Difference between revisions of "User:Dinner101"
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* [[Gloves of Running Urgently]]: -0 health drained per second(To revive GRU jumping). | * [[Gloves of Running Urgently]]: -0 health drained per second(To revive GRU jumping). | ||
* [[Cow Mangler 5000]]: Have it do mini-crits where it would normally do full [[Crits]](So that there'd be a point in using it with a crit boost). | * [[Cow Mangler 5000]]: Have it do mini-crits where it would normally do full [[Crits]](So that there'd be a point in using it with a crit boost). | ||
− | * [[Liberty Launcher]]: +50 max health on wearer(To reduce the amount of complaints about the stat changes that it got during the [[July 10, 2013 Patch]]. | + | * [[Liberty Launcher]]: +50 max health on wearer(To reduce the amount of complaints about the stat changes that it got during the [[July 10, 2013 Patch]]). |
==Custom weapons I think are balanced enough for the official game== | ==Custom weapons I think are balanced enough for the official game== |
Revision as of 23:39, 13 July 2013
I am Dinner101, the user with future plans. I also have other ideas for other people to use.
My weapon ideas
- Super Soaker(Pistol): On hit, covers victim in Jarate & Mad Milk for 6 seconds; -25 damage penalty. Class: Scout.
- Pocket Rocket Launcher(Just my suggestion): Mix all three variations of the weapon into one.
- Pocket Shotgun(How I think it should be): -20 damage penalty; +30 longer weapon switch time; all stats reverse when the user is being healed.
- Super Syringe Gun: +50 damage bonus; +50 firing speed; -20 hp; no random crits. Class: Medic
- Black Bird Launcher(Grenade Launcher): Fires black bird grenades that can be remote detonated; +20 damage bonus(explosions only); +45 reload speed; black bird grenades don't explode on impact; -75 clip size. Class: Demoman
- After Shooter(Shotgun): Minicrits on burning targets; -25 damage done vs non-burning targets; No random crits. Class: Pyro
- Healthy Machine Gun(Submachine Gun): On hit, +5 health; On hit: bleed for 5 seconds; -35 damage done. Class: Sniper
- Bloody Machine Gun(Submachine Gun): Minicrits on bleeding targets; -25 damage penalty vs non-bleeding targets; No random crits. Class: Sniper
My suggested weapon changes
- Enforcer: -0.5 cloaking speed(former attribute).
- PowerJack: +25 damage bonus(former attribute).
- Gloves of Running Urgently: -0 health drained per second(To revive GRU jumping).
- Cow Mangler 5000: Have it do mini-crits where it would normally do full Crits(So that there'd be a point in using it with a crit boost).
- Liberty Launcher: +50 max health on wearer(To reduce the amount of complaints about the stat changes that it got during the July 10, 2013 Patch).
Custom weapons I think are balanced enough for the official game
- Proximity Rocket Deployer by Cooltuber453: +25 damage bonus; +25 clip size; +25 blast radious; On hit: +15 health; -100 projectile speed; -75 max primary ammo on wearor.
- The Spitfire by SilentJ43: +400 firing speed; +100 max secondary ammo on wearor; +15 projectile speed; -50 damage penalty; -93 burn time.
- Crit Bandwagon by hardshocker2: On kill: 3 seconds of 100% critical chance; -30 damage penalty.
- Turtleback by NinjaCowProduction: +33 movement speed on wearor; +50 explosive resistance; +50 fire resistance.
- Blasthat by Gateboy9: +400% bullets per shot; +20% fire rate; -200% accuracy; -75% damage; -63% primary ammo on wearer; -34% clip size.
- Grim Reaper by xxMTXDxx: +50 projectile speed; On hit: bleed for 10 seconds; -20 damage penalty; -60 max ammo on wearor.