Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) (TF2TightRope 30th June Project Beta Update and Wiki layout update. List of old weapons/changes removed and tables are now collapsed by default. More sections will be added soon.) |
CoolJosh3k (talk | contribs) m (Project Ghost bug fix update - 4 rounds removed were completely removed. Also added some extra spacing, to help it look more neat. Set tables to 'show' by default.) |
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Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback. | Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback. | ||
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=== {{botignore|Currently changed weapons }} === | === {{botignore|Currently changed weapons }} === | ||
− | {| class="wikitable grid collapsible | + | {| class="wikitable grid collapsible" width="85%" |
! class="header" style="text-align: center;" width="15%" | Class | ! class="header" style="text-align: center;" width="15%" | Class | ||
! class="header" style="text-align: center;" | Item | ! class="header" style="text-align: center;" | Item | ||
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=== Other changes === | === Other changes === | ||
* Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console. | * Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console. | ||
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=== Bugs === | === Bugs === | ||
* Players can enter the [[Civilian|civilian pose]] by unequipping all their weapons with the unequip menu. | * Players can enter the [[Civilian|civilian pose]] by unequipping all their weapons with the unequip menu. | ||
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== Project Ghost == | == Project Ghost == | ||
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At the start of each round, a dice (in simple terms) is rolled to determine what class and weapons will be used for the round. Chance of a particular round, is based on when it was last played. | At the start of each round, a dice (in simple terms) is rolled to determine what class and weapons will be used for the round. Chance of a particular round, is based on when it was last played. | ||
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=== {{botignore|Current possible rounds }} === | === {{botignore|Current possible rounds }} === | ||
− | {| class="wikitable grid collapsible | + | {| class="wikitable grid collapsible" width="40%" |
! class="header" style="text-align: center;" width="30%" | Round Name | ! class="header" style="text-align: center;" width="30%" | Round Name | ||
! class="header" style="text-align: center;" width="10%" | Classes | ! class="header" style="text-align: center;" width="10%" | Classes | ||
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| [[File:Pyro_emblem_RED.png|64px]] | | [[File:Pyro_emblem_RED.png|64px]] | ||
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! rowspan=2 | '''Atomic Natasha Scouts''' | ! rowspan=2 | '''Atomic Natasha Scouts''' | ||
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{{buff|Rocket Launcher}} | {{buff|Rocket Launcher}} | ||
{{buff|Equalizer}} | {{buff|Equalizer}} | ||
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! rowspan=2 | '''Death Sticks!''' | ! rowspan=2 | '''Death Sticks!''' | ||
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Revision as of 23:15, 21 July 2013
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
Currently changed weapons
Class | Item | Old | New |
---|---|---|---|
Scout | Winger |
~ |
+75% accuracy |
Atomizer |
~ |
+25% explosive damage vulnerability on wearer | |
Soldier | Market Gardener |
~ |
Crit-boosted while rocket-jumping |
Pyro | Homewrecker |
~ |
While active: -60% damage taken from Sentries |
Sharpened Volcano Fragment |
~ |
Afterburn damage heals wearer | |
Vile Vacuum |
New Weapon |
Airblast cures and stores allies’ debuffs | |
Demoman | Grenade Launcher |
Direct hits deal 84 - 123 damage |
Direct hits always deal 100 damage |
Loch-n-Load |
Direct hits deal 103 - 147 damage |
Deals 120 damage + up to 30 non-lethal damage | |
Stickybomb Launcher |
~ |
Bombs glow brightly for the first second after launch | |
Scottish Resistance |
0.8 second slower arm time |
0.3 second slower arm time | |
Loose Cannon |
2.00 second fuse time |
1.20 second fuse time | |
Heavy | Warrior's Spirit |
~ |
Allows own thrown Sandvich to heal and extinguish user |
Super Syringe Gun |
New Weapon |
Shoots 200% damage syringes | |
Engineer | Gunslinger |
100 Mini-sentry health |
30 Mini-sentry health during first construction |
Wrangler |
~ |
Sentry loses 8HP/s while being wrangled | |
Medic | Vaccinator |
Damage resistance only affects base damage |
Damage resistance affects total damage |
Sniper | Bushwacka |
~ |
-25% damage penalty |
Ascender |
New Weapon |
Hit walls to propel yourself upwards | |
SMG |
~ |
+25% damage | |
Cleaner's Carbine |
~ |
+50% damage | |
Spy | Dead Ringer |
90% resistance while cloaked |
Resistance starts at 90% and wears off over time |
Conniver's Kunai |
Cures afterburn on backstab |
Cures all debuffs on kill | |
Big Earner |
The Spy gains 30% cloak on kill |
The Spy gains 100% cloak on kill |
Other changes
- Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
Bugs
- Players can enter the civilian pose by unequipping all their weapons with the unequip menu.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons. At the start of each round, a dice (in simple terms) is rolled to determine what class and weapons will be used for the round. Chance of a particular round, is based on when it was last played.
Current possible rounds
External links
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