Difference between revisions of "User:Texaneer"
(→Changes that I want them in TF2) |
(→Changes that I want them in TF2) |
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{{buff|On miss: Hit yourself dealing 65 damage without bleeding.}} | {{buff|On miss: Hit yourself dealing 65 damage without bleeding.}} | ||
| | | | ||
− | '' | + | ''Scout shouldn't take bleeding to self. But he should take just damage to self, increased to 65 (195 crit)'' |
|- | |- | ||
| align="center" | [[File:Item icon Atomizer.png|100px]]<br/> | | align="center" | [[File:Item icon Atomizer.png|100px]]<br/> | ||
Line 241: | Line 241: | ||
{{note|'''New stat suggestion'''}} | {{note|'''New stat suggestion'''}} | ||
{{buff|Damage builds "Liberty Power"}} | {{buff|Damage builds "Liberty Power"}} | ||
− | {{buff|"Liberty Power" | + | {{buff|"Liberty Power" regains user's 100% health and gains mini-crits(Full crits on airbourne targets) for 8 seconds.}} |
{{buff|+25% projectile speed}} | {{buff|+25% projectile speed}} | ||
{{nerf|-20% damage vs. players}} | {{nerf|-20% damage vs. players}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
{{note|Takes 8500 damage to fully charge}} | {{note|Takes 8500 damage to fully charge}} | ||
+ | {{note|Activates by taunting (Does not apply to other weapons).}} | ||
+ | {{note|Wearer gains 80% damage resistance while tauting with full "Liberty Power".}} | ||
| | | | ||
− | '' | + | ''From the beginning of it's life it was a reeaally lazy designed weapon for soldier. Currently it's just mix of Black Box and Direct Hit. Why not give it a more useful stats like this?'' |
|- | |- | ||
| align="center" | [[File:Item icon Beggar's Bazooka.png|100px]]<br/> | | align="center" | [[File:Item icon Beggar's Bazooka.png|100px]]<br/> | ||
Line 275: | Line 277: | ||
~ | ~ | ||
| | | | ||
− | {{buff|+ | + | {{buff|+20% faster move speed for soldier when activated}} |
| | | | ||
''We need more Soldierknights than demoknights'' | ''We need more Soldierknights than demoknights'' | ||
Line 296: | Line 298: | ||
~ | ~ | ||
| | | | ||
− | {{nerf|Has 1 second delay after using airblasts}} | + | {{nerf|Has 1.0 second delay after using airblasts}} |
{{nerf|Increased airblast cost from 20 to 30 (does not include backburner)}} | {{nerf|Increased airblast cost from 20 to 30 (does not include backburner)}} | ||
+ | {{nerf|Reflected projectiles are no longer mini-critical}} | ||
| | | | ||
− | ''We all know that pyro is OP.'' | + | ''We all know that pyro is OP. The real pyro player shouldn't spam with airblasts. And should not have any goddamn chance to finish off with [[Flare Gun]]/[[Reserve Shooter]] or [[Axtinguisher]].'' |
|- | |- | ||
| align="center" | [[File:Item icon Backburner.png|100px]]<br/> | | align="center" | [[File:Item icon Backburner.png|100px]]<br/> | ||
Line 325: | Line 328: | ||
{{buff|No burn damage penalty}} | {{buff|No burn damage penalty}} | ||
| | | | ||
− | ''Woah, calm down pooro'' | + | ''Woah, calm down pooro. Don't be such a hated combo player. I don't care about being pr0.'' |
|- | |- | ||
| align="center" | [[File:Item icon Phlogistinator.png|100px]]<br/> | | align="center" | [[File:Item icon Phlogistinator.png|100px]]<br/> | ||
Line 400: | Line 403: | ||
{{note|+100% increase in charge recharge rate}} | {{note|+100% increase in charge recharge rate}} | ||
| | | | ||
+ | {{buff|Number of health from ammo packs equals to 70% of health pack}} | ||
{{nerf|+50% increase in charge recharge rate}} | {{nerf|+50% increase in charge recharge rate}} | ||
{{nerf|-50% health from healers on wearer}} | {{nerf|-50% health from healers on wearer}} | ||
| | | | ||
− | '' | + | ''Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers '' |
|- | |- | ||
| align="center" rowspan="6" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | | align="center" rowspan="6" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | ||
Line 422: | Line 426: | ||
'''[[Tomislav]] suggestion 1''' | '''[[Tomislav]] suggestion 1''' | ||
| | | | ||
− | {{note| | + | {{note|+10% faster barrel spin-up}} |
{{note|-20% slower firing speed}} | {{note|-20% slower firing speed}} | ||
| | | | ||
{{buff|30% more accurate}} | {{buff|30% more accurate}} | ||
{{buff|No firerate penalty}} | {{buff|No firerate penalty}} | ||
