Difference between revisions of "Tightrope"
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! class="header" style="text-align: center;" | New | ! class="header" style="text-align: center;" | New | ||
|- | |- | ||
− | ! {{Class link|Scout}} | + | ! rowspan=2 | {{Class link|Scout}} |
! {{Table icon|Winger}} | ! {{Table icon|Winger}} | ||
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{{buff|+75% accuracy}} | {{buff|+75% accuracy}} | ||
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− | + | ! {{Table icon|Atomizer}} | |
− | ! {{Table icon| | + | | |
− | | | ||
{{grey|~}} | {{grey|~}} | ||
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− | {{ | + | {{nerf|+25% explosive damage vulnerability on wearer}} |
− | |||
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+ | ! {{Class link|Soldier}} | ||
! {{Table icon|Market Gardener}} | ! {{Table icon|Market Gardener}} | ||
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{{buff|Crit-boosted while rocket-jumping}} | {{buff|Crit-boosted while rocket-jumping}} | ||
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− | ! rowspan=" | + | ! rowspan="3" | {{Class link|Pyro}} |
! {{Table icon|Homewrecker}} | ! {{Table icon|Homewrecker}} | ||
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{{buff|Afterburn damage heals wearer}} | {{buff|Afterburn damage heals wearer}} | ||
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− | ! rowspan=" | + | ! {{Table icon|Neon Annihilator}} |
+ | | | ||
+ | {{grey|No speed boost while active}} | ||
+ | {{grey|Damage removes Sappers}} | ||
+ | | | ||
+ | {{buff|Speed boost underwater while active}} | ||
+ | {{nerf|Cannot destroy Sappers}} | ||
+ | |- | ||
+ | ! rowspan="3" | {{Class link|Demoman}} | ||
! {{Table icon|Grenade Launcher}} | ! {{Table icon|Grenade Launcher}} | ||
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{{note|Bombs glow brightly for the first second after launch}} | {{note|Bombs glow brightly for the first second after launch}} | ||
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− | ! {{Table icon| | + | ! {{Class link|Heavy}} |
+ | ! {{Table icon|Warrior's Spirit}} | ||
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{{grey|~}} | {{grey|~}} | ||
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− | {{buff| | + | {{buff|Allows own thrown Sandvich to heal and extinguish user}} |
− | |||
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! rowspan="2" | {{Class link|Engineer}} | ! rowspan="2" | {{Class link|Engineer}} | ||
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{{note|100 Mini-sentry health when finished}} | {{note|100 Mini-sentry health when finished}} | ||
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− | ! | + | ! {{Class link|Medic}} |
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! {{Table icon|Vaccinator}} | ! {{Table icon|Vaccinator}} | ||
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Line 185: | Line 176: | ||
{{nerf|30% slower firing speed}} | {{nerf|30% slower firing speed}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="12" | {{Class link|Soldier}} |
− | ! rowspan=" | + | |- |
+ | ! rowspan="4" | {{Table icon|Cow Mangler 5000}} | ||
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{{grey|Reflected rockets deal Critical hit}} | {{grey|Reflected rockets deal Critical hit}} | ||
Line 204: | Line 196: | ||
{{buff|No damage penalty}} | {{buff|No damage penalty}} | ||
|- | |- | ||
− | ! {{Table icon|Liberty Launcher}} | + | | |
+ | {{grey|Reflected rockets deal Critical hit}} | ||
+ | | | ||
+ | {{buff|Reflected rockets deal Mini-crits}} | ||
+ | |- | ||
+ | ! rowspan=2 | {{Table icon|Liberty Launcher}} | ||
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{{grey|~}} | {{grey|~}} | ||
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{{buff|+25% knockback}} | {{buff|+25% knockback}} | ||
{{nerf|-25% explosion radius}} | {{nerf|-25% explosion radius}} | ||
+ | |- | ||
+ | | | ||
+ | {{grey|+25% knockback}} | ||
+ | | | ||
+ | {{nerf|+15% knockback}} | ||
|- | |- | ||
! {{Table icon|Mantreads}} | ! {{Table icon|Mantreads}} | ||
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{{buff|When active: Afterburn minicrits}} | {{buff|When active: Afterburn minicrits}} | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=3 | {{Class link|Demoman}} |
! rowspan=2 | {{Table icon|Loch-n-Load}} | ! rowspan=2 | {{Table icon|Loch-n-Load}} | ||
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{{buff|Direct hits always deal 130 damage}} | {{buff|Direct hits always deal 130 damage}} | ||
{{nerf|Increase self-damage to ~130}} | {{nerf|Increase self-damage to ~130}} | ||
+ | |- | ||
+ | ! {{Table icon|Scotsman's Skullcutter}} | ||
+ | | | ||
+ | {{grey|~}} | ||
+ | | | ||
+ | {{buff|On draw: +90 health}} | ||
+ | {{nerf|On sheathe: -90 health}} | ||
|- | |- | ||
! rowspan="3" | {{Class link|Heavy}} | ! rowspan="3" | {{Class link|Heavy}} | ||
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{{nerf|90 Mini-sentry health}} | {{nerf|90 Mini-sentry health}} | ||
|- | |- | ||
− | ! {{Class link|Medic}} | + | ! rowspan=2 | {{Class link|Medic}} |
! {{item icon|Wrangler|100px}}<br/>Practitioner's Pointer | ! {{item icon|Wrangler|100px}}<br/>Practitioner's Pointer | ||
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Line 337: | Line 346: | ||
{{nerf|Passive weapon}} | {{nerf|Passive weapon}} | ||
{{nerf|-25% healing rate on medigun}} | {{nerf|-25% healing rate on medigun}} | ||
+ | |- | ||
+ | ! {{Table icon|Blutsauger}} | ||
+ | | | ||
+ | {{grey|~}} | ||
+ | | | ||
+ | {{buff|Can overheal}} | ||
|- | |- | ||
! rowspan="2" | {{Class link|Sniper}} | ! rowspan="2" | {{Class link|Sniper}} |
Revision as of 17:32, 29 March 2013
Tightrope is a server mod that aims to be a community-run version of the official beta by testing out new weapons, new maps, balance changes and other alterations.
