Difference between revisions of "Robots"
m (→Giant Robots) |
(Going by the "robot_standard.pop" and "robot_giant.pop" files. Not quite sure about the Medics' , though, since there are two of them in the first file...) |
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Line 109: | Line 109: | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
* Uses [[Sandman|baseballs]] to temporarily stun players. | * Uses [[Sandman|baseballs]] to temporarily stun players. | ||
+ | | style="border:1px solid #333;" | 125 | ||
|- | |- | ||
| style="border:1px solid #333;" | '''[[Demoknight (robot)|Demoknight]]''' | | style="border:1px solid #333;" | '''[[Demoknight (robot)|Demoknight]]''' | ||
Line 116: | Line 117: | ||
* Can cover large distances very quickly by charging. | * Can cover large distances very quickly by charging. | ||
* Has longer melee range. | * Has longer melee range. | ||
+ | * Upon killing, receives 3 seconds of guaranteed critical hits. | ||
+ | | style="border:1px solid #333;" | 175 | ||
|- | |- | ||
| style="border:1px solid #333;" | '''[[Steel Gauntlet]]''' | | style="border:1px solid #333;" | '''[[Steel Gauntlet]]''' | ||
Line 124: | Line 127: | ||
* Weak to melee damage. | * Weak to melee damage. | ||
* Attacks only with melee. | * Attacks only with melee. | ||
+ | | style="border:1px solid #333;" | 900 | ||
|- | |- | ||
| style="border:1px solid #333;" | '''[[Heavyweight Champ]]''' | | style="border:1px solid #333;" | '''[[Heavyweight Champ]]''' | ||
| style="border:1px solid #333;" | [[Killing Gloves of Boxing]]<br>[[Pugilist's Protector]] | | style="border:1px solid #333;" | [[Killing Gloves of Boxing]]<br>[[Pugilist's Protector]] | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
− | * | + | * Upon killing, receives 5 seconds of guaranteed critical hits. |
* Attacks in groups. | * Attacks in groups. | ||
* Attacks only with melee. | * Attacks only with melee. | ||
+ | | style="border:1px solid #333;" | 300 | ||
|- | |- | ||
| style="border:1px solid #333;" | '''[[Heavyweight Champ|Fast Heavy]]''' | | style="border:1px solid #333;" | '''[[Heavyweight Champ|Fast Heavy]]''' | ||
Line 136: | Line 141: | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
* Runs faster than other Heavy robots, at 99.67% speed. | * Runs faster than other Heavy robots, at 99.67% speed. | ||
− | * All damage taken is in the form of crits. | + | * All damage taken is in the form of mini-crits. |
* Attacks alongside Heavyweight Champs, in smaller quantities. | * Attacks alongside Heavyweight Champs, in smaller quantities. | ||
* Attacks only with melee. | * Attacks only with melee. | ||
+ | | style="border:1px solid #333;" | 300 | ||
|- | |- | ||
| style="border:1px solid #333;" | '''[[Quick-Fix Medic]]''' | | style="border:1px solid #333;" | '''[[Quick-Fix Medic]]''' | ||
Line 148: | Line 154: | ||
* Has no method of attack on its own. | * Has no method of attack on its own. | ||
* Cannot use [[ÜberCharge]]. | * Cannot use [[ÜberCharge]]. | ||
+ | | style="border:1px solid #333;" | 150 | ||
|- | |- | ||
| style="border:1px solid #333;" | '''[[Medic|Über Medic]]''' | | style="border:1px solid #333;" | '''[[Medic|Über Medic]]''' | ||
Line 155: | Line 162: | ||
* Has no method of attack on its own. | * Has no method of attack on its own. | ||
* Can ÜberCharge, or make a robot and itself invincible for a limited period of time, when the ÜberCharge meter is filled. | * Can ÜberCharge, or make a robot and itself invincible for a limited period of time, when the ÜberCharge meter is filled. | ||
+ | | style="border:1px solid #333;" | 150 | ||
|- | |- | ||
| style="border:1px solid #333;" | '''[[Bowman]]''' | | style="border:1px solid #333;" | '''[[Bowman]]''' | ||
Line 163: | Line 171: | ||
* Inaccurate from a distance. | * Inaccurate from a distance. | ||
* Cannot scope. | * Cannot scope. | ||
+ | | style="border:1px solid #333;" | 125 | ||
|- | |- | ||
| style="border:1px solid #333;" | '''Sydney Sniper''' | | style="border:1px solid #333;" | '''Sydney Sniper''' | ||
Line 169: | Line 178: | ||
* Shoots [[Jarate]]-coated darts, which cover the player in Jarate, making all damage taken from enemies a mini-crit. | * Shoots [[Jarate]]-coated darts, which cover the player in Jarate, making all damage taken from enemies a mini-crit. | ||
* Cannot headshot. | * Cannot headshot. | ||
+ | | style="border:1px solid #333;" | 125 | ||
|} | |} | ||
Line 187: | Line 197: | ||