+ | {{nerf|No barrel spin-up time bonus}} | ||
{{nerf|-15% damage penalty}} | {{nerf|-15% damage penalty}} | ||
| | | | ||
− | ''More accurate | + | ''More accurate Tomislav could be better than current, "fast spinning" Tommy. Also heavy could have higher chance to take down enemy on slightly longer distance.'' |
|- | |- | ||
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/> | | align="center" | [[File:Item icon Tomislav.png|100px]]<br/> | ||
Line 442: | Line 447: | ||
{{nerf|-15% damage penalty}} | {{nerf|-15% damage penalty}} | ||
| | | | ||
− | '' | + | ''Old one was ok, but with that change than MAYBE spins 10% faster still spins with the rate of minigun.'' |
|- | |- | ||
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/> | | align="center" | [[File:Item icon Tomislav.png|100px]]<br/> | ||
Line 448: | Line 453: | ||
'''[[Tomislav]] suggestion 3''' | '''[[Tomislav]] suggestion 3''' | ||
| | | | ||
− | {{note| | + | {{note|+10% faster barrel spin-up}} |
{{note|-20% slower firing speed}} | {{note|-20% slower firing speed}} | ||
| | | | ||
{{buff|40% faster weapon switch speed}} | {{buff|40% faster weapon switch speed}} | ||
{{buff|No firerate penalty}} | {{buff|No firerate penalty}} | ||
+ | {{nerf|No barrel spin-up time bonus}} | ||
{{nerf|-15% damage penalty}} | {{nerf|-15% damage penalty}} | ||
| | | | ||
− | ''It would be good with fists of steel'' | + | ''It would be good with fists of steel. And fast weapon switch for heavy would give higher chance to finish off his enemy or switch to GRU, or eat sandvich.'' |
|- | |- | ||
| align="center" | [[File:Item icon Robo-Sandvich.png|100px]]<br/> | | align="center" | [[File:Item icon Robo-Sandvich.png|100px]]<br/> | ||
Line 477: | Line 483: | ||
{{buff|+50% damage from melee sources while active}} | {{buff|+50% damage from melee sources while active}} | ||
| | | | ||
− | ''More balanced than before.'' | + | ''More balanced than before. Player shouldn't die instantly from melee and he should also resist more damage from gunfire.'' |
|- | |- | ||
| align="center" rowspan="3" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]] | | align="center" rowspan="3" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]] |
Revision as of 20:25, 1 May 2013
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
Basic information | |
Icon: | |
Type: | Multiprupose |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Multiple classes |
~ |
The item is now obtainable by craft and drop |
~ | |
~ |
Pyro's Objector now uses Axe animations and Lollichop taunt |
no | ||
~ |
Added level: Level 31 Bat |
~ | ||
Scout |
Normal damage |
-15% damage penalty |
I HATE THAT GUN | |
Jumping resets boost |
Jumping takes only 20% of charge |
Another badly desinged weapon for scout | ||
+15% damage bonus |
+30% damage bonus |
It's UP for scout. It could be kinda useful for engi, if it get buffed. | ||
~ |
Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly |
Little improvement. | ||
+50% fire damage vulnerability on wearer |
+25% fire damage vulnerability on wearer |
Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun) | ||
-90% damage penalty |
-70% damage penalty |
Need buff | ||
-90% damage penalty |
-50% damage penalty |
Need buff | ||
On miss: Hit yourself dealing 35 damage and bleeding effect. |
On miss: Hit yourself dealing 65 damage without bleeding. |
Scout shouldn't take bleeding to self. But he should take just damage to self, increased to 65 (195 crit) | ||
-20% damage penalty |
No damage penalty |
GIVE UP WITH DAMAGE PENALTY | ||
-30% slower firing speed |
No firing speed penalty |
GIVE UP WITH FIRING SPEED PENALTY | ||
Soldier |
On hit: +15 health |
+35 health restored on kill |
The Black Box supposed to be anti-building rocket launcher. | |
Cannot be crit-boosted |
Can be crit-boosted, will deal only mini-crits instead full crits |
This weapon requires a buff | ||
~ |
New stat suggestion |
From the beginning of it's life it was a reeaally lazy designed weapon for soldier. Currently it's just mix of Black Box and Direct Hit. Why not give it a more useful stats like this? | ||
~ |
+25% max primary ammo on wearer |
It quickly runs out of ammo | ||
~ |
Charges rage only by dealing damage, requires 750 damage to fully charge |
