Difference between revisions of "User:Dinner101"

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==My weapon ideas==
 
==My weapon ideas==
* Super Soaker([[Pistol]]): {{Buff|On hit, covers victim in [[Jarate]] & [[Mad Milk]] for 6 seconds}} {{Nerf|-25 damage penalty}} Class: [[Scout]].
+
* '''Super Soaker([[Pistol]])''': {{Buff|On hit, covers victim in [[Jarate]] & [[Mad Milk]] for 6 seconds}}
* [[Pocket Rocket Launcher]](Just my suggestion): Mix all three variations of the weapon into one.
+
* {{Nerf|-25 damage penalty}}
* [[Pocket Shotgun]](How I think it should be): {{Nerf|-25 damage penalty}} {{Nerf|+30 longer weapon switch time}} {{Info|all stats reverse when the user is being healed by a [[Medic]]}}.
+
* Class: [[Scout]].
* Super [[Syringe Gun]]: {{Buff|+50 damage bonus}} {{Buff|+50 firing speed}} {{Nerf|-20 max health on wearer}} {{Nerf|-7 movespeed}} Class: [[Medic]]
+
* '''[[Pocket Rocket Launcher]](Just my suggestion)''': Mix all three variations of the weapon into one.
* Black Bird Launcher([[Grenade Launcher]]): {{Info|Fires  black bird grenades that can be detonated early using the fire key. It can only fire 1 grenade at a time}}  
+
* [[Pocket Shotgun]](How I think it should be):  
{{Buff|20 damage bonus(explosions only)}} {{Buff|45 reload speed}} {{Nerf|black bird grenades don't explode on impact}} {{Nerf|-75 clip size}} {{Nerf|No random crits}} Class: [[Demoman]]
+
* {{Nerf|-25 damage penalty}}  
* After Shooter([[Shotgun]]): {{Buff|Minicrits on burning targets}} {{Nerf|-25 damage done vs non-burning targets}} {{Nerf|No random crits}} Class: [[Pyro]]
+
* {{Nerf|+30 longer weapon switch time}}  
* Healthy Machine Gun([[Submachine Gun]]): {{Buff|On hit, +5 health}} {{Buff|On hit: [[bleed]] for 5 seconds}} {{Nerf|-35 damage done}} Class: [[Sniper]]
+
* {{Info|all stats reverse when the user is being healed by a [[Medic]]}}.
* Bloody Machine Gun([[Submachine Gun]]): {{Buff|Minicrits on [[bleeding]] targets}} {{Nerf|-25 damage penalty vs non-bleeding targets}} {{Nerf|No random crits}} Class: [[Sniper]]
+
* '''Super [[Syringe Gun]]''': {{Buff|+50 damage bonus}} {{Buff|+50 firing speed}} {{Nerf|-20 max health on wearer}} {{Nerf|-7 movespeed}} Class: [[Medic]]
* Super [[Submachine Gun]]: {{Buff|+50 damage bonus}} {{Buff|+50 firing speed}} {{Nerf|-15 max health on wearer}} {{Nerf|-10 movespeed}} Class: [[Sniper]]
+
* '''Black Bird Launcher([[Grenade Launcher]])''': {{Info|Fires  black bird grenades that can be detonated early using the fire key. It can only fire 1 grenade at a time}}  
* Jumper's [[Bat]]: {{Buff|Switching to it increases airborne height by 25%}} {{Buff|+30 firing speed}} {{Nerf|-25 damage penalty}} {{Nerf|No random crits}} Class: [[Scout]]  
+
* {{Buff|20 damage bonus(explosions only)}}  
* Runner's Talkie(Misc item that can be pulled out): {{Info|This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active.}}
+
* {{Buff|45 reload speed}}  
* Scary Bell([[Knife]]): {{Info|On [[backstab]]: scares the victem for 5 seconds instead of directly killing them}}  
+
* {{Nerf|black bird grenades don't explode on impact}}  
{{Buff|+25 damage bonus}} {{Buff|+10 movespeed on wearer}} {{Nerf|-20 firing speed}} {{Nerf|-25 max health on wearer}} Class: [[Spy]]
+
* {{Nerf|-75 clip size}}  
 +
* {{Nerf|No random crits}}  
 +
* Class: [[Demoman]]
 +
* '''After Shooter([[Shotgun]])''': {{Buff|Minicrits on burning targets}}  
 +
* {{Nerf|-25 damage done vs non-burning targets}}  
 +
* {{Nerf|No random crits}}  
 +
* Class: [[Pyro]]
 +
* '''Healthy Machine Gun([[Submachine Gun]])''': {{Buff|On hit, +5 health}}  
 +
* {{Buff|On hit: [[bleed]] for 5 seconds}}  
 +
* {{Nerf|-35 damage done}}  
 +
* Class: [[Sniper]]
 +
* '''Bloody Machine Gun([[Submachine Gun]])''': {{Buff|Minicrits on [[bleeding]] targets}}  
 +
* {{Nerf|-25 damage penalty vs non-bleeding targets}}  
 +
* {{Nerf|No random crits}}  
 +
* Class: [[Sniper]]
 +
* '''Super [[Submachine Gun]]''': {{Buff|+50 damage bonus}}  
 +
* {{Buff|+50 firing speed}}  
 +
* {{Nerf|-15 max health on wearer}}  
 +
* {{Nerf|-10 movespeed}}  
 +
* Class: [[Sniper]]
 +
* '''Jumper's [[Bat]]''': {{Buff|Switching to it increases airborne height by 25%}} {{Buff|+30 firing speed}}  
 +
* {{Nerf|-25 damage penalty}}  
 +
* {{Nerf|No random crits}}  
 +
* Class: [[Scout]]  
 +
* '''Runner's Talkie(Misc item that can be pulled out)''': {{Info|This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active.}}
 +
* '''Scary Bell([[Knife]])''': {{Info|On [[backstab]]: scares the victem for 5 seconds instead of directly killing them}}  
 +
* {{Buff|+25 damage bonus}}  
 +
* {{Buff|+10 movespeed on wearer}}  
 +
* {{Nerf|-20 firing speed}}  
 +
* {{Nerf|-25 max health on wearer}}  
 +
* Class: [[Spy]]
  