* Cannot carry bombs like ordinary robots. | * Cannot carry bombs like ordinary robots. | ||
* Cannot be backstabbed or headshotted. | * Cannot be backstabbed or headshotted. | ||
− | | style="border:1px solid #333;" | 2500 | + | | style="border:1px solid #333;" | 2500 |
|} | |} | ||
Line 208: | Line 218: | ||
* Can use the Sandman's innate stunning ability. | * Can use the Sandman's innate stunning ability. | ||
* Moves faster than most giant robots, but still at reduced speed. | * Moves faster than most giant robots, but still at reduced speed. | ||
+ | | style="border:1px solid #333;" | 1600 | ||
|- | |- | ||
| style="border:1px solid #333;" | '''Super Scout''' | | style="border:1px solid #333;" | '''Super Scout''' | ||
Line 213: | Line 224: | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
* Moves very fast in comparison to other Giant Robots. | * Moves very fast in comparison to other Giant Robots. | ||
+ | | style="border:1px solid #333;" | 1600 | ||
|- | |- | ||
| style="border:1px solid #333;" | '''Rapid Fire Soldier''' | | style="border:1px solid #333;" | '''Rapid Fire Soldier''' | ||
Line 219: | Line 231: | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
* Can fire rockets at a faster rate than regular soldiers. | * Can fire rockets at a faster rate than regular soldiers. | ||
+ | | style="border:1px solid #333;" | 3300 | ||
|- | |- | ||
| style="border:1px solid #333;" | '''Giant Charged Soldier''' | | style="border:1px solid #333;" | '''Giant Charged Soldier''' | ||
Line 224: | Line 237: | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
* Rockets fired are always critical hits. | * Rockets fired are always critical hits. | ||
− | * Rockets travel slower. | + | * Rockets travel 50% slower. |
+ | | style="border:1px solid #333;" | 3800 | ||
|- | |- | ||
| style="border:1px solid #333;" | '''Giant Pyro''' | | style="border:1px solid #333;" | '''Giant Pyro''' | ||
Line 254: | Line 268: | ||
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine | ! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine | ||
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Notes | ! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Notes | ||
− | ! class="header" width=" | + | ! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Health |
|- | |- | ||
| style="border:1px solid #333;" | '''[[Tank (Mann vs. Machine)|Tank]]''' | | style="border:1px solid #333;" | '''[[Tank (Mann vs. Machine)|Tank]]''' | ||
Line 265: | Line 279: | ||
* Carries a separate bomb that it will automatically deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not. | * Carries a separate bomb that it will automatically deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not. | ||
* Cannot be backstabbed or headshotted. | * Cannot be backstabbed or headshotted. | ||
+ | | style="border:1px solid #333;" | 28000 <small>Coal Town: Wave 3</small> <br/> 30000 <small>Coal Town: Wave 5</small> <br/> 20000 <small>Decoy: Wave 3</small> <br/> 20000 <small>Decoy: Wave 8</small> <br/> 20000 <small>Mannworks: Wave 2</small> <br/> 22500 <small>Mannworks: Wave 7</small> <br/> | ||
|} | |} | ||
+ | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |
Revision as of 16:57, 18 August 2012
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | I am ready to fight robots.
Click to listen
— The Heavy
|
” |
Robots are the enemies fought in Mann vs. Machine. They were created by Gray Mann in order to destroy all things Mann Co..
Gameplay
Regular robots function nearly identically to the players, being operated by bots, whilst special robots exist that use non-Stock weapons, and other forms of robots exist with abilities and directives that no class normally possesses. Unlike players, robots can notably be sapped, temporarily disabling them often in groups, or in the case of giant robots, slowing them. As noted by Miss Pauling, they run on money, and they drop it when destroyed, allowing players to use that money to upgrade their weapons.
One robot per wave will enter the field armed with a bomb. The primary directive of the robots is to transport this bomb to the hatch at the end of the map, and the Defenders must stop them. After the bomb is dropped, another robot can pick it up. Any robot can carry the bomb, excluding the Sentry Buster and the Tank. After all robots in a wave are killed, the wave is completed, and if the bomb is transported to the hatch, the wave is lost.
