Difference between revisions of "Tightrope"
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{{grey|~}} | {{grey|~}} | ||
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− | {{buff|Crit-boosted while | + | {{buff|Crit-boosted while rocket-jumping}} |
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! {{Class link|Pyro}} | ! {{Class link|Pyro}} | ||
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{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
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− | ! {{item icon|Kukri|100px}}<br/>Ascender | + | ! {{item icon|Kukri|100px}}<br/>Ascender |
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{{info|New Weapon}} | {{info|New Weapon}} | ||
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{{nerf|Does not ignite enemies}} | {{nerf|Does not ignite enemies}} | ||
{{buff|When active: Afterburn minicrits}} | {{buff|When active: Afterburn minicrits}} | ||
+ | |- | ||
+ | ! {{Class link|Demoman}} | ||
+ | ! {{Table icon|Loch-n-Load}} | ||
+ | | | ||
+ | {{grey|Direct hits deal 103 - 147 damage}} | ||
+ | | | ||
+ | {{note|Direct hits always deal 120 damage}} | ||
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! rowspan="3" | {{Class link|Heavy}} | ! rowspan="3" | {{Class link|Heavy}} | ||
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{{nerf|-50 max health on wearer}} | {{nerf|-50 max health on wearer}} | ||
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− | ! rowspan=" | + | ! rowspan="3" | {{Class link|Engineer}} |
! {{Table icon|Pomson 6000}} | ! {{Table icon|Pomson 6000}} | ||
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{{nerf|-75% clip size}} | {{nerf|-75% clip size}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
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+ | ! {{Table icon|Gunslinger}} | ||
+ | | | ||
+ | {{grey|100 Mini-sentry health}} | ||
+ | | | ||
+ | {{nerf|30 Mini-sentry health during first construction}} | ||
+ | {{note|100 Mini-sentry health when finished}} | ||
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! {{Class link|Medic}} | ! {{Class link|Medic}} | ||
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{{buff|Climbs walls}} | {{buff|Climbs walls}} | ||
{{nerf|Wearer takes minicrits when aiming}} | {{nerf|Wearer takes minicrits when aiming}} | ||
+ | {{note|Re-added to the game under the name "Ascender"}} | ||
|- | |- | ||
! {{Table icon|Bushwacka}} | ! {{Table icon|Bushwacka}} |
Revision as of 17:42, 20 February 2013
Tightrope is a server mod that aims to be a community-run version of the official beta by testing out new weapons, new maps, balance changes and other alterations.
Contents
Changes currently undergoing testing
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Scout | Winger |
~ |
+75% accuracy |
Soldier | Liberty Launcher |
~ |
+25% knockback |
Cow Mangler 5000 |
5% slower reload time |
No consecutive reload penalty | |
Market Gardener |
~ |
Crit-boosted while rocket-jumping | |
Pyro | Homewrecker |
~ |
While active: -60% damage taken from Sentries |
Demoman | Grenade Launcher |
Direct hits deal 84 - 123 damage |
Direct hits always deal 100 damage |
Loch-n-Load |
Direct hits deal 103 - 147 damage |
Direct hits always deal 130 damage | |
Stickybomb Launcher |
~ |
Bombs glow brightly for the first second after launch | |
Engineer | Pomson 6000 |
Projectile does not penetrates enemy targets |
Projectile penetrates enemy targets |
Gunslinger |
100 Mini-sentry health |
30 Mini-sentry health during first construction | |
Medic | Blutsauger |
~ |
Can overheal |
Vaccinator |
Damage resistance only affects base damage |
Damage resistance affects total damage | |
Sniper | Bushwacka |
~ |
-25% damage penalty |
Ascender |
New Weapon |
Hit walls to propel yourself upwards | |
Spy | Dead Ringer |
90% resistance while cloaked |
Resistance starts at 90% and wears off over time |
Conniver's Kunai |
Cures afterburn on backstab |
Cures all debuffs on kill |
Previous changes
Class | Item | Old | New |
---|---|---|---|
Scout | Winger |
+15% damage bonus |
+25% damage bonus |
Sandman |
Ball stuns enemies |
Ball does not stun | |
Atomizer |
-20% damage penalty |
No damage penalty | |
No damage penalty |
-20% damage penalty | ||
Second and third jumps deal 10 damage |
Third jumps deal 10 damage | ||
Soldier | Cow Mangler 5000 |
Reflected rockets deal Critical hit |
Reflected rockets deal Mini-crits |
Reflected rockets deal Mini-crits |
Reflected rockets deal Critical hit | ||
5% slower reload time |
No consecutive reload penalty | ||
Mantreads |
Deals 3x falling damage to the player you land on |
Creates an explosion that deals 3x falling damage when you land | |
Battalion's Backup |
Rage filled by taking 450 damage |
Rage filled by taking 200 damage | |
Personal Death Ray |
New Weapon |
Shoots rockets | |
Market Gardener |
Deals crits while the wielder is rocket jumping |
Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing | |
Escape Plan |
~ |
-50% damage penalty | |
Pyro | Arsonist's Arseblast |
New Weapon |
Airblast cures and stores ally status ailments |
Firewall |
New Weapon |
Airblast type: Overheat | |
Sharpened Volcano Fragment |
On hit: Ignites enemies |
Does not ignite enemies | |
Demoman | Loch-n-Load |
Direct hits deal 103 - 147 damage |
Direct hits always deal 120 damage |
Heavy | Minigun |
Normal spin up time |
33% slower spin up time |
Brass Beast |
~ |
Shots penetrate players | |
Gloves of Running Urgently |
User takes mini-crits while active and for 3 seconds after switching away |
Does not cause user to take minicrits | |
Engineer | Pomson 6000 |
On Hit: Victim loses 10% ÜberCharge |
No longer drain cloak on hit |
Pardner |
New Weapon |
Crits enemies that are targeted by sentries | |
Gunslinger |
100 Mini-sentry health |
30 Mini-sentry health during first construction | |
Medic | Practitioner's Pointer |
New Weapon |
Keep cursor on enemies with medigun active to point them out to teammates |
Sniper | Khopesh Climber |
New Weapon |
Climbs walls |
Bushwacka |
Random critical hits enabled |
No random critical hits | |
Spy | Enforcer |
+20% damage bonus when undisguised |
+20% damage bonus at all times |
Lungbuster |
New Weapon |
+33% move speed when cloaked |
Other changes
- Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
Bugs
- Players can enter the civilian pose by unequipping all their weapons with the unequip menu.
External links
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