Difference between revisions of "Festive weapons"
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They function exactly the same as normal weapons, with the exception of being wrapped in [[Self-illumination|blinking lights]] similar to the ones found on the [[Industrial Festivizer]]. This is purely a cosmetic change and has no effect on gameplay. The lights are green, yellow, and team-colored, even though the [[backpack]] icons depict both red and blue colors being on a weapon at the same time. The only exception is the [[Festive Stickybomb Launcher]]'s lights, which are all white. Festive items are available in both [[Unique]] and [[Strange]] quality. | They function exactly the same as normal weapons, with the exception of being wrapped in [[Self-illumination|blinking lights]] similar to the ones found on the [[Industrial Festivizer]]. This is purely a cosmetic change and has no effect on gameplay. The lights are green, yellow, and team-colored, even though the [[backpack]] icons depict both red and blue colors being on a weapon at the same time. The only exception is the [[Festive Stickybomb Launcher]]'s lights, which are all white. Festive items are available in both [[Unique]] and [[Strange]] quality. | ||
+ | |||
+ | New festive items will be released in the Mecha update. | ||
+ | A partial list of the festives are as follows | ||
+ | |||
+ | Scout - Festive Holy Mackerel | ||
+ | |||
+ | Soldier - Festive Buff Banner | ||
+ | |||
+ | Pyro - Festive Axtinguisher | ||
+ | |||
+ | Engineer - Festive Frontier Justice | ||
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+ | Sniper - Festive Huntsman | ||
+ | |||
+ | Spy - Festive Revolver | ||
+ | |||
+ | These weapons can be seen on the various characters on the Mecha update page here : http://www.teamfortress.com/mechaupdate/ | ||
== List == | == List == |
Revision as of 10:43, 20 December 2012
Festive weapons are a special classification of items. They are signature Stock weapons for each class wrapped in Template:W powered by a battery pack. Festive weapons were added to the game during the Australian Christmas 2011 event, and could only be found by unlocking Naughty Winter Crates.
They function exactly the same as normal weapons, with the exception of being wrapped in blinking lights similar to the ones found on the Industrial Festivizer. This is purely a cosmetic change and has no effect on gameplay. The lights are green, yellow, and team-colored, even though the backpack icons depict both red and blue colors being on a weapon at the same time. The only exception is the Festive Stickybomb Launcher's lights, which are all white. Festive items are available in both Unique and Strange quality.
New festive items will be released in the Mecha update. A partial list of the festives are as follows
Scout - Festive Holy Mackerel
Soldier - Festive Buff Banner
Pyro - Festive Axtinguisher
Engineer - Festive Frontier Justice
Sniper - Festive Huntsman
Spy - Festive Revolver
These weapons can be seen on the various characters on the Mecha update page here : http://www.teamfortress.com/mechaupdate/
Contents
List
Update history
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive weapons to the game.
- Updated the Festive weapons so they can be gift-wrapped.
- [Undocumented] Updated the Festive Stickybomb Launcher's backpack icon to now show white lights.
Bugs
- The lights disappear on death.
Gallery
Festive Scattergun RED variant first person view.
Festive Scattergun BLU variant first person view.
Festive Bat RED variant first person view.
Festive Rocket Launcher RED variant first person view.
Festive Flamethrower RED variant first person view.
Festive Stickybomb Launcher first person view.
Festive Minigun RED variant first person view.
Festive Wrench RED variant first person view.
Festive Medi Gun RED variant first person view.
Festive Sniper Rifle RED variant first person view.
Festive Knife RED variant first person view.