Robots receive certain buffs after a period of time carrying the bomb, and the buffs stack.
Stages | Upgrades |
---|---|
First stage | Defensive buff, shared with all nearby robots |
Second stage | Health regeneration |
Final stage | Full crits all the time |
Robots are all designed off of each of the mercenaries employed under Blutarch and Redmond Mann, excluding the Engineer, and share their basic abilities. Regular robots are equipped with the stock loadout of the classes. Über Medics are not noted as regular robots, despite the fact that they use their Stock weapons.
Machine | Equipped with | Abilities/Notes | Health
|
---|---|---|---|
Scout | Bat, Scattergun |
|
125 |
Soldier | Rocket Launcher |
|
125 |
Pyro | Flame Thrower |
|
175 |
Demoman | Grenade Launcher |
|
175 |
Heavy | Minigun |
|
300 |
Sniper | Sniper Rifle, Kukri |
|
125 |
Spy | Revolver, Knife, Disguise Kit, Sapper, Invisibility Watch |
|
125 |
Special Robots
A number of Special Robots also exist, which each possess unique abilities belonging to unlockable weapons rather than the Stock weapons that most robots use. Each special robot also has the advantages and disadvantages of the original classes it is based off of, unless noted.
Machine | Based on | Equipped with | Abilities/Notes | Health |
---|---|---|---|---|
Minor League Scout | Scout | Sandman Batter's Helmet |
|
125 |
Demoknight | Demoman | Eyelander Chargin' Targe |
|
175 |
Steel Gauntlet | Heavy | Fists of Steel |
|
900 |
Heavyweight Champ | Killing Gloves of Boxing Pugilist's Protector |
|
300 | |
Fast Heavy | Gloves of Running Urgently |
|
300 | |
Quick-Fix Medic | Medic | Quick-Fix |
|
150 |
Über Medic | Medi Gun |
|
150 | |
Bowman | Sniper | Huntsman |
|
125 |
Sydney Sniper | Sydney Sleeper |
|
125 |
Sentry Buster
The Sentry Buster is a notable robot, literally a bomb on legs. It is never predetermined to spawn during a wave, and only spawns if an Engineer exists and is doing sufficient damage with his Sentry Gun to the robot horde. Its arrival is announced by a theme and on the HUD and by the Administrator. If the team has multiple Engineers with Sentry Guns, more than one Sentry Buster may spawn at once.
Machine | Based on | Notes | Health |
---|---|---|---|
Sentry Buster | Demoman |
|
2500 |
Giant Robots
Giant Robots are notably larger than other robots. They can only be slowed by a Sapper rather than destroyed by it, and they cannot be killed at full health by a backstab unless the knife is fully upgraded. As well, they sport significantly larger health than other robots. However, they move at half-speed in comparison to regular robots. They are noted by a red background behind their class symbol in the pre-wave overhead.
Giant Robot versions of all non-support classes (all classes but Medic, Sniper and Spy, and the Engineer, which does not exist in robot form) appear. Multiple versions of Giant Robot classes can exist.
Machine | Based on | Equipped with | Abilities | Health |
---|---|---|---|---|
Major League Scout | Scout | Sandman, Batter's Helmet |
|
1600 |
Super Scout | Bat |
|
1600 | |
Rapid Fire Soldier | Soldier | Rocket Launcher |
|
3300 |
Giant Charged Soldier | Original |
|
3800 | |
Giant Pyro | Pyro | Flamethrower |
|
3000 |
Rapid Fire Demoman | Demoman | Grenade Launcher |
|
3300 |
Deflector Heavy | Heavy | Deflector |
|
5000 |
Tank
Noted as "???" in the official Mann vs. Machine update page, the tank is a rare enemy that usually appears for one or two waves per mission, rarely more than once in one wave. It has a large amount of health, but no attack method, and cannot harm players.
Machine | Notes | Health |
---|---|---|
Tank |
|
28000 Coal Town: Wave 3 30000 Coal Town: Wave 5 20000 Decoy: Wave 3 20000 Decoy: Wave 8 20000 Mannworks: Wave 2 22500 Mannworks: Wave 7 |
Gallery
<gallery> File:GiantRobots.png|Giant Robots. File:Engineer_update_robot_diagram.png|A diagram of a robotic Scout, seen in the Engineer Update.
|