Contents
Changes currently undergoing testing
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Scout | Winger |
~ |
+75% accuracy |
Atomizer |
~ |
+25% explosive damage vulnerability on wearer | |
Soldier | Market Gardener |
~ |
Crit-boosted while rocket-jumping |
Pyro | Homewrecker |
~ |
While active: -60% damage taken from Sentries |
Sharpened Volcano Fragment |
~ |
Afterburn damage heals wearer | |
Neon Annihilator |
No speed boost while active |
Speed boost underwater while active | |
Demoman | Grenade Launcher |
Direct hits deal 84 - 123 damage |
Direct hits always deal 100 damage |
Loch-n-Load |
Direct hits deal 103 - 147 damage |
Direct hits always deal 120 damage | |
Stickybomb Launcher |
~ |
Bombs glow brightly for the first second after launch | |
Heavy | Warrior's Spirit |
~ |
Allows own thrown Sandvich to heal and extinguish user |
Engineer | Pomson 6000 |
Projectile does not penetrates enemy targets |
Projectile penetrates enemy targets |
Gunslinger |
100 Mini-sentry health |
30 Mini-sentry health during first construction | |
Medic | Vaccinator |
Damage resistance only affects base damage |
Damage resistance affects total damage |
Sniper | Bushwacka |
~ |
-25% damage penalty |
Ascender |
New Weapon |
Hit walls to propel yourself upwards | |
Spy | Dead Ringer |
90% resistance while cloaked |
Resistance starts at 90% and wears off over time |
Conniver's Kunai |
Cures afterburn on backstab |
Cures all debuffs on kill |
Previous changes
Class | Item | Old | New |
---|---|---|---|
Scout | Winger |
+15% damage bonus |
+25% damage bonus |
Sandman |
Ball stuns enemies |
Ball does not stun | |
Atomizer |
-20% damage penalty |
No damage penalty | |
No damage penalty |
-20% damage penalty | ||
Soldier | |||
Cow Mangler 5000 |
Reflected rockets deal Critical hit |
Reflected rockets deal Mini-crits | |
Reflected rockets deal Mini-crits |
Reflected rockets deal Critical hit | ||
5% slower reload time |
No consecutive reload penalty | ||
Reflected rockets deal Critical hit |
Reflected rockets deal Mini-crits | ||
Liberty Launcher |
~ |
+25% knockback | |
+25% knockback |
+15% knockback | ||
Mantreads |
Deals 3x falling damage to the player you land on |
Creates an explosion that deals 3x falling damage when you land | |
Battalion's Backup |
Rage filled by taking 450 damage |
Rage filled by taking 200 damage | |
Personal Death Ray |
New Weapon |
Shoots rockets | |
Market Gardener |
Deals crits while the wielder is rocket jumping |
Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing | |
Escape Plan |
~ |
-50% damage penalty | |
Pyro | Arsonist's Arseblast |
New Weapon |
Airblast cures and stores ally status ailments |
Firewall |
New Weapon |
Airblast type: Overheat | |
Sharpened Volcano Fragment |
On hit: Ignites enemies |
Does not ignite enemies | |
Demoman | Loch-n-Load |
Direct hits deal 103 - 147 damage |
Direct hits always deal 120 damage |
Direct hits always deal 120 damage |
Direct hits always deal 130 damage | ||
Scotsman's Skullcutter |
~ |
On draw: +90 health | |
Heavy | Minigun |
Normal spin up time |
33% slower spin up time |
Brass Beast |
~ |
Shots penetrate players | |
Gloves of Running Urgently |
User takes mini-crits while active and for 3 seconds after switching away |
Does not cause user to take minicrits | |
Engineer | Pomson 6000 |
On Hit: Victim loses 10% ÜberCharge |
No longer drain cloak on hit |
Pardner |
New Weapon |
Crits enemies that are targeted by sentries | |
Gunslinger |
100 Mini-sentry health |
90 Mini-sentry health | |
Medic | Practitioner's Pointer |
New Weapon |
Keep cursor on enemies with medigun active to point them out to teammates |
Blutsauger |
~ |
Can overheal | |
Sniper | Khopesh Climber |
New Weapon |
Climbs walls |
Bushwacka |
Random critical hits enabled |
No random critical hits | |
Spy | Enforcer |
+20% damage bonus when undisguised |
+20% damage bonus at all times |
Lungbuster |
New Weapon |
+33% move speed when cloaked |
Other changes
- Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
Bugs
- Players can enter the civilian pose by unequipping all their weapons with the unequip menu.
External links
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