan = 6 | <sup>1</sup>This change only applies to the stock Flamethrower. | ||
+ | <sup>2</sup>This change also applies to all other Miniguns. | ||
|} | |} | ||
Revision as of 10:55, 20 May 2012
Tightrope is a server mod that aims to be a community-run version of the official beta by testing out new weapons, new maps, balance changes and other alterations. It is currently active on all TF2 Tightrope servers.
Contents
Changes currently undergoing testing
New weapons
Class | Notes/Special abilities | |
---|---|---|
Soldier | Secondary Personal Death Ray |
Shoots rockets |
Pyro | Primary Arsonist's Arseblast |
Airblast cures and stores ally status ailments |
Primary Adiabatter |
Airblast type: Overheat | |
Heavy | Primary Glasha |
Fire rate increases when deployed |
Medic | Primary Practitioner's Pointer |
Keep cursor on enemies with medigun active to point them out to teammates |
Sniper | Melee Ascender |
Climbs walls |
Spy | Watch Sundial |
+33% move speed when cloaked |
Watch Lungbuster |
Doesn't use up cloak charge |
Changed weapons
Class | Item | Old | New | ||
---|---|---|---|---|---|
Soldier | Rocket Jumper |
+100% fire damage vulnerability on wearer +100% explosive damage vulnerability on wearer |
No vulnerabilities | ||
Cow Mangler 5000 |
Reflected rockets crit |
Reflected rockets minicrit | |||
Liberty Launcher |
~ |
+25% knockback -25% firing speed | |||
Direct Hit |
Base damage: 57 - 140 |
Base damage does not exceed 125 | |||
Mantreads |
Deals 3x falling damage to the player you land on |
Creates an explosion that deals 3x falling damage when you land | |||
Battalion's Backup |
Rage filled by taking 450 damage |
Rage filled by taking 200 damage | |||
Concheror |
Rage filled by taking 333 damage or dealing 1133 damage |
Rage filled by taking 200 damage or dealing 600 damage | |||
Market Gardener |
Deals crits while the wielder is rocket jumping |
Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing | |||
Equalizer |
Speed and damage increase as the user becomes injured |
Damage doesn't increase as the user becomes injured -50% damage penalty | |||
Disciplinary Action |
Grants 40% speed buff |
Grants 25% speed buff | |||
Pyro | Flame Thrower |
~ |
+10% damage bonus1 | ||
Sharpened Volcano Fragment |
~ |
Now appears to be on fire | |||
Demoman | Grenade Launcher |
Direct hits deal 84 - 123 damage |
Direct hits always deal 100 damage | ||
Loch-n-Load |
Direct hits deal 103 - 147 damage |
Direct hits always deal 120 damage | |||
Heavy | Minigun |
~ |
33% slower spin up time2 | ||
Gloves of Running Urgently |
When active: -6 health drained per second on wearer |
When active: No health drain When active: User is ignited | |||
Engineer | Pomson 6000 |
Drains extra cloak when target is cloaked |
Always drains correct amount of cloak | ||
Spy | Enforcer |
0.5 sec increase in time taken to cloak |
Doesn't increase time taken to cloak -15 cloak per shot | ||
1This change only applies to the stock Flamethrower.
2This change also applies to all other Miniguns. |
Other changes
- Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
Bugs
- Players can enter the civilian pose by unequipping all their weapons with the unequip menu.
External links
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