 
== Named after monsters ==
 
== Named after monsters ==
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==My suggested weapon changes==
 
==My suggested weapon changes==
* [[Enforcer]]: {{nerf|-0.5 cloaking speed}}(former attribute).
+
* '''[[Enforcer]]''': {{nerf|-0.5 cloaking speed}}
* [[PowerJack]]: {{buff|+25 damage bonus}}(former attribute).
+
* (former attribute).
* [[Gloves of Running Urgently]]: {{nerf|-0 health drained per second}}(To revive GRU jumping).
+
* '''[[PowerJack]]''': {{buff|+25 damage bonus}}
* [[Cow Mangler 5000]]: {{Nerf|Have it do mini-crits where it would normally crit}}(So that there'd be a point in using it with a [[Critical Hits|crit boost]]).
+
* (former attribute).
* [[Liberty Launcher]]: {{buff|+50 max health on wearer}}(To reduce the amount of complaints about the stat changes that it got during the [[July 10, 2013 Patch]]).
+
* '''[[Gloves of Running Urgently]]''': {{nerf|-0 health drained per second}}
* [[Darwin's Danger Shield]]: {{buff|Have it protect the user from headshots as long as they have more than 1 health point}}(To bring back the [[Croc-O-Style Set|Croc-O-Style]] set bonus).
+
* (To revive GRU jumping).
* [[Ali Baba's Wee Booties]]: {{buff|-60 blast damage from sticky jumps}}(To make it more compatible with the Demoman's explosive secendary weapons).
+
* '''[[Cow Mangler 5000]]''': {{Nerf|Have it do mini-crits where it would normally crit}}
* [[Cleaner's Carbine]]: {{buff|+20 faster reload speed}}(To make it easier to get usage out of the crit boosts).
+
* (So that there'd be a point in using it with a [[Critical Hits|crit boost]]).
* [[Bushwacka]]: {{Nerf|No random crits}}(To make it so that Jarate becomes even more recommended)
+
* '''[[Liberty Launcher]]''': {{buff|+50 max health on wearer}}
 +
* (To reduce the amount of complaints about the stat changes that it got during the [[July 10, 2013 Patch]]).
 +
* '''[[Darwin's Danger Shield]]''': {{buff|Have it protect the user from headshots as long as they have more than 1 health point}}
 +
* (To bring back the [[Croc-O-Style Set|Croc-O-Style]] set bonus).
 +
* '''[[Ali Baba's Wee Booties]]''': {{buff|-60 blast damage from sticky jumps}}
 +
* (To make it more compatible with the Demoman's explosive secendary weapons).
 +
* '''[[Cleaner's Carbine]]''': {{buff|+20 faster reload speed}}
 +
* (To make it easier to get usage out of the crit boosts).
 +
* '''[[Bushwacka]]''': {{Nerf|No random crits}}
 +
* (To make it so that Jarate becomes even more recommended)
  
