Difference between revisions of "User:Dinner101"
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* Super [[Submachine Gun]]: +50 damage bonus; +50 firing speed; -15 hp; -10 movespeed. Class: [[Sniper]] | * Super [[Submachine Gun]]: +50 damage bonus; +50 firing speed; -15 hp; -10 movespeed. Class: [[Sniper]] | ||
* Jumper's [[Bat]]: Secendary fire: lose 3 health & gain extra height in mid-air; +25 jump height when active; +30 firing speed; -25 damage penalty; No random crits. Class: [[Scout]] | * Jumper's [[Bat]]: Secendary fire: lose 3 health & gain extra height in mid-air; +25 jump height when active; +30 firing speed; -25 damage penalty; No random crits. Class: [[Scout]] | ||
− | * Runner's Talkie( | + | * Runner's Talkie(Misc item that can be pulled out): This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active. |
+ | * Painis Cupcake([[Rocket Launcher]]) +25 damage bonus, +80 projectile speed, +53 movespeed on wearer; +100 max health on wearer; This weapon deals minicrits to targets that were launched into the air by explosives; +35 self-damage force; +100 damage vulnerability. Class: [[Soldier]] | ||
==My suggested weapon changes== | ==My suggested weapon changes== |
Revision as of 16:51, 15 July 2013
I am Dinner101, the user with future plans. I also have other ideas for other people to use.
My weapon ideas
- Super Soaker(Pistol): On hit, covers victim in Jarate & Mad Milk for 6 seconds; -25 damage penalty. Class: Scout.
- Pocket Rocket Launcher(Just my suggestion): Mix all three variations of the weapon into one.
- Pocket Shotgun(How I think it should be): -25 damage penalty; +30 longer weapon switch time; all stats reverse when the user is being healed by a Medic.
- Super Syringe Gun: +50 damage bonus; +50 firing speed; -20 hp; -7 movespeed. Class: Medic
- Black Bird Launcher(Grenade Launcher): Fires black bird grenades that can be detonated early using the fire key. It can only fire 1 grenade at a time; +20 damage bonus(explosions only); +45 reload speed; black bird grenades don't explode on impact; -75 clip size; No random crits. Class: Demoman
- After Shooter(Shotgun): Minicrits on burning targets; -25 damage done vs non-burning targets; No random crits. Class: Pyro
- Healthy Machine Gun(Submachine Gun): On hit, +5 health; On hit: bleed for 5 seconds; -35 damage done. Class: Sniper
- Bloody Machine Gun(Submachine Gun): Minicrits on bleeding targets; -25 damage penalty vs non-bleeding targets; No random crits. Class: Sniper
- Super Submachine Gun: +50 damage bonus; +50 firing speed; -15 hp; -10 movespeed. Class: Sniper
- Jumper's Bat: Secendary fire: lose 3 health & gain extra height in mid-air; +25 jump height when active; +30 firing speed; -25 damage penalty; No random crits. Class: Scout
- Runner's Talkie(Misc item that can be pulled out): This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active.
- Painis Cupcake(Rocket Launcher) +25 damage bonus, +80 projectile speed, +53 movespeed on wearer; +100 max health on wearer; This weapon deals minicrits to targets that were launched into the air by explosives; +35 self-damage force; +100 damage vulnerability. Class: Soldier
My suggested weapon changes
- Enforcer: -0.5 cloaking speed
(former attribute). - PowerJack: +25 damage bonus
(former attribute). - Gloves of Running Urgently: -0 health drained per second
(To revive GRU jumping). - Cow Mangler 5000: Have it do mini-crits where it would normally crit
(So that there'd be a point in using it with a crit boost). - Liberty Launcher: +50 max health on wearer
(To reduce the amount of complaints about the stat changes that it got during the July 10, 2013 Patch). - Darwin's Danger Shield: Have it protect the user from headshots as long as they have more than 1 health point
(To bring back the Croc-O-Style set bonus). - Wrangler: Slightly decrease its accuracy at long ranges
(but only for bullets). - Ali Baba's Wee Booties: -60 blast damage from sticky jumps
(To make it more compatible with the Demoman's explosive secendary weapons). - Cleaner's Carbine: +20 faster reload speed
(To make it easier to get usage out of the crit boosts).
Custom weapons I think are balanced enough for the official game
- Proximity Rocket Deployer by Cooltuber453: +25 damage bonus; +25 clip size; +25 blast radious; On hit: +15 health; -100 projectile speed; -75 max primary ammo on wearor.
- The Spitfire by SilentJ43: +400 firing speed; +100 max secondary ammo on wearor; +15 projectile speed; -50 damage penalty; -93 burn time.
- Crit Bandwagon by hardshocker2: On kill: 3 seconds of 100% critical chance; -30 damage penalty.
- Turtleback by NinjaCowProduction: +33 movement speed on wearor; +50 explosive resistance; +50 fire resistance.
- Blasthat by Gateboy9: +400% bullets per shot; +20% fire rate; -200% accuracy; -75% damage; -63% primary ammo on wearer; -34% clip size.
- Grim Reaper by xxMTXDxx: +50 projectile speed; On hit: bleed for 10 seconds; -20 damage penalty; -60 max ammo on wearor.