Difference between revisions of "Tightrope"
m (→{{botignore|Previous changes}}) |
|||
Line 49: | Line 49: | ||
{{buff|While active: -60% damage taken from Sentries}} | {{buff|While active: -60% damage taken from Sentries}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="3" | {{Class link|Demoman}} |
! {{Table icon|Grenade Launcher}} | ! {{Table icon|Grenade Launcher}} | ||
| | | | ||
Line 60: | Line 60: | ||
{{grey|Direct hits deal 103 - 147 damage}} | {{grey|Direct hits deal 103 - 147 damage}} | ||
| | | | ||
− | {{ | + | {{buff|Direct hits always deal 130 damage}} |
+ | {{nerf|Greatly increased self-damage}} | ||
+ | |- | ||
+ | ! {{Table icon|Stickybomb Launcher}} | ||
+ | | | ||
+ | {{grey|~}} | ||
+ | | | ||
+ | {{note|Bombs glow brightly for the first second after launch}} | ||
|- | |- | ||
! rowspan="2" | {{Class link|Engineer}} | ! rowspan="2" | {{Class link|Engineer}} | ||
Line 77: | Line 84: | ||
{{grey|100 Mini-sentry health}} | {{grey|100 Mini-sentry health}} | ||
| | | | ||
− | {{nerf| | + | {{nerf|30 Mini-sentry health during first construction}} |
+ | {{note|100 Mini-sentry health when finished}} | ||
|- | |- | ||
! rowspan="2" | {{Class link|Medic}} | ! rowspan="2" | {{Class link|Medic}} | ||
Line 89: | Line 97: | ||
| | | | ||
{{grey|Damage resistance only affects base damage}} | {{grey|Damage resistance only affects base damage}} | ||
+ | {{grey|-66% Overheal build rate}} | ||
| | | | ||
{{buff|Damage resistance affects total damage}} | {{buff|Damage resistance affects total damage}} | ||
+ | {{buff|No Overheal build rate penalty}} | ||
|- | |- | ||
− | ! {{Class link|Sniper}} | + | ! rowspan="2" | {{Class link|Sniper}} |
! {{Table icon|Bushwacka}} | ! {{Table icon|Bushwacka}} | ||
| | | | ||
Line 100: | Line 110: | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
|- | |- | ||
− | ! {{Class link|Spy}} | + | ! {{item icon|Kukri|100px}}<br/>Ascender<sup></sup> |
+ | | | ||
+ | {{info|New Weapon}} | ||
+ | | | ||
+ | {{buff|Hit walls to propel yourself upwards}} | ||
+ | {{nerf|Take minicrits while aiming}} | ||
+ | |- | ||
+ | ! rowspan="2" | {{Class link|Spy}} | ||
! {{Table icon|Dead Ringer}} | ! {{Table icon|Dead Ringer}} | ||
| | | | ||
Line 106: | Line 123: | ||
| | | | ||
{{nerf|Resistance starts at 90% and wears off over time}} | {{nerf|Resistance starts at 90% and wears off over time}} | ||
+ | |- | ||
+ | ! {{Table icon|Conniver's Kunai}} | ||
+ | | | ||
+ | {{grey|Cures afterburn on backstab}} | ||
+ | | | ||
+ | {{buff|Cures all debuffs on kill}} | ||
|- | |- | ||
|} | |} |
Revision as of 17:02, 20 February 2013
Tightrope is a server mod that aims to be a community-run version of the official beta by testing out new weapons, new maps, balance changes and other alterations.
Contents
Changes currently undergoing testing
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Scout | Winger |
~ |
+75% accuracy |
Soldier | Liberty Launcher |
~ |
+25% knockback |
Cow Mangler 5000 |
5% slower reload time |
No consecutive reload penalty | |
Market Gardener |
~ |
Crit-boosted while rocketjumping | |
Pyro | Homewrecker |
~ |
While active: -60% damage taken from Sentries |
Demoman | Grenade Launcher |
Direct hits deal 84 - 123 damage |
Direct hits always deal 100 damage |
Loch-n-Load |
Direct hits deal 103 - 147 damage |
Direct hits always deal 130 damage | |
Stickybomb Launcher |
~ |
Bombs glow brightly for the first second after launch | |
Engineer | Pomson 6000 |
Projectile does not penetrates enemy targets |
Projectile penetrates enemy targets |
Gunslinger |
100 Mini-sentry health |
30 Mini-sentry health during first construction | |
Medic | Blutsauger |
~ |
Can overheal |
Vaccinator |
Damage resistance only affects base damage |
Damage resistance affects total damage | |
Sniper | Bushwacka |
~ |
-25% damage penalty |
Ascender |
New Weapon |
Hit walls to propel yourself upwards | |
Spy | Dead Ringer |
90% resistance while cloaked |
Resistance starts at 90% and wears off over time |
Conniver's Kunai |
Cures afterburn on backstab |
Cures all debuffs on kill |
Previous changes
Class | Item | Old | New |
---|---|---|---|
Scout | Winger |
+15% damage bonus |
+25% damage bonus |
Sandman |
Ball stuns enemies |
Ball does not stun | |
Atomizer |
-20% damage penalty |
No damage penalty | |
No damage penalty |
-20% damage penalty | ||
Second and third jumps deal 10 damage |
Third jumps deal 10 damage | ||
Soldier | Cow Mangler 5000 |
Reflected rockets deal Critical hit |
Reflected rockets deal Mini-crits |
Reflected rockets deal Mini-crits |
Reflected rockets deal Critical hit | ||
5% slower reload time |
No consecutive reload penalty | ||
Mantreads |
Deals 3x falling damage to the player you land on |
Creates an explosion that deals 3x falling damage when you land | |
Battalion's Backup |
Rage filled by taking 450 damage |
Rage filled by taking 200 damage | |
Personal Death Ray |
New Weapon |
Shoots rockets | |
Market Gardener |
Deals crits while the wielder is rocket jumping |
Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing | |
Escape Plan |
~ |
-50% damage penalty | |
Pyro | Arsonist's Arseblast |
New Weapon |
Airblast cures and stores ally status ailments |
Firewall |
New Weapon |
Airblast type: Overheat | |
Sharpened Volcano Fragment |
On hit: Ignites enemies |
Does not ignite enemies | |
Heavy | Minigun |
Normal spin up time |
33% slower spin up time |
Brass Beast |
~ |
Shots penetrate players | |
Gloves of Running Urgently |
User takes mini-crits while active and for 3 seconds after switching away |
Does not cause user to take minicrits | |
Engineer | Pomson 6000 |
On Hit: Victim loses 10% ÜberCharge |
No longer drain cloak on hit |
Pardner |
New Weapon |
Crits enemies that are targeted by sentries | |
Medic | Practitioner's Pointer |
New Weapon |
Keep cursor on enemies with medigun active to point them out to teammates |
Sniper | Khopesh Climber |
New Weapon |
Climbs walls |
Bushwacka |
Random critical hits enabled |
No random critical hits | |
Spy | Enforcer |
+20% damage bonus when undisguised |
+20% damage bonus at all times |
Lungbuster |
New Weapon |
+33% move speed when cloaked |
Other changes
- Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
Bugs
- Players can enter the civilian pose by unequipping all their weapons with the unequip menu.
External links
|