Difference between revisions of "Valve weapons"
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− | '''Developer Weapons''' are alternate versions of regular [[weapons]] given to Valve employees and valuable community content contributors. Developer weapons can be identified in the backpack section and [[Deathcam]] by their alternately colored weapon names, with ''Valve Weapons'' bearing purple names, [[Community weapons]] green/blue names, ''Normal Weapons'' gray names, ''Rare Weapons'' dark green names, and ''Common Weapons'' gold names. Community weapons also sport a sparkling effect in-game which is visible if you spectate a player using a community weapon, and Valve weapons sport a flaming effect. Robin stated that this made it very difficult to see anything occuring in-game. | + | '''Developer Weapons''' are alternate versions of regular [[weapons]] given to Valve employees and valuable community content contributors. Developer weapons can be identified in the backpack section and [[Deathcam]] by their alternately colored weapon names, with ''Valve Weapons'' bearing purple names, [[Community weapons]] green/blue names, ''Normal Weapons'' gray names, ''Rare Weapons'' dark green names, ''Vintage Weapons'' blue names, and ''Common Weapons'' gold names. Community weapons also sport a sparkling effect in-game which is visible if you spectate a player using a community weapon, and Valve weapons sport a flaming effect. Robin stated that this made it very difficult to see anything occuring in-game. |
All Valve weapons are Level 100, all Community weapons are Level 50/120, Normal, Rare and Common weapons have been seen at any Level from 1 - 100. All Unknown items are Level 10. | All Valve weapons are Level 100, all Community weapons are Level 50/120, Normal, Rare and Common weapons have been seen at any Level from 1 - 100. All Unknown items are Level 10. |
Revision as of 18:17, 23 October 2010
Developer Weapons are alternate versions of regular weapons given to Valve employees and valuable community content contributors. Developer weapons can be identified in the backpack section and Deathcam by their alternately colored weapon names, with Valve Weapons bearing purple names, Community weapons green/blue names, Normal Weapons gray names, Rare Weapons dark green names, Vintage Weapons blue names, and Common Weapons gold names. Community weapons also sport a sparkling effect in-game which is visible if you spectate a player using a community weapon, and Valve weapons sport a flaming effect. Robin stated that this made it very difficult to see anything occuring in-game.
All Valve weapons are Level 100, all Community weapons are Level 50/120, Normal, Rare and Common weapons have been seen at any Level from 1 - 100. All Unknown items are Level 10.
Contents
Developer Weapon Effects
Valve weapons (with the exception of the Medigun) previously had the following effects attached:
- Damage taken from fire reduced
- Speed boost when active
- +15% damage done
- +150% clip size
- +15% faster firing speed
- On hit: +15 health
- 100% Critical hit vs burning players
- +50 max health on wearer
- On Kill: 5 seconds of 100% Critical hit chance
- On Hit: 30% chance to slow target
- Fire retardant
The Valve Medigun granted the following effects:
- Dmg taken from fire reduced
- Speed boost when active
- +15% heal rate
- +15% ÜberCharge rate
- Overheal bonus doesn't decay
- +50 max health on wearer
- Fire retardant
These effects were later removed, making the weapons functionally the same as community and regular weapons. Drunken F00l later made reference to the overpowered effects of the Valve weapons. A fake joke weapon, the Ban Hammer, was added to Gabe Newell's backpack it bears the attribute "Bans Steam account of players killed". Drunken F00l revealed that the Ban Hammer appeared only on TF2Items.com, and was added by DF.
The Rare Medigun grants the following effects:
- 337% Heal rate
- 322% ÜberCharge rate
- -369% Shorter overheal time
The Common Syringe Gun grants the following effects:
- Coated enemies take Mini-Crits
- Also handy for putting out a fire
It also has a slightly different icon than the Valve and Normal Syringe Guns.
The Common Medigun grants the following effects:
- 320% More max overheal
- 381% Shorter overheal time
The Normal Syringe Gun grants the following effects:
- 330% Clip size
- 100% Critical hits vs. burning players
The Rare Bonesaw grants the following effects:
- +18% damage done
- No Critical hits
- On Hit: +4.97 health
- 19% Damage vs. non-burning players
- No Critical hits vs. non-burning players
- And, curiously, alt-fire disabled
List of Developer Weapons
The following developer weapon variants are known to exist:
Valve Weapons
- Valve Scattergun
- Valve Rocket Launcher
- Valve Equalizer
- Valve Flamethrower
- Valve Stickybomb Launcher
- Valve Chargin' Targe
- Valve Eyelander
- Valve Minigun
- Valve Shotgun
- Valve Syringe Gun
- Valve Medigun
- Valve Sniper Rifle
- Valve Revolver
- Valve Direct Hit
Normal Weapons
- Normal Invisibility Watch
- Normal Bat
- Normal Scattergun
- Normal Shotgun
- Normal Stickybomb Launcher
- Normal Medigun
- Normal Fists
- Normal Fire Axe
- Normal Kukri
- Normal Bottle
- Normal Wrench
- Normal Bonesaw
- Normal Shovel
- Normal Knife
- Normal Minigun
- Normal Syringe Gun
- Normal Grenade Launcher
- Normal Flamethrower
- Normal Revolver
- Normal PDA
- Normal Disguise Kit
- Normal Rocket Launcher
- Normal SMG
- Normal Sniper Rifle
Rare Weapons
Common Weapons
- Common Syringe Gun
- Common Medigun
See also
External links
- Robin Walker's Backpack (Valve Weapons)
- Gabe Newell's Backpack (Valve Weapons)
- JL's Backpack (Normal Weapons)
- Pentadact's Backpack (PC Gamer Magazine) (Note: Some of the displayed "Community weapons" are severely modified, and thus have abnormal bonuses and effects. EG:The Flaming Rocket Launcher.)
- Buck Sexington's Backpack (PC Gamer Magazine) (Note: Some of the displayed "Community weapons" are severely modified, and thus have abnormal bonuses and effects. EG:The Flaming Rocket Launcher.)
- Developer weapons in action (with effects still in place)
- A list of all distributed Community Weapons