Difference between revisions of "Template:Class weapons table demoman primary"
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Keybored6522 (talk | contribs) (cleaned up loose cannon attributes, at least in english) |
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| rowspan="2" |{{lang | | rowspan="2" |{{lang | ||
| en = | | en = | ||
− | {{Info}}Cannonballs have a fuse time of 1 | + | {{Info}}Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br /> |
− | {{ | + | {{Pro}}Cannonballs push players back on impact.<br /> |
{{Pro}}Has 50% faster projectile speed.<br /> | {{Pro}}Has 50% faster projectile speed.<br /> | ||
− | {{Pro}}Double- | + | {{Pro}}Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a [[Critical hits#Mini-crits|mini-crit]].<br /> |
{{Con}}Cannonballs do not explode on impact.<br /> | {{Con}}Cannonballs do not explode on impact.<br /> | ||
{{Con}}-50% damage on contact with surfaces.<br /> | {{Con}}-50% damage on contact with surfaces.<br /> | ||
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{{Pro}}50%-kal nagyobb robbanási sebzés.<br /> | {{Pro}}50%-kal nagyobb robbanási sebzés.<br /> | ||
{{Pro}}50%-kal gyorsabb lövedék.<br /> | {{Pro}}50%-kal gyorsabb lövedék.<br /> | ||
− | {{Pro}}Dupla-robbanás: Ha az ellenség 0.5 másodpercen belül kapja az ütközés által és robbanás által keletkező sebzést, a robbanási sebzés [[Critical_hits/hu#Mini-Kritek|mini-krit]] lesz. | + | {{Pro}}Dupla-robbanás: Ha az ellenség 0.5 másodpercen belül kapja az ütközés által és robbanás által keletkező sebzést, a robbanási sebzés [[Critical_hits/hu#Mini-Kritek|mini-krit]] lesz.<br /> |
{{Con}}Ágyúgolyók nem robbannak fel érintkezéskor.<br /> | {{Con}}Ágyúgolyók nem robbannak fel érintkezéskor.<br /> | ||
{{Con}}50%-kal csökken a sebzéserő, ha az ágyúgolyó valamilyen természeti felülettel érintkezik.<br /> | {{Con}}50%-kal csökken a sebzéserő, ha az ágyúgolyó valamilyen természeti felülettel érintkezik.<br /> |
Revision as of 16:40, 11 August 2013
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
Base: 95–105
Base: 22–64 |
Grenades have zero range falloff. Grenades explode on contact with an enemy player or building, provided they have not bounced first. | |
Craft Loch-n-Load |
2 | 16 | On direct hit:
Base: 105–120 |
Grenades have zero range falloff on a direct hit. Grenades explode only on contact with an enemy player or building. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | N/A | Increases maximum health by 25. Increases turning speed while charging by 100%. |
Craft Bootlegger | |||||
Craft Loose Cannon |
4 | 16 | On direct hit:
Base: 50-101
Base: 16-48 |
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Cannonballs push players back on impact. | |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, da, de, es, fi, fr, it, ja, ko, nl, pl, pt, pt-br, ro, ru, sv (add) |