Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (August 10th Beta changes + layout adjustments) |
CoolJosh3k (talk | contribs) m (Made the cursor change to a crosshair, when over sniping related areas.) |
||
Line 87: | Line 87: | ||
{{nerf|-80 percent repair on hit}} | {{nerf|-80 percent repair on hit}} | ||
|- | |- | ||
− | ! rowspan="4" | {{Class link|Sniper|left|62px}} | + | ! rowspan="4" style="cursor:crosshair;" | {{Class link|Sniper|left|62px}} |
! {{Table icon|Bushwacka}} | ! {{Table icon|Bushwacka}} | ||
| | | | ||
Line 254: | Line 254: | ||
|- | |- | ||
! rowspan=2 | '''Huntsman Snipers w/ Shahanshah''' | ! rowspan=2 | '''Huntsman Snipers w/ Shahanshah''' | ||
− | | [[File:Sniper_emblem_BLU.png|62px]] | + | | style="cursor:crosshair;" | [[File:Sniper_emblem_BLU.png|62px]] |
| rowspan=2 | | | rowspan=2 | | ||
{{buff|Huntsman}} | {{buff|Huntsman}} | ||
Line 260: | Line 260: | ||
{{buff|Shahanshah}} | {{buff|Shahanshah}} | ||
|- | |- | ||
− | | [[File:Sniper_emblem_RED.png|62px]] | + | | style="cursor:crosshair;" | [[File:Sniper_emblem_RED.png|62px]] |
|- | |- | ||
! rowspan=2 | '''Fat Scouts''' | ! rowspan=2 | '''Fat Scouts''' | ||
Line 307: | Line 307: | ||
|- | |- | ||
! rowspan=2 | '''Pee Fetish Snipers''' | ! rowspan=2 | '''Pee Fetish Snipers''' | ||
− | | [[File:Sniper_emblem_BLU.png|62px]] | + | | style="cursor:crosshair;" | [[File:Sniper_emblem_BLU.png|62px]] |
| rowspan=2 | | | rowspan=2 | | ||
{{buff|Sydney Sleeper}} | {{buff|Sydney Sleeper}} | ||
Line 313: | Line 313: | ||
{{buff|Cozy Camper}} | {{buff|Cozy Camper}} | ||
|- | |- | ||
− | | [[File:Sniper_emblem_RED.png|62px]] | + | | style="cursor:crosshair;" | [[File:Sniper_emblem_RED.png|62px]] |
|- | |- | ||
! rowspan=2 | '''Quick Draw Amby Battle''' | ! rowspan=2 | '''Quick Draw Amby Battle''' |
Revision as of 18:54, 12 August 2013
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
Currently changed weapons
Class | Item | Changes |
---|---|---|
Soldier | Market Gardener |
Crit-boosted while rocket-jumping |
Pyro | Homewrecker |
While active: -60% damage taken from Sentries |
Sharpened Volcano Fragment |
Afterburn damage heals wearer | |
Vile Vacuum |
Airblast cures and stores allies’ debuffs | |
Demoman | Grenade Launcher |
Direct hits always deal 100 damage |
Loch-n-Load |
Deals 120 damage + up to 30 non-lethal damage | |
Stickybomb Launcher |
Bombs have more distinct trail | |
Scottish Resistance |
Arm time penalty lowered to only 0.3s slower | |
Heavy | Warrior's Spirit |
While active: pickup own Sandvich to heal |
Super Syringe Gun |
Shoots 200% damage syringes | |
Engineer | Teleporter |
Grants 2.5s Uber to players on exit |
Wrangler |
Sentry loses 8HP/s while being wrangled | |
Jag |
+90 percent construction rate | |
Southern Hospitality |
Non-Sentry damage done repairs buildings | |
Sniper | Bushwacka |
-25% damage penalty |
Ascender |
Hit walls to propel yourself upwards | |
SMG |
+25% damage | |
Cleaner's Carbine |
+25% damage | |
Spy | Conniver's Kunai |
Cures all debuffs on kill |
Big Earner |
On kill: Instantly fills and uses cloak |
Other changes
- Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
Bugs
- Players can enter the civilian pose by unequipping all their weapons with the unequip menu.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons. At the start of each round, a dice (in simple terms) is rolled to determine what class and weapons will be used for the round. Chance of a particular round, is based on when it was last played.
Current possible rounds
External links
|