Difference between revisions of "Jiggle bones"
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'''Jiggle bones''' are a feature of the [[Source Engine]] that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in ''Team Fortress 2'' to add to their appearance. | '''Jiggle bones''' are a feature of the [[Source Engine]] that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in ''Team Fortress 2'' to add to their appearance. | ||
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! class="header unsortable" | Location of jigglebones | ! class="header unsortable" | Location of jigglebones | ||
|- | |- | ||
− | | Hat || [[Alien Swarm Parasite]] || The tail and legs. | + | | [[Hat]] || [[Alien Swarm Parasite]] || The tail and legs. |
|- | |- | ||
| Hat || [[Max's Severed Head]] || The ears. | | Hat || [[Max's Severed Head]] || The ears. | ||
|- | |- | ||
− | | Misc. Item || [[Earbuds]] || The cords. | + | | [[Miscellaneous items|Misc. Item]]|| [[Earbuds]] || The cords. |
|- | |- | ||
| Hat || [[Hustler's Hallmark]] || The feather. | | Hat || [[Hustler's Hallmark]] || The feather. | ||
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| Hat || [[Handyman's Handle]] || The wooden handle. | | Hat || [[Handyman's Handle]] || The wooden handle. | ||
|- | |- | ||
− | | Weapon || [[Mad Milk]] || The milk inside the bottle. | + | | [[Weapon]] || [[Mad Milk]] || The milk inside the bottle. |
|- | |- | ||
| Weapon || [[Holy Mackerel]] || The fish. | | Weapon || [[Holy Mackerel]] || The fish. | ||
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| Model || [[Scout]] || The dogtags on his neck. | | Model || [[Scout]] || The dogtags on his neck. | ||
|} | |} | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Jiggle Bones.png|The Hustler's Hallmark's jiggle bones | ||
+ | </gallery> | ||
+ | |||
+ | === Demonstration === | ||
+ | {{youtube|RmCNxNkrrKQ}} | ||
== External links == | == External links == | ||
− | * {{vdc|jigglebone|jigglebone}} | + | * {{vdc|jigglebone|$jigglebone}} – technical explanation of {{code|$jigglebone}} |
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 06:08, 20 October 2010
Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Items that use jigglebones
Type | Object | Location of jigglebones |
---|---|---|
Hat | Alien Swarm Parasite | The tail and legs. |
Hat | Max's Severed Head | The ears. |
Misc. Item | Earbuds | The cords. |
Hat | Hustler's Hallmark | The feather. |
Hat | Napper's Respite | The tip of the hat. |
Hat | Triboniophorus Tyrannus | The entire creature. |
Hat | Respectless Rubber Glove | The fingers of the glove. |
Hat | Handyman's Handle | The wooden handle. |
Weapon | Mad Milk | The milk inside the bottle. |
Weapon | Holy Mackerel | The fish. |
Weapon | Black Box | The flaps on the front and back. |
Weapon | Darwin's Danger Shield | The tail at the bottom. |
Hat | Sober Stuntman | The straps |
Hat | Pugilist's Protector | The straps. |
Weapon | Medigun | The tube connecting it to the backpack. |
Model | Medic | The twin tails of his coat. |
Model | Scout | The dogtags on his neck. |
Gallery
Demonstration
External links
- $jigglebone on the Valve Developer Community – technical explanation of
$jigglebone