Difference between revisions of "User:Texaneer"
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{{note|Players who already owned Frying Pan before the update and not upgraded into [[Strange]] will have in [[Vintage]] quality}} | {{note|Players who already owned Frying Pan before the update and not upgraded into [[Strange]] will have in [[Vintage]] quality}} | ||
{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}} | {{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}} | ||
+ | {{nerf|-25% chance to obtain from drops}} | ||
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''~'' | ''~'' | ||
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{{nerf|Mini-crits does not apply to any other weapons}} | {{nerf|Mini-crits does not apply to any other weapons}} | ||
| | | | ||
− | '' '''I HATE THAT GUN''' '' | + | '' '''I HATE THAT GUN'''. Really, totally not cool weapon. Why they can't use scattergun. This is just unskilled. '' |
|- | |- | ||
| align="center" | [[File:Item icon Baby Face's Blaster.png|100px]]<br/> | | align="center" | [[File:Item icon Baby Face's Blaster.png|100px]]<br/> | ||
Line 130: | Line 131: | ||
{{note|-60% clip size}} | {{note|-60% clip size}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+25% damage bonus}} |
{{buff|-30% clip size}} | {{buff|-30% clip size}} | ||
− | {{nerf|- | + | {{nerf|-20% slower firing sped}} |
{{note|Can be also used by engineer}} | {{note|Can be also used by engineer}} | ||
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{{note|Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly}} | {{note|Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly}} | ||
{{nerf|Regenerates within 8 seconds}} | {{nerf|Regenerates within 8 seconds}} | ||
− | |||
| | | | ||
''Little improvement.'' | ''Little improvement.'' | ||
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{{buff|No damage penalty}} | {{buff|No damage penalty}} | ||
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− | '' | + | ''~'' |
|- | |- | ||
| align="center" | [[File:Item icon Atomizer.png|100px]]<br/> | | align="center" | [[File:Item icon Atomizer.png|100px]]<br/> | ||
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{{buff|No firing speed penalty}} | {{buff|No firing speed penalty}} | ||
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− | '' | + | ''~'' |
|- | |- | ||
| align="center" rowspan="8" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]] | | align="center" rowspan="8" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]] | ||
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~ | ~ | ||
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− | {{nerf|Has 1.0 second delay after using airblasts}} | + | {{nerf|Has 1.0 second extended delay after using airblasts}} |
− | {{nerf|Increased airblast cost from 20 to 30 | + | {{nerf|Increased airblast cost from 20 to 30}} |
{{nerf|Reflected projectiles are no longer mini-critical}} | {{nerf|Reflected projectiles are no longer mini-critical}} | ||
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{{nerf|No critical hits from charge}} | {{nerf|No critical hits from charge}} | ||
− | |||
| | | | ||
''Chargin Targe is also good enough...'' | ''Chargin Targe is also good enough...'' | ||
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{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
| | | | ||
− | '' | + | ''It's a blade weapon, isn't it? So it should not randomly crit.'' |
|- | |- | ||
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/> | | align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/> | ||
Line 416: | Line 415: | ||
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{{buff|Number of health from ammo packs equals to 70% of health pack}} | {{buff|Number of health from ammo packs equals to 70% of health pack}} | ||
− | {{nerf|+ | + | {{nerf|+65% increase in charge recharge rate}} |
{{nerf|-50% health from healers on wearer}} | {{nerf|-50% health from healers on wearer}} | ||
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Line 519: | Line 518: | ||
{{buff|On hit: bleed for 6 seconds}} | {{buff|On hit: bleed for 6 seconds}} | ||
{{buff|Critical hits enabled}} | {{buff|Critical hits enabled}} | ||
− | {{nerf|- | + | {{nerf|-20% damage penalty}} |
| | | | ||
''Removed SH's stat change during '''Hattless Update''' made this weapon stronger(I guess...), why it's removed I'm asking? Maybe this will work.'' | ''Removed SH's stat change during '''Hattless Update''' made this weapon stronger(I guess...), why it's removed I'm asking? Maybe this will work.'' | ||
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{{buff|-50% slower move speed when aiming}} | {{buff|-50% slower move speed when aiming}} | ||
| | | | ||
− | ''Current Cozy is '''Useless''' '' | + | ''Current Cozy is '''Useless''' with this speed '' |
|- | |- | ||
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/> | | align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/> |
Revision as of 04:36, 9 May 2013
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
![]() | |
Basic information | |
Icon: | ![]() |
Type: | Multiprupose |
Health: | 125 /![]() 150 / ![]() |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons
Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Multiple classes | ![]() |
~ |
|
~ |
![]() |
~ |
|
no | |
![]() |
~ |
|
~ | |
![]() Scout |
![]() |
|
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I HATE THAT GUN. Really, totally not cool weapon. Why they can't use scattergun. This is just unskilled. |
![]() |
|
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Another badly desinged weapon for scout | |
![]() |
|
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It's UP for scout. It could be kinda useful for engi, if it get buffed. | |
![]() |
~ |
|
Little improvement. | |
![]() |
|
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Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun) | |
![]() |
|
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Need buff | |
![]() |
|
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Need buff | |
![]() |
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Scout shouldn't take bleeding to self. But he should take just damage to self, increased to 65 (195 crit) | |
![]() |
|
|
~ | |
![]() |
|
|
~ | |
![]() Soldier |
![]() |
|
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Just give a chance for soldiers who can use it and also help them to face airborne enemies like mid air scout or landing demoman. |
![]() |
|
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The Black Box supposed to be anti-building rocket launcher. | |
![]() |
|
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This weapon requires a buff | |
![]() |
~ |
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From the beginning of it's life it was a reeaally lazy designed weapon for soldier. Currently it's just mix of Black Box and Direct Hit. Why not give it a more useful stats like this? | |
![]() |
~ |
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It quickly runs out of ammo | |
![]() |
~ |
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Nobody wants to play with stupid charging way such as taking 350 damage to fully charge Battalion Backup. | |
![]() |
~ |
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We need more Soldierknights than demoknights | |
![]() |
|
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Too short | |
![]() Pyro |
![]() |
~ |
|
We all know that pyro is OP. The real pyro player shouldn't spam with airblasts. And should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. |
![]() |
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If it says Backburner. Why still randomly crits?(Note: it would be implemented when airblast cost increase is applied) | |
![]() |
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Woah, calm down pooro. Don't be such a hated combo player. I don't care about being pr0. | |
![]() |
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~ | |
![]() |
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A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! | |
![]() Demoman |
![]() |
~ |
|
Chargin Targe is also good enough... |
![]() |
|
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I don't see anything "unusual" in remodeled halloween eyelander | |
![]() |
~ |
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Alright, we get it. Golf Clubs can't decapitate. | |
![]() |
|
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It's a blade weapon, isn't it? So it should not randomly crit. | |
![]() |
|
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Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers | |
![]() Heavy |
![]() |
|
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Because this weapon is too weak on long distances. |
![]() |
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More accurate Tomislav could be better than current, "fast spinning" Tommy. Also heavy could have higher chance to take down enemy on slightly longer distance. | |
![]() |
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Old one was ok, but with that change than MAYBE spins 10% faster still spins with the rate of minigun. | |
![]() |
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It would be good with fists of steel. And fast weapon switch for heavy would give higher chance to finish off his enemy or switch to GRU, or eat sandvich. | |
![]() |
~ |
|
We have Ap-Sap in store. Now we have to do the same thing with this. | |
![]() |
|
|
More balanced than before. Player shouldn't die instantly from melee and he should also resist more damage from gunfire. | |
![]() Engineer |
![]() |
|
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I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. |
![]() |
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Removed SH's stat change during Hattless Update made this weapon stronger(I guess...), why it's removed I'm asking? Maybe this will work. | |
![]() |
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I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got 17% bonus. | |
![]() Medic |
![]() |
|
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Because lack of overheal difficults keeping patient alive. |
![]() |
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It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | |
