Difference between revisions of "Jiggle bones"

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m (Added a third sortable column "Type" (Hat/Misc./Weapon).)
m (Soldier helmet bone =/= Jigglebone)
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| Weapon || [[Darwin's Danger Shield]] || The tail at the bottom.
 
| Weapon || [[Darwin's Danger Shield]] || The tail at the bottom.
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| Hat || [[Stout Shako]] || The entire hat.
 
 
|-
 
|-
 
| Hat || [[Sober Stuntman]] || The straps
 
| Hat || [[Sober Stuntman]] || The straps

Revision as of 00:39, 19 October 2010

Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.

Items that use jigglebones

Type Object Location of jigglebones
Hat Alien Swarm Parasite The tail and legs.
Hat Max's Severed Head The ears.
Misc. Item Earbuds The cords.
Hat Hustler's Hallmark The feather.
Hat Napper's Respite The tip of the hat.
Hat Triboniophorus Tyrannus The entire creature.
Hat Respectless Rubber Glove The fingers of the glove.
Hat Handyman's Handle The wooden handle.
Weapon Mad Milk The milk inside the bottle.
Weapon Holy Mackerel The fish.
Weapon Black Box The flaps on the front and back.
Weapon Darwin's Danger Shield The tail at the bottom.
Hat Sober Stuntman The straps
Hat Pugilist's Protector The straps.

External links