 
==Custom weapons I think are balanced enough for the official game==
 
==Custom weapons I think are balanced enough for the official game==

Revision as of 20:56, 20 July 2013

I am Dinner101, the user with future plans. I also have other ideas for other people to use.

My weapon ideas

  • Super Soaker(Pistol): Pictogram plus.png On hit, covers victim in Jarate & Mad Milk for 6 seconds
  • Pictogram minus.png -25 damage penalty
  • Class: Scout.
  • Pocket Rocket Launcher(Just my suggestion): Mix all three variations of the weapon into one.
  • Pocket Shotgun(How I think it should be):
  • Pictogram minus.png -25 damage penalty
  • Pictogram minus.png +30 longer weapon switch time
  • Pictogram info.png all stats reverse when the user is being healed by a Medic.
  • Super Syringe Gun: Pictogram plus.png +50 damage bonus
    Pictogram plus.png +50 firing speed
    Pictogram minus.png -20 max health on wearer
    Pictogram minus.png -7 movespeed
    Class: Medic
  • Black Bird Launcher(Grenade Launcher): Pictogram info.png Fires black bird grenades that can be detonated early using the fire key. It can only fire 1 grenade at a time
  • Pictogram plus.png 20 damage bonus(explosions only)
  • Pictogram plus.png 45 reload speed
  • Pictogram minus.png black bird grenades don't explode on impact
  • Pictogram minus.png -75 clip size
  • Pictogram minus.png No random crits
  • Class: Demoman
  • After Shooter(Shotgun): Pictogram plus.png Minicrits on burning targets
  • Pictogram minus.png -25 damage done vs non-burning targets
  • Pictogram minus.png No random crits
  • Class: Pyro
  • Healthy Machine Gun(Submachine Gun): Pictogram plus.png On hit, +5 health
  • Pictogram plus.png On hit: bleed for 5 seconds
  • Pictogram minus.png -35 damage done
  • Class: Sniper
  • Bloody Machine Gun(Submachine Gun): Pictogram plus.png Minicrits on bleeding targets
  • Pictogram minus.png -25 damage penalty vs non-bleeding targets
  • Pictogram minus.png No random crits
  • Class: Sniper
  • Super Submachine Gun: Pictogram plus.png +50 damage bonus
  • Pictogram plus.png +50 firing speed
  • Pictogram minus.png -15 max health on wearer
  • Pictogram minus.png -10 movespeed
  • Class: Sniper
  • Jumper's Bat: Pictogram plus.png Switching to it increases airborne height by 25%
    Pictogram plus.png +30 firing speed
  • Pictogram minus.png -25 damage penalty
  • Pictogram minus.png No random crits
  • Class: Scout
  • Runner's Talkie(Misc item that can be pulled out): Pictogram info.png This high-tech "Walkie Talkie" allows your playable character to run twice as fast as they normally would when it is active, at the cost of having no activated functions when it is active.
  • Scary Bell(Knife): Pictogram info.png On backstab: scares the victem for 5 seconds instead of directly killing them
  • Pictogram plus.png +25 damage bonus
  • Pictogram plus.png +10 movespeed on wearer
  • Pictogram minus.png -20 firing speed
  • Pictogram minus.png -25 max health on wearer
  • Class: Spy