![]() Sniper |
![]() |
|
|
Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. |
![]() |
~ |
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If Bazaar is made for headshots, then why not to give more penalties for bodyshots? | |
![]() |
~ |
|
These weapons needs more ammo. | |
![]() |
|
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Current Cozy is Useless with this speed | |
![]() |
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Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | |
![]() Spy |
![]() |
|
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Someone suggested this on steam forums. I must say, I approve his suggestion |
![]() |
|
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Still annoying | |
![]() |
~ |
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Ok, we have it pruchaseable. Now make it craftable. |
Hats and miscs
Hats | |||
---|---|---|---|
Class | Hat | Changes | Reason |
All Class | ![]() |
|
I don't like bills. Not because I don't have one. Just, don't, like, them. |
![]() |
|
~ | |
![]() |
|
~ | |
![]() Misc |
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It's a reward from game purchase, isn't it? | |
![]() Soldier |
![]() |
|
It looks terrible as hat. |
![]() Demoman |
![]() |
|
Whatever |
![]() Heavy |
![]() |
|
That makes no sense, have 2 identical hats for other classes that is not one hat. |
![]() |
|
~ | |
![]() Sniper |
![]() |
|
It should have styles. |
Tools
Tools | |||
---|---|---|---|
Class | Tool/s | Changes | Reason |
Tools | ![]() Tools |
|
~ |
![]() Tools |
|
~ |
Sentry Buster
Sentry Buster | |||
---|---|---|---|
Sentry Buster | Current | Changes | Reason |
![]() |
|
|
Nobody likes sentry busters you hear me? |
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Item Set Bonuses
Item Set Bonus ideas | ||
---|---|---|
Class | Set | Bonus |
![]() Scout |
![]() |
|
![]() Soldier |
![]() |
|
![]() |
| |
![]() Demoman |
![]() |
|
![]() |
| |
![]() Heavy |
![]() Black Market Business suggestion 1 |
|
![]() Black Market Business suggestion 2 |
| |
![]() Sniper |
![]() |
|
![]() Spy |
![]() |
|
Robots
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
![]() Scout |
150px Gift Robot |
![]() Festive Bat |
![]() Gifting Man From Gifting Land |
None |
|
150px Major Scout |
![]() Baby Face's Blaster |
![]() Hermes |
None |
| |
![]() Soldier |
150px Space Marine |
![]() Righteous Bison |
None | None |
|
150px Super Space Marine |
![]() Cow Mangler 5000 |
None | None |
| |
150px Giant Space Marine |
![]() Cow Mangler 5000 |
![]() Cross-Comm Crash Helmet |
None |
| |
![]() Pyro |
150px FireFighter |
![]() Detonator |
![]() Brigade Helm |
None |
|
![]() Demoman |
150px Samurai Demo |
![]() Half-Zatoichi |
![]() Samur-Eye |
None |
|
150px Giant Samurai |
![]() Half-Zatoichi |
![]() Samur-Eye |
![]() Menpo |
| |
![]() Heavy |
150px Robo-Santa |
![]() Festive Mini-gun |
![]() B.M.O.C. |
![]() All-Father |
|
150px Giant Festive Deflector |
![]() Festive Deflector |
![]() U-clank-a |
![]() Merc's Muffler |
| |
150px Bear Force Heavy |
![]() Warrior's Spirit |
![]() Big Chief |
None |
| |
![]() Engineer |
150px Festive Engineer Robot |
![]() Festive Wrench |
![]() Industrial Festivizer |
None |
|
![]() Medic |
150px Crit Charger |
![]() Kritzkrieg |
![]() Surgeon's Stahlhelm |
None |
|
![]() Sniper |
150px Penetrator |
![]() Machina |
None | ![]() Deus Specs |
|
Crates
Crates | ||
---|---|---|
Crate no. | Item | |
![]() No. 59 | ||
![]() Strange Hitman's Heatmaker | ||
![]() Strange Buff Banner | ||
![]() Strange Vita-Saw | ||
![]() Strange Part: Friends Killed (Counts number of killed players from friend list) | ||
![]() Strange Part: Disguised Spys Killed | ||
![]() Strange Part: Sentry Busters Destroyed | ||
![]() | ||
![]() | ||
![]() No. 61 | ||
![]() Strange Enforcer | ||
![]() Strange Sandvich | ||
![]() Strange Kukri | ||
![]() Strange Part: Monsters Defeated (Counts numbers of defeated HHH, Monoculus and/or Merasmus) | ||
![]() Strange Part: Taunt Kills (Can be applied only to weapons which have taunt kills, e.g.: fists, huntsman) | ||
![]() Strange Part: Enviromental Kills | ||
![]() | ||
![]() | ||
![]() No. 62 | ||
![]() Strange Minigun | ||
![]() Strange Huo-Long Heater | ||
![]() Strange Killing Gloves of Boxing | ||
![]() Strange Warrior's Spirit | ||
![]() Strange Part: Scouts Killed | ||
![]() Strange Part: Assissts | ||
![]() | ||
![]() | ||
![]() No. 63 | ||
![]() Strange Force-A-Nature | ||
![]() Strange Winger | ||
![]() Strange Candy Cane | ||
![]() Strange Holy Mackerel | ||
![]() Strange Part: Attackers Killed | ||
![]() Strange Part: Finish Kills (counts Finished off players. May count for other weps due to bug) | ||
![]() | ||
![]() | ||
![]() No. 64 | ||
![]() Strange Frontier Justice | ||
![]() Strange Rescue Ranger | ||
![]() Strange Wrangler | ||
![]() Strange Eureka Effect | ||
![]() Strange Part: Critical Kills | ||
![]() Strange Part: Disguised Spys killed | ||
![]() | ||
![]() | ||
![]() No. 60 (salvage) | ||
![]() Strange AWPer Hand | ||
![]() Strange Scottish Handshake | ||
![]() Strange Solemn Vow | ||
![]() Strange Cloak and Dagger | ||
![]() Strange Pomson 6000 |