Difference between revisions of "October 17, 2012 Patch"
ThatHatGuy (talk | contribs) m (soundtrack is one word) |
m |
||
Line 17: | Line 17: | ||
* Improved the "Restore" UI for customizing items in [[backpack]] | * Improved the "Restore" UI for customizing items in [[backpack]] | ||
* Fixed floating arrows on carried objects | * Fixed floating arrows on carried objects | ||
− | * [[Mann vs. Machine]] | + | * [[Mann vs. Machine (game mode)|Mann vs. Machine]] |
** Added a penalty system to deter players from repeatedly abandoning [[Mann Up]] games | ** Added a penalty system to deter players from repeatedly abandoning [[Mann Up]] games | ||
− | ** Corrected the respawn time for the Mannslaughter mission | + | ** Corrected the respawn time for the [[Mannslaughter (mission)|Mannslaughter]] [[Mann vs. Machine mission|mission]] |
** Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file. | ** Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file. | ||
Revision as of 03:00, 18 October 2012
|
Contents
[hide]Patch notes
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed the "disconnect" command regression from the previous update
- Fixed tools like vbsp working with new model format
- Fixed a con_logfile ConVar exploit
Team Fortress 2
- Fixed a common "FindModel" crash for replays
- Fixed the Crafty Hair not using styles for the yellow and brown hair
- Improved the "Restore" UI for customizing items in backpack
- Fixed floating arrows on carried objects
- Mann vs. Machine
- Added a penalty system to deter players from repeatedly abandoning Mann Up games
- Corrected the respawn time for the Mannslaughter mission
- Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file.
Undocumented Changes
- Added the What's in the Portal 2 Soundtrack Box?
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/resource/tf_english.txt
Modified: team fortress 2 content.gcf/tf/resource/ui/LobbyPanel.res
Added: team fortress 2 content.gcf/tf/resource/ui/econ/ConfirmApplyCardUpgradeApplicationDialog.res
Modified: team fortress 2 content.gcf/tf/resource/ui/econ/ConfirmDialogAbandonNoPenalty.res
Modified: team fortress 2 content.gcf/tf/resource/ui/econ/ConfirmDialogAbandonPenalty.res
Modified: team fortress 2 content.gcf/tf/resource/ui/econ/ConfirmDialogAbandonSafe.res
Modified: team fortress 2 content.gcf/tf/scripts/items/items_game.txt
Modified: team fortress 2 content.gcf/tf/scripts/population/mvm_mannworks_expert1.pop
Modified: team fortress 2 content.gcf/tf/steam.inf
Added: team fortress 2 materials.gcf/tf/materials/vgui/pve/mvm_timeout_active_large.vmt
Renamed: team fortress 2 content.gcf/tf/resource/ui/StyleSelectDialog.res -> team fortress 2 content.gcf/tf/resource/ui/econ/ComboBoxBackpackOverlayDialog.res
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Deleted: team fortress 2 content.gcf/tf/scripts/matchgroups.txt
Modified: team fortress 2 materials.gcf/tf/materials/vgui/pve/mvm_timeout_active.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/pve/mvm_timeout_active_large.vtf