Nobody wants to play with stupid charging way such as taking 350 damage to fully charge Battalion Backup. | ||
~ |
+20% faster move speed for soldier when activated |
We need more Soldierknights than demoknights | ||
On Hit Ally: Boosts both players' speed for 4 seconds |
On Hit Ally: Boosts both players' speed for 6 seconds |
Too short | ||
Pyro |
~ |
Has 1.0 second delay after using airblasts |
We all know that pyro is OP. The real pyro player shouldn't spam with airblasts. And should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. | |
+150% airblast cost |
+65% airblast cost |
If it says Backburner. Why still randomly crits?(Note: it would be implemented when airblast cost increase is applied) | ||
65% faster weapon switch time |
25% faster weapon switch time |
Woah, calm down pooro. Don't be such a hated combo player. I don't care about being pr0. | ||
-10% damage penalty |
-15% damage penalty |
~ | ||
-50% damage vs. non burning targets |
-50% damage penalty |
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! | ||
Demoman |
~ |
No critical hits from charge |
Chargin Targe is also good enough... | |
Unusual quality |
Haunted quality |
I don't see anything "unusual" in remodeled halloween eyelander | ||
~ |
New description: Everytime you score, you'll be rewarded with health and move speed bonus. |
Alright, we get it. Golf Clubs can't decapitate. | ||
Random crits enabled |
No random critical hits |
~ | ||
+100% increase in charge recharge rate |
Number of health from ammo packs equals to 70% of health pack |
Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers | ||
Heavy |
-25% damage penalty |
-15% damage penalty |
Because this weapon is too weak on long distances. | |
+10% faster barrel spin-up |
30% more accurate |
More accurate Tomislav could be better than current, "fast spinning" Tommy. Also heavy could have higher chance to take down enemy on slightly longer distance. | ||
+10% faster barrel spin-up |
+40% faster barrel spin-up |
Old one was ok, but with that change than MAYBE spins 10% faster still spins with the rate of minigun. | ||
+10% faster barrel spin-up |
40% faster weapon switch speed |
It would be good with fists of steel. And fast weapon switch for heavy would give higher chance to finish off his enemy or switch to GRU, or eat sandvich. | ||
~ |
Can be obtained from crafting and by purchasing from mann co. store. |
We have Ap-Sap in store. Now we have to do the same thing with this. | ||
-40% damage from ranged sources while active |
-50% damage from ranged sources while active |
More balanced than before. Player shouldn't die instantly from melee and he should also resist more damage from gunfire. | ||
Engineer |
-50% max primary ammo on wearer |
-25% max primary ammo on wearer |
I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. | |
On hit: bleed for 5 seconds |
On hit: bleed for 6 seconds |
Removed SH's stat change during Hattless Update made this weapon stronger(I guess...), why it's removed I'm asking? Maybe this will work. | ||
+30% faster building rate(bugged) |
+25% faster building rate(WORKING) |
I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got 17% bonus. | ||
Medic |
Can't overheal |
Can overheal |
Because lack of overheal difficults keeping patient alive. | |
Taunt heals 11 hp |
Taunt heals 50 hp |
It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | ||
Sniper |
Full charge: +15% damage bonus |
Full charge: +25% damage bonus |
Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. | |
~ |
-15% bodyshot damage penalty |
If Bazaar is made for headshots, then why not to give more penalties for bodyshots? | ||
~ |
+50% max secondary ammo on wearer(hidden) |
These weapons needs more ammo. | ||
-80% slower move speed when aiming |
-50% slower move speed when aiming |
Current Cozy is Useless | ||
On kill: 3 seconds of 100% critical chance |
On kill: 5 seconds of 100% critical chance |
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | ||
Spy |
-25 max health on wearer |
No max health penalty |
Someone suggested this on steam forums. I must say, I approve his suggestion | |
3.0 sec Downgrade speed |
2.5 sec Downgrade speed |
Still annoying | ||
~ |
Can be obtained from crafting |
Ok, we have it pruchaseable. Now make it craftable. |
Hats | |||
---|---|---|---|
Class | Hat | Changes | Reason |
All Class |
Can be obtained by craft and drop |
I don't like bills. Not because I don't have one. Just, don't, like, them. | |
Can be obtained by craft and drop |
~ | ||
The item is tradeable |
~ | ||
Misc |
Awesomenauts Badge, Vigilant Pin, Whale Bone Charm, Merc Medal, Mark of the Saint, Hitt Mann Badge, Croft's Crest, Heroic Companion Badge, Bolgan Family Crest, Companion Cube Pin and Atomic Accolade are no longer obtainable trough craft, mann co. store purchase and drop. |
It's a reward from game purchase, isn't it? | |
Soldier |
Changed from hat into misc |
It looks terrible as hat. | |
Demoman |
Can be also worn by Soldier and Pyro |
Whatever | |
Heavy |
One-Man Army is merged with Your Worst Nightmare headwear for sniper under the name One-Mann Army, which can be worn both by Heavy and Sniper. |
That makes no sense, have 2 identical hats for other classes that is not one hat. | |
Item is paintable |
~ | ||
Sniper |
Styles: Normal glasses, Default glasses, no glasses. |
It should have styles. |
Tools | |||
---|---|---|---|
Class | Tool/s | Changes | Reason |
Tools | Tools |
All team paints can be obtained by drop. |
~ |
Tools |
Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping. |
~ |
Sentry Buster | |||
---|---|---|---|
Sentry Buster | Current | Changes | Reason |
2500 HP |
1300 HP |
Nobody likes sentry busters you hear me? |
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Item Set Bonus ideas | ||
---|---|---|
Class | Set | Bonus |
Scout |
+10% increased done critical damage | |
Soldier |
+20% Bullet damage resistance on wearer | |
-30% Damage taken from falling | ||
Demoman |
+50% Health from packs on wearer | |
+25% max secondary ammo on wearer | ||
Heavy |
Black Market Business suggestion 1 |
25% faster weapon switch speed |
Black Market Business suggestion 2 |
+20% faster move speed on wearer | |
Sniper |
+15% faster move speed on wearer | |
Spy |
+30% fire damage resistance |
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
Scout |
150px Gift Robot |
Festive Bat |
Gifting Man From Gifting Land |
None |
5000 hp |
150px Major Scout |
Baby Face's Blaster |
Hermes |
None |
5000 hp | |
Soldier |
150px Space Marine |
Righteous Bison |
None | None |
Fires penetrating energy bolts |
150px Super Space Marine |
Cow Mangler 5000 |
None | None |
Fires fast travelling laser beams | |
150px Giant Space Marine |
Cow Mangler 5000 |
Cross-Comm Crash Helmet |
None |
4500 HP | |
Pyro |
150px FireFighter |
Detonator |
Brigade Helm |
None |
1.9x larger in size |
Demoman |
150px Samurai Demo |
Half-Zatoichi |
Samur-Eye |
None |
Fully restores health on kill |
150px Giant Samurai |
Half-Zatoichi |
Samur-Eye |
Menpo |
5000 hp | |
Heavy |
150px Robo-Santa |
Festive Mini-gun |
B.M.O.C. |
All-Father |
5000 HP |
150px Giant Festive Deflector |
Festive Deflector |
U-clank-a |
Merc's Muffler |
5000 HP | |
150px Bear Force Heavy |
Warrior's Spirit |
Big Chief |
None |
50% larger in size | |
Engineer |
150px Festive Engineer Robot |
Festive Wrench |
Industrial Festivizer |
None |
Appears only on special MvM christmass event map |
Medic |
150px Crit Charger |
Kritzkrieg |
Surgeon's Stahlhelm |
None |
Spawns With Full UberCharge |
Sniper |
150px Penetrator |
Machina |
None | Deus Specs |
Uses penetrating rounds |
Crates | ||
---|---|---|
Crate no. | Item | |
No. 59 | ||
Strange Hitman's Heatmaker | ||
Strange Buff Banner | ||
Strange Vita-Saw | ||
Strange Part: Friends Killed (Counts number of killed players from friend list) | ||
Strange Part: Disguised Spys Killed | ||
Strange Part: Sentry Busters Destroyed | ||
No. 61 | ||
Strange Enforcer | ||
Strange Sandvich | ||
Strange Kukri | ||
Strange Part: Monsters Defeated (Counts numbers of defeated HHH, Monoculus and/or Merasmus) | ||
Strange Part: Taunt Kills (Can be applied only to weapons which have taunt kills, e.g.: fists, huntsman) | ||
Strange Part: Enviromental Kills | ||
No. 62 | ||
Strange Minigun | ||
Strange Killing Gloves of Boxing | ||
Strange Warrior's Spirit | ||
Strange Part: Dominations | ||
Strange Part: Scouts Killed | ||
Strange Part: Assissts | ||
No. 60 (salvage) | ||
Strange AWPer Hand | ||
Strange Scottish Handshake | ||
Strange Solemn Vow | ||
Strange Cloak and Dagger | ||
Strange Pomson 6000 |