Named after monsters

  • Painis Cupcake(Rocket Launcher) +25 damage bonus, +80 projectile speed, +25 firing speed; +53 movespeed on wearer; +100 max health on wearer; This weapon deals minicrits to targets that were launched into the air by explosives; On hit: +25 health restored; +35 self-damage force; -70 self damage; +100 damage vulnerability on wearer. Class: Soldier
  • Vagineer(Shotgun): +25 damage bonus; +100 clip size; +25 firing speed; +175 max health on wearer; +33 move speed on wearer; Damage removes Sappers; +25 Metal regenerated every 5 seconds; +100 damage vulnerability on wearer. Class: Engineer
  • Christian Brutal Sniper(Kukri): +35 damage bonus; +33 movespeed on wearer; +175 max health on wearer; +1 health regenerated per second on wearer; +37 hit range; +100 max primary & secendary ammo on wearer; On kill: +10 seconds of 100% critical hit chance; +100 damage vulnerability on wearer. Class: Sniper
  • Heavydile(Minigun): +25 damage bonus; +25 max primary ammo regenerated every 5 seconds; +40 faster spinup speed; On hit: +10 health restored; +56 faster movespeed on wearer; +45 accuracy bonus; +100 movespeed while deployed; +100 damage vulnerability on wearer. Class: Heavy
  • I M Pancakes(Scattergun): +40 accuracy bonus; +30 damage done; +175 max health on wearer; +25 jump height while active; +125 health restored on kill; +100 damage Vulnerability on wearer. Class: Scout
  • Abstract Spy(Knife): +100 damage bonus(doesn't apply to backstabs); +15 firing speed; +175 max health on wearer; +33 movespeed on wearer; +40 cloak duration; +100 health restored on kill; Silent Killer: No attack noise from backstabs; +100 damage vulnerability on wearer. Class: Spy

My suggested weapon changes

  • Enforcer: Pictogram minus.png -0.5 cloaking speed
  • (former attribute).
  • PowerJack: Pictogram plus.png +25 damage bonus
  • (former attribute).
  • Gloves of Running Urgently: Pictogram minus.png -0 health drained per second
  • (To revive GRU jumping).
  • Cow Mangler 5000: Pictogram minus.png Have it do mini-crits where it would normally crit
  • (So that there'd be a point in using it with a crit boost).
  • Liberty Launcher: Pictogram plus.png +50 max health on wearer
  • (To reduce the amount of complaints about the stat changes that it got during the July 10, 2013 Patch).
  • Darwin's Danger Shield: Pictogram plus.png Have it protect the user from headshots as long as they have more than 1 health point
  • (To bring back the Croc-O-Style set bonus).
  • Ali Baba's Wee Booties: Pictogram plus.png -60 blast damage from sticky jumps
  • (To make it more compatible with the Demoman's explosive secendary weapons).
  • Cleaner's Carbine: Pictogram plus.png +20 faster reload speed
  • (To make it easier to get usage out of the crit boosts).
  • Bushwacka: Pictogram minus.png No random crits
  • (To make it so that Jarate becomes even more recommended)

Custom weapons I think are balanced enough for the official game