Difference between revisions of "Tightrope"

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! class="header" style="text-align: center;" | New
 
! class="header" style="text-align: center;" | New
 
|-
 
|-
! {{Class link|Scout}}
+
! rowspan=2 | {{Class link|Scout}}
 
! {{Table icon|Winger}}  
 
! {{Table icon|Winger}}  
 
|
 
|
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{{buff|+75% accuracy}}
 
{{buff|+75% accuracy}}
 
|-
 
|-
! rowspan="3" | {{Class link|Soldier}}
+
! {{Table icon|Atomizer}}  
! {{Table icon|Liberty Launcher}}  
+
|
|  
 
 
{{grey|~}}
 
{{grey|~}}
 
|  
 
|  
{{buff|+15% knockback}}
+
{{nerf|+25% explosive damage vulnerability on wearer}}
{{nerf|-25% explosion radius}}
 
|-
 
! {{Table icon|Cow Mangler 5000}}
 
|
 
{{grey|5% slower reload time}}
 
{{grey|-10% damage penalty}}
 
{{grey|Reflected rockets deal Critical hit}}
 
|
 
{{buff|No consecutive reload penalty}}
 
{{buff|No damage penalty}}
 
{{buff|Reflected rockets deal Mini-crits}}
 
 
|-
 
|-
 +
! {{Class link|Soldier}}
 
! {{Table icon|Market Gardener}}  
 
! {{Table icon|Market Gardener}}  
 
|  
 
|  
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{{buff|Crit-boosted while rocket-jumping}}
 
{{buff|Crit-boosted while rocket-jumping}}
 
|-
 
|-
! rowspan="2" |{{Class link|Pyro}}
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! rowspan="3" | {{Class link|Pyro}}
 
! {{Table icon|Homewrecker}}
 
! {{Table icon|Homewrecker}}
 
|  
 
|  
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{{buff|Afterburn damage heals wearer}}
 
{{buff|Afterburn damage heals wearer}}
 
|-
 
|-
! rowspan="4" | {{Class link|Demoman}}
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! {{Table icon|Neon Annihilator}}
 +
|
 +
{{grey|No speed boost while active}}
 +
{{grey|Damage removes Sappers}}
 +
|
 +
{{buff|Speed boost underwater while active}}
 +
{{nerf|Cannot destroy Sappers}}
 +
|-
 +
! rowspan="3" | {{Class link|Demoman}}
 
! {{Table icon|Grenade Launcher}}
 
! {{Table icon|Grenade Launcher}}
 
|  
 
|  
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{{note|Bombs glow brightly for the first second after launch}}
 
{{note|Bombs glow brightly for the first second after launch}}
 
|-
 
|-
! {{Table icon|Scotsman's Skullcutter}}
+
! {{Class link|Heavy}}
 +
! {{Table icon|Warrior's Spirit}}
 
|  
 
|  
 
{{grey|~}}
 
{{grey|~}}
 
|  
 
|  
{{buff|On draw: +90 health}}
+
{{buff|Allows own thrown Sandvich to heal and extinguish user}}
{{nerf|On sheathe: -90 health}}
 
 
|-
 
|-
 
! rowspan="2" | {{Class link|Engineer}}
 
! rowspan="2" | {{Class link|Engineer}}
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{{note|100 Mini-sentry health when finished}}
 
{{note|100 Mini-sentry health when finished}}
 
|-
 
|-
! rowspan="2" | {{Class link|Medic}}
+
! {{Class link|Medic}}
! {{Table icon|Blutsauger}}
 
|
 
{{grey|~}}
 
|
 
{{buff|Can overheal}}
 
|-
 
 
! {{Table icon|Vaccinator}}
 
! {{Table icon|Vaccinator}}
 
|  
 
|  
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{{nerf|30% slower firing speed}}
 
{{nerf|30% slower firing speed}}
 
|-
 
|-
! rowspan="9" | {{Class link|Soldier}}
+
! rowspan="12" | {{Class link|Soldier}}
! rowspan="3" | {{Table icon|Cow Mangler 5000}}  
+
|-
 +
! rowspan="4" | {{Table icon|Cow Mangler 5000}}  
 
|
 
|
 
{{grey|Reflected rockets deal Critical hit}}
 
{{grey|Reflected rockets deal Critical hit}}
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{{buff|No damage penalty}}
 
{{buff|No damage penalty}}
 
|-
 
|-
! {{Table icon|Liberty Launcher}}  
+
|
 +
{{grey|Reflected rockets deal Critical hit}}
 +
|
 +
{{buff|Reflected rockets deal Mini-crits}}
 +
|-
 +
! rowspan=2 | {{Table icon|Liberty Launcher}}  
 
|
 
|
 
{{grey|~}}
 
{{grey|~}}
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{{buff|+25% knockback}}
 
{{buff|+25% knockback}}
 
{{nerf|-25% explosion radius}}
 
{{nerf|-25% explosion radius}}
 +
|-
 +
|
 +
{{grey|+25% knockback}}
 +
|
 +
{{nerf|+15% knockback}}
 
|-
 
|-
 
! {{Table icon|Mantreads}}  
 
! {{Table icon|Mantreads}}  
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{{buff|When active: Afterburn minicrits}}
 
{{buff|When active: Afterburn minicrits}}
 
|-
 
|-
! rowspan=2 | {{Class link|Demoman}}
+
! rowspan=3 | {{Class link|Demoman}}
 
! rowspan=2 | {{Table icon|Loch-n-Load}}
 
! rowspan=2 | {{Table icon|Loch-n-Load}}
 
|  
 
|  
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{{buff|Direct hits always deal 130 damage}}
 
{{buff|Direct hits always deal 130 damage}}
 
{{nerf|Increase self-damage to ~130}}
 
{{nerf|Increase self-damage to ~130}}
 +
|-
 +
! {{Table icon|Scotsman's Skullcutter}}
 +
|
 +
{{grey|~}}
 +
|
 +
{{buff|On draw: +90 health}}
 +
{{nerf|On sheathe: -90 health}}
 
|-
 
|-
 
! rowspan="3" | {{Class link|Heavy}}
 
! rowspan="3" | {{Class link|Heavy}}
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{{nerf|90 Mini-sentry health}}
 
{{nerf|90 Mini-sentry health}}
 
|-
 
|-
! {{Class link|Medic}}
+
! rowspan=2 | {{Class link|Medic}}
 
! {{item icon|Wrangler|100px}}<br/>Practitioner's Pointer
 
! {{item icon|Wrangler|100px}}<br/>Practitioner's Pointer
 
|
 
|
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{{nerf|Passive weapon}}
 
{{nerf|Passive weapon}}
 
{{nerf|-25% healing rate on medigun}}
 
{{nerf|-25% healing rate on medigun}}
 +
|-
 +
! {{Table icon|Blutsauger}}
 +
|
 +
{{grey|~}}
 +
|
 +
{{buff|Can overheal}}
 
|-
 
|-
 
! rowspan="2" | {{Class link|Sniper}}
 
! rowspan="2" | {{Class link|Sniper}}

Revision as of 17:32, 29 March 2013

Tightrope logo

Tightrope is a server mod that aims to be a community-run version of the official beta by testing out new weapons, new maps, balance changes and other alterations.

Changes currently undergoing testing

Changed weapons

Class Item Old New
Leaderboard class scout.png Scout Winger
Winger

~

Pictogram plus.png +75% accuracy

Atomizer
Atomizer

~

Pictogram minus.png +25% explosive damage vulnerability on wearer

Leaderboard class soldier.png Soldier Market Gardener
Market Gardener

~

Pictogram plus.png Crit-boosted while rocket-jumping

Leaderboard class pyro.png Pyro Homewrecker
Homewrecker

~

Pictogram plus.png While active: -60% damage taken from Sentries

Sharpened Volcano Fragment
Sharpened Volcano Fragment

~

Pictogram plus.png Afterburn damage heals wearer

Neon Annihilator
Neon Annihilator

No speed boost while active
Damage removes Sappers

Pictogram plus.png Speed boost underwater while active
Pictogram minus.png Cannot destroy Sappers

Leaderboard class demoman.png Demoman Grenade Launcher
Grenade Launcher

Direct hits deal 84 - 123 damage

Pictogram comment.png Direct hits always deal 100 damage

Loch-n-Load
Loch-n-Load

Direct hits deal 103 - 147 damage

Pictogram comment.png Direct hits always deal 120 damage

Stickybomb Launcher
Stickybomb Launcher

~

Pictogram comment.png Bombs glow brightly for the first second after launch

Leaderboard class heavy.png Heavy Warrior's Spirit
Warrior's Spirit

~

Pictogram plus.png Allows own thrown Sandvich to heal and extinguish user

Leaderboard class engineer.png Engineer Pomson 6000
Pomson 6000

Projectile does not penetrates enemy targets
On Hit: Victim loses 10% Medigun charge
On Hit: Victim loses 20% cloak

Pictogram plus.png Projectile penetrates enemy targets
Pictogram minus.png No ubercharge drain
Pictogram minus.png No cloak drain

Gunslinger
Gunslinger

100 Mini-sentry health

Pictogram minus.png 30 Mini-sentry health during first construction
Pictogram comment.png 100 Mini-sentry health when finished

Leaderboard class medic.png Medic Vaccinator
Vaccinator

Damage resistance only affects base damage
-66% Overheal build rate

Pictogram plus.png Damage resistance affects total damage
Pictogram plus.png No Overheal build rate penalty

Leaderboard class sniper.png Sniper Bushwacka
Bushwacka

~

Pictogram minus.png -25% damage penalty
Pictogram minus.png No random critical hits

Kukri
Ascender

Pictogram info.png New Weapon

Pictogram plus.png Hit walls to propel yourself upwards
Pictogram minus.png Take mini-crits while aiming

Leaderboard class spy.png Spy Dead Ringer
Dead Ringer

90% resistance while cloaked

Pictogram minus.png Resistance starts at 90% and wears off over time

Conniver's Kunai
Conniver's Kunai

Cures afterburn on backstab

Pictogram plus.png Cures all debuffs on kill

Previous changes

Other changes

  • Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.

Bugs

  • Players can enter the civilian pose by unequipping all their weapons with the unequip